* Another rewiring of the door now using xStandardDoor.py
* More adjustments to alpha objects for better blending
* Adjust reflection on pedestal with new control empty
* Add new ripples under waterfalls on sides to churn that up more
* Rework of the door wiring
* More adjustments of the alpha and lighting on ripples and water textures
* Adjustment of the Linking panel/Book mesh to square things up better
* Rewire double doors for multiplayer
* Replace floor CEMs with DCMs
* Refresh alpha object ordering to prevent objects from blinking out at odd angles