1
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forked from H-uru/moul-assets
Edmond Mondor 75770524f8 Ercana Tunnel fixes
[Scene Node - Ercana_Tunnel] Added Scene Objects "Tnnl123TunnlWallLamp16_001" and "Tnnl128TunnlWallLamp18_001"
[Scene Object - Tnnl123TunnlWallLamp16_001] Added. Draw Interface "Tnnl123TunnlWallLamp16.001"
[Scene Object - Tnnl128TunnlWallLamp18_001] Added. Draw Interface "Tnnl128TunnlWallLamp18.001"
[Scene Object - Tnnl294GlarePlane55] Added coordinate interface "Tnnl294GlarePlane55", Added to Modifiers - View Face Modifier "Tnnl294GlarePlane55"
[Scene Object - Tnnl295GlarePlane56] Added coordinate interface "Tnnl295GlarePlane56", Added to Modifiers - View Face Modifier "Tnnl295GlarePlane56"
[Coord Interface - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl295GlarePlane56] Created with blender.
[Coord Interface - Tnnl294GlarePlane55] Created with blender.
[Draw Interface - Tnnl123TunnlWallLamp16.001] Created.
[Draw Interface - Tnnl128TunnlWallLamp18.001] Created.
[View Face Modifier - TunnelGlareSprite01_73] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_74] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_75] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_76] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_77] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_82] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_83] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_84] Coords shifted to be better placed in tunnels
[View Face Modifier - Tnnl294GlarePlane55] Created with blender.
[View Face Modifier - Tnnl295GlarePlane56] Created with blender.
[Drawable Span - Ercana_Tunnel_00000000_0Spans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher. Manually adjusted positions of some tunnel vertexs to cover up a hole into the world.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Tunnel_00000000_0Spans_NewLights] Added for two new lights.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans_NewLights] Added for two new lights.
[Omnilight Info - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
2021-08-31 08:21:45 -07:00
2021-08-31 08:21:45 -07:00
2021-06-07 18:42:13 -04:00
2019-11-13 18:42:37 -05:00
2021-01-11 15:16:35 -05:00
2019-11-13 22:35:41 -05:00

MOUL Assets

This repository is used to host assets used in Cyan World's Myst Online: Uru Live game in both their source and compiled form. The purpose of this repository is to track fan contributions to the game content and be used as a source to build a functioning asset distribution server for the Myst Online: Uru Live game.

  • Plasma - CyanWorlds.com Plasma Engine used by Myst Online: Uru Live.
  • moul-scripts - Myst Online: Uru Live game scripts.
  • dirtsand - An open-source Plasma-compatible server project.
  • korman - Blender plugin for creating ages for Cyan Worlds' Plasma engine.

Contributing

This repository is intended to track large binary files where diffs are impractical. All binary objects are stored on the Guild of Writers server to avoid incurring additional fees from GitHub. To prevent abuse/spam, the ability to push binary objects is restricted to approved users, even in your own fork. If you would like to contribute to this repository, you can request access here.

Source Assets

Source assets in this repository must be complete and in a format that is trivial to export or compile for the Myst Online version of the Plasma engine. Therefore, the sources must be one of the following:

  • A Korman/Blender .blend file
  • A 3ds Max 7 .max file

Ancillary files such as audio and textures are permissible, however, code should be tracked in the appropriate repository. Absolutely no Blender 2.49/PyPRP .blend files will be accepted due to their inherent incompatibility with Myst Online.

Compiled Assets

Compiled assets are the binary assets used directly by the game engine. Code files should be tracked in the appropriate repository.

Help! I ran git push and only see a blinking caret!

As stated above, push access is restricted to approved users. You can request access here. If you have already been approved, then this is likely the result of a permissions error. Gitea, the solution we use for hosting the binary objects, disallows password authentication if you have enabled Two-Factor Authentication (2FA). You will need to create an API token on the Guild of Writers Gitea and use that as your password when prompted for a password for https://git.guildofwriters.org.

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