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Make the Nexus ***dynamic***.
This removes the old per-Age linking panel objects from the Nexus max file. Instead, I've exposed the main book's linking panel layer to Python via the new `ptAttribLayer` and expect for the Python script to swap the texture out dynamically. There is still some work to be done here: - Most of the city linking panels are not in GUI_BkBookImages, so they appear as the black void for now. - There are still a stray linking panels in the Nexus PRP - it looks like they are the Guild Pubs.
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compiled/dat/Nexus_District_NexusAgeDialog.prp
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compiled/dat/Nexus_District_NexusAgeDialog.prp
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compiled/dat/Nexus_District_Textures.prp
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compiled/dat/Nexus_District_Textures.prp
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compiled/dat/Nexus_District_nxusBookMachine.prp
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compiled/dat/Nexus_District_nxusBookMachine.prp
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sources/Nexus/nxusBookMachine.max
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sources/Nexus/nxusBookMachine.max
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sources/Nexus/xLinkPanelBlackVoid.tga
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sources/Nexus/xLinkPanelBlackVoid.tga
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