From b68d2d9c42f3e31bfe632c6d21330292b71abe2a Mon Sep 17 00:00:00 2001 From: Patrick Dulebohn Date: Thu, 30 Sep 2021 15:33:47 -0400 Subject: [PATCH] Descent Update 9-30-21 Suggestions from CalumTraveler: * Added collision to caldera-tunnel entry "bottleneck". * Fixed arch UV and vertex coloring in node 1-Shaft tunnel * Various UV fixes in bottom of the Shaft. Suggestions by Tweek: * Adjusted bottom of Shaft mesh to connect the spiral path. Ladder no longer needed. Suggestions by dgelessus: * Node 1 wall collision tightened up to keep avvie out of collision. * Fixed collision for the middle door to keep avatar from falling out (door still has no collision - later wiring). * Constricted cam movement for camera on Shaft side of first node door for better 3rd person control. * Aforementioned Shaft bottom fixes, which include fixing the protruding door frame to lower tunnels. * Other collision fixes to keep the avatar from adventuring TOO much. * Fixed counterweights that were off in space after the last parented object animation fix. * Fixed mirrored D'ni text on the corkscrew pillars for the raised floor. * Fixed elevator call levers (will wire in Phase 3). Suggestions by cjherkeless: * KI Dispenser properly blocked to keep avatar from inserting their head. * New blocker for lower elevator rampart(s?). * Collision added to block off railings and D'ni text circular pillars. * Moar blocking in the Ti'ana cave to keep the camera controlled. * Collision adjustments to keep the avatar from getting stuck in parts of the cave. * Adjusted some collision to keep avatar out of the wall in tunnel after Ti'ana cave. * Fixed Ti'ana cave pool mesh showing open space. --- compiled/dat/DescentMystV_District_Textures.prp | 4 ++-- compiled/dat/DescentMystV_District_TreasureBookShaft.prp | 4 ++-- compiled/dat/DescentMystV_District_dsntChannelRiver.prp | 2 +- compiled/dat/DescentMystV_District_dsntGreatShaftBalcony.prp | 4 ++-- compiled/dat/DescentMystV_District_dsntGreatShaftLowerRm.prp | 4 ++-- .../dat/DescentMystV_District_dsntPostShaftNodeAndTunnels.prp | 2 +- compiled/dat/DescentMystV_District_dsntShaftGeneratorRoom.prp | 2 +- compiled/dat/DescentMystV_District_dsntShaftTunnelSystem.prp | 2 +- compiled/dat/DescentMystV_District_dsntTianaCave.prp | 4 ++-- compiled/dat/DescentMystV_District_dsntTianaCaveNode2.prp | 2 +- compiled/dat/DescentMystV_District_dsntTianaCaveTunnel1.prp | 2 +- compiled/dat/DescentMystV_District_dsntTianaCaveTunnel3.prp | 4 ++-- compiled/dat/DescentMystV_District_dsntUpperShaft.prp | 4 ++-- compiled/dat/DescentMystV_District_dsntVolcano.prp | 4 ++-- 14 files changed, 22 insertions(+), 22 deletions(-) diff --git a/compiled/dat/DescentMystV_District_Textures.prp b/compiled/dat/DescentMystV_District_Textures.prp index 90a7f131..bb34429a 100644 --- a/compiled/dat/DescentMystV_District_Textures.prp +++ b/compiled/dat/DescentMystV_District_Textures.prp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:82bb746f6405ace62b70ab191dc8712749419799ff6347011705078ea098e54a -size 78963896 +oid sha256:b829dc950d2e639e564a325c256c35fd458510648d953527510685d8ee9378c8 +size 78876380 diff --git a/compiled/dat/DescentMystV_District_TreasureBookShaft.prp b/compiled/dat/DescentMystV_District_TreasureBookShaft.prp index fca0e0a4..3795404e 100644 --- a/compiled/dat/DescentMystV_District_TreasureBookShaft.prp +++ b/compiled/dat/DescentMystV_District_TreasureBookShaft.prp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eb6e253d41e35a0b0eb98ac52072dd41805bd5e3241eea8b083016c3bb7f1116 -size 763434 +oid sha256:d62f2930918d48942016a994d17ae8733f85d953efbbee4f910ef48d13f89ab8 +size 764066 diff --git a/compiled/dat/DescentMystV_District_dsntChannelRiver.prp b/compiled/dat/DescentMystV_District_dsntChannelRiver.prp index 02662ed3..4639595f 100644 --- a/compiled/dat/DescentMystV_District_dsntChannelRiver.prp +++ b/compiled/dat/DescentMystV_District_dsntChannelRiver.prp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:da0916f91d58641e9dc61ecfdce682c36fdbc5126fa07bff7b837c10dfdd9a56 +oid 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