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Suggestions from CalumTraveler: * Added collision to caldera-tunnel entry "bottleneck". * Fixed arch UV and vertex coloring in node 1-Shaft tunnel * Various UV fixes in bottom of the Shaft. Suggestions by Tweek: * Adjusted bottom of Shaft mesh to connect the spiral path. Ladder no longer needed. Suggestions by dgelessus: * Node 1 wall collision tightened up to keep avvie out of collision. * Fixed collision for the middle door to keep avatar from falling out (door still has no collision - later wiring). * Constricted cam movement for camera on Shaft side of first node door for better 3rd person control. * Aforementioned Shaft bottom fixes, which include fixing the protruding door frame to lower tunnels. * Other collision fixes to keep the avatar from adventuring TOO much. * Fixed counterweights that were off in space after the last parented object animation fix. * Fixed mirrored D'ni text on the corkscrew pillars for the raised floor. * Fixed elevator call levers (will wire in Phase 3). Suggestions by cjherkeless: * KI Dispenser properly blocked to keep avatar from inserting their head. * New blocker for lower elevator rampart(s?). * Collision added to block off railings and D'ni text circular pillars. * Moar blocking in the Ti'ana cave to keep the camera controlled. * Collision adjustments to keep the avatar from getting stuck in parts of the cave. * Adjusted some collision to keep avatar out of the wall in tunnel after Ti'ana cave. * Fixed Ti'ana cave pool mesh showing open space.pull/76/head
Patrick Dulebohn
3 years ago
14 changed files with 22 additions and 22 deletions
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