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Make the Nexus ***dynamic***.

This removes the old per-Age linking panel objects from the Nexus max
file. Instead, I've exposed the main book's linking panel layer to
Python via the new `ptAttribLayer` and expect for the Python script to
swap the texture out dynamically.

There is still some work to be done here:
- Most of the city linking panels are not in GUI_BkBookImages, so they
  appear as the black void for now.
- There are still a stray linking panels in the Nexus PRP - it looks
  like they are the Guild Pubs.
pull/268/head
Adam Johnson 6 days ago
parent
commit
6b6ceb7f6f
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. BIN
      compiled/dat/Nexus_District_NexusAgeDialog.prp
  2. BIN
      compiled/dat/Nexus_District_Textures.prp
  3. BIN
      compiled/dat/Nexus_District_nxusBookMachine.prp
  4. BIN
      sources/Nexus/nxusBookMachine.max
  5. BIN
      sources/Nexus/xLinkPanelBlackVoid.tga

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compiled/dat/Nexus_District_NexusAgeDialog.prp (Stored with Git LFS)

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compiled/dat/Nexus_District_Textures.prp (Stored with Git LFS)

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compiled/dat/Nexus_District_nxusBookMachine.prp (Stored with Git LFS)

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sources/Nexus/nxusBookMachine.max (Stored with Git LFS)

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sources/Nexus/xLinkPanelBlackVoid.tga (Stored with Git LFS)

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