The (hopefully) last batch of fixes for awhile. This also includes the updated blend file as well as minor fixes going into the upcoming 2022 Q2 update (https://foundry.openuru.org/gitblit/tickets/?r=MOULa-current-content.git&h=71). These are:
* Fix one-sided ornate railing pattern so it's double-sided again.
* Remove callback in Nexus KI slot responder so the KI Link confirmation message comes up right away instead of after the sound plays.
NexusBlackRoom
[Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />"
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions
NexusWhiteRoom
[Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - ShaftProxy] Transform adjusted to match blackroom
[Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />"
[Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />"
[Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />"
[Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />"
[Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions
WallAdditions
Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn
grsnTrainingCenterMudRooms
[Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in
grsnWallRoomClimbingPhys
[Static Sound - cSfxDeniedButton] volume set to 0.25
[Static Sound - cSfxDeniedButton0] volume set to 0.25
[Static Sound - cSfxSelectButton] volume set to 1
[Static Sound - cSfxSelectButton0] volume set to 1
TrnCtrControlRoom01
[coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height
TrnCtrControlRoom02
[coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height
GUIDialog04d
[Scene Object - 04dOkButton] Adds Coord Interface "04dOkButton"
[Scene Object - 04dOkTextBox] Adds Coord Interface "04dOkTextBox"
[Coord Interface - 04dOkButton] Moves OK Button to new spot
[Coord Interface - 04dOkTextBox] Moves OK Button Text to new spot
[Drawable Span - GUI_GUIDialog04d_00000000_0Spans] 04dWindow was enlarged by 1.5 with Blender, then remerged using Gnarly Patcher
[Drawable Span - GUI_GUIDialog04d_40000000_0BlendSpans] 04dContentTextBox was enlarged by 1.5 with Blender, then remerged using Gnarly Patcher
Loc files are all duplicates of GUIEnglish.loc
[Scene Node - GUI_GUIDialog06] Added scene objects - 06CleftHelpBox and 06ReltoHelpBox
[Scene Object - 06CleftHelpBox] New
[Scene Object - 06ReltoHelpBox] New
[Mip Map - xOptionsGUIComponents.dds] New
[Layer - QuestionMark] New
[Material - QuestionMark] New
[Draw Interface - 06CleftHelpBox] New
[Draw Interface - 06ReltoHelpBox] New
[Drawable Span - GUI_GUIDialog06_00000000_0Spans] Added "Question Mark" by exporting from Blender and merging with Gnarly Patcher
[GUI Dialog Mod - GUIDialog06] Added GUI Button Mod "GUIButtonStandard_21" and "GUIButtonStandard_22"
[GUI Button Mod - GUIButtonStandard_21] New
[GUI Button Mod - GUIButtonStandard_22] New
GUIDialog06.prp
Added new GUI elements for relto/cleft choice by duplicating male/female elements and modifying them from there.
Moved the invite code elements off screen so they are no longer visible.
Changed the invitation message to "Choose your Path"
Moved new drawable elements in blender to location in GUI, then exported and merged new drawable span elements into exisiting drawable spans with Gnarly Patcher tool
Cleft_District_clftYeeshaBookVis.prp
Copy of CC prp saved for Moula format.
Added Python File Mod to hide Relto Book elements if not on cleft choice
Cleft_District_BookRoom.prp
[Scene Object - RgnYeeshaPage01] added to Modifiers - Object In Volume Detector "cClkLinkingBook" from clftYeeshaBookVis.prp
[Scene Object - YeeshaPage01] added to Modifiers - Python File Mod "clftYeeshaPage25Vis"
[Scene Object - YeeshaPage01Decal] added to Modifiers - Python File Mod "clftYeeshaPage25Vis"
[Python File Mod - clftYeeshaPage25Vis] Hides relto page 25 (Poles) when Cleft start is picked
GUIEnglish.loc
Localized strings for GUIDialog06 and xDialogStartup.py
Canyon.prp
[Gen Phys - clkKISlotConcert] Moved Faces forward on Y axis a bit
[Gen Phys - MT-LinkingBook] Changed to Hull Bounds and new verts generated with blender
Courtyard.prp
[Gen Phys - clkKISlotDakotah] Moved Faces forward on Y axis a bit
Ferry.prp
[Gen Phys - MT-LinkingBook] Moved faces to the Right
Palace.prp
[Gen Phys - clkKISlotPalace] Moved Faces forward on Y axis a bit
[Gen Phys - MT-LinkingBook] Changed to Hull Bounds and new verts generated with blender
Fixed bakery 2nd floor tunnel ceilings (Calum Traveler)
Bakery.prp
[Scene Node - Ercana_Bakery] Add scene object "BakeryRm01NewRoof"
[Scene Object - BakeryRm01NewRoof] New object that is slightly lower than older roof.
[Coord Interface - BakeryRm01NewRoof] New coord interface
[Draw Interface - BakeryRm01NewRoof] New draw Interface
[Drawable Span - Ercana_Bakery_00000000_0Spans] Exported new roof from blender and merged with Gnarly Patcher
PlantExterior01.prp
[Scene Object - MHTorso_Pack2] remove all modifiers
[Coord Interface - BackpackShadow] set -5000 Z
[Coord Interface - MHTorso_Pack2] set -5000 Z
[Gen Phys - MHTorso_Pack2] Set Z component of Transform to -5000
PlantExterior02.prp
New Page
Contains two new backpack objects, one for male and female.
The female backpack was chosen to be displayed, but both are in the file for asset purposes.
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>