The (hopefully) last batch of fixes for awhile. This also includes the updated blend file as well as minor fixes going into the upcoming 2022 Q2 update (https://foundry.openuru.org/gitblit/tickets/?r=MOULa-current-content.git&h=71). These are:
* Fix one-sided ornate railing pattern so it's double-sided again.
* Remove callback in Nexus KI slot responder so the KI Link confirmation message comes up right away instead of after the sound plays.
NexusBlackRoom
[Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />"
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions
NexusWhiteRoom
[Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - ShaftProxy] Transform adjusted to match blackroom
[Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />"
[Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />"
[Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />"
[Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />"
[Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions
WallAdditions
Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn
grsnTrainingCenterMudRooms
[Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in
grsnWallRoomClimbingPhys
[Static Sound - cSfxDeniedButton] volume set to 0.25
[Static Sound - cSfxDeniedButton0] volume set to 0.25
[Static Sound - cSfxSelectButton] volume set to 1
[Static Sound - cSfxSelectButton0] volume set to 1
TrnCtrControlRoom01
[coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height
TrnCtrControlRoom02
[coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height
GUIDialog04d
[Scene Object - 04dOkButton] Adds Coord Interface "04dOkButton"
[Scene Object - 04dOkTextBox] Adds Coord Interface "04dOkTextBox"
[Coord Interface - 04dOkButton] Moves OK Button to new spot
[Coord Interface - 04dOkTextBox] Moves OK Button Text to new spot
[Drawable Span - GUI_GUIDialog04d_00000000_0Spans] 04dWindow was enlarged by 1.5 with Blender, then remerged using Gnarly Patcher
[Drawable Span - GUI_GUIDialog04d_40000000_0BlendSpans] 04dContentTextBox was enlarged by 1.5 with Blender, then remerged using Gnarly Patcher
Loc files are all duplicates of GUIEnglish.loc
[Scene Node - GUI_GUIDialog06] Added scene objects - 06CleftHelpBox and 06ReltoHelpBox
[Scene Object - 06CleftHelpBox] New
[Scene Object - 06ReltoHelpBox] New
[Mip Map - xOptionsGUIComponents.dds] New
[Layer - QuestionMark] New
[Material - QuestionMark] New
[Draw Interface - 06CleftHelpBox] New
[Draw Interface - 06ReltoHelpBox] New
[Drawable Span - GUI_GUIDialog06_00000000_0Spans] Added "Question Mark" by exporting from Blender and merging with Gnarly Patcher
[GUI Dialog Mod - GUIDialog06] Added GUI Button Mod "GUIButtonStandard_21" and "GUIButtonStandard_22"
[GUI Button Mod - GUIButtonStandard_21] New
[GUI Button Mod - GUIButtonStandard_22] New
GUIDialog06.prp
Added new GUI elements for relto/cleft choice by duplicating male/female elements and modifying them from there.
Moved the invite code elements off screen so they are no longer visible.
Changed the invitation message to "Choose your Path"
Moved new drawable elements in blender to location in GUI, then exported and merged new drawable span elements into exisiting drawable spans with Gnarly Patcher tool
Cleft_District_clftYeeshaBookVis.prp
Copy of CC prp saved for Moula format.
Added Python File Mod to hide Relto Book elements if not on cleft choice
Cleft_District_BookRoom.prp
[Scene Object - RgnYeeshaPage01] added to Modifiers - Object In Volume Detector "cClkLinkingBook" from clftYeeshaBookVis.prp
[Scene Object - YeeshaPage01] added to Modifiers - Python File Mod "clftYeeshaPage25Vis"
[Scene Object - YeeshaPage01Decal] added to Modifiers - Python File Mod "clftYeeshaPage25Vis"
[Python File Mod - clftYeeshaPage25Vis] Hides relto page 25 (Poles) when Cleft start is picked
GUIEnglish.loc
Localized strings for GUIDialog06 and xDialogStartup.py
Canyon.prp
[Gen Phys - clkKISlotConcert] Moved Faces forward on Y axis a bit
[Gen Phys - MT-LinkingBook] Changed to Hull Bounds and new verts generated with blender
Courtyard.prp
[Gen Phys - clkKISlotDakotah] Moved Faces forward on Y axis a bit
Ferry.prp
[Gen Phys - MT-LinkingBook] Moved faces to the Right
Palace.prp
[Gen Phys - clkKISlotPalace] Moved Faces forward on Y axis a bit
[Gen Phys - MT-LinkingBook] Changed to Hull Bounds and new verts generated with blender
Fixed bakery 2nd floor tunnel ceilings (Calum Traveler)
Bakery.prp
[Scene Node - Ercana_Bakery] Add scene object "BakeryRm01NewRoof"
[Scene Object - BakeryRm01NewRoof] New object that is slightly lower than older roof.
[Coord Interface - BakeryRm01NewRoof] New coord interface
[Draw Interface - BakeryRm01NewRoof] New draw Interface
[Drawable Span - Ercana_Bakery_00000000_0Spans] Exported new roof from blender and merged with Gnarly Patcher
PlantExterior01.prp
[Scene Object - MHTorso_Pack2] remove all modifiers
[Coord Interface - BackpackShadow] set -5000 Z
[Coord Interface - MHTorso_Pack2] set -5000 Z
[Gen Phys - MHTorso_Pack2] Set Z component of Transform to -5000
PlantExterior02.prp
New Page
Contains two new backpack objects, one for male and female.
The female backpack was chosen to be displayed, but both are in the file for asset purposes.
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
grsnTrainingCenterMudRooms.prp
[Logic Modifier - cSfxRegSenMusic-Exit01_Exit] Added Python File Mod "wallControls" from grsnWallRoomClimbingPhys.prp into Receivers
grsnWallRoomClimbingPhys.prp
[Scene Node - Garrison_grsnWallRoomClimbingPhys] Added scene objects - NoFPRegionN and NoFPRegionS
[Scene Object - NoFPRegionN] New object that forces third person camera while on the climbing wall
[Scene Object - NoFPRegionS] New object that forces third person camera while on the climbing wall
[Coord Interface - NoFPRegion01] Coord Interface for NoFPRegionN
[Coord Interface - NoFPRegion02] Coord Interface for NoFPRegionS
[Simulation Interface - NoFPRegionN] Simu Interface for NoFPRegionN
[Simulation Interface - NoFPRegionS] Simu Interface for NoFPRegionS
[Logic Modifier - cNoFPCameraN_Enter] Logic Modifier for entrance to NoFPRegionN
[Logic Modifier - cNoFPCameraN_Exit] Logic Modifier for exit to NoFPRegionN
[Logic Modifier - cNoFPCameraS_Enter] Logic Modifier for entrance to NoFPRegionS
[Logic Modifier - cNoFPCameraS_Exit] Logic Modifier for exit to NoFPRegionS
[Generic Physical - NoFPRegionN] GenPhys for NoFPRegionN
[Generic Physical - NoFPRegionS] GenPhys for NoFPRegionS
[Object In Volume Detector - cNoFPCameraN_Enter] Obj in Vol Detector for NoFPRegionN
[Object In Volume Detector - cNoFPCameraN_Exit] Obj in Vol Detector for NoFPRegionN
[Object In Volume Detector - cNoFPCameraS_Enter] Obj in Vol Detector for NoFPRegionS
[Object In Volume Detector - cNoFPCameraS_Exit] Obj in Vol Detector for NoFPRegionS
[Python File Mod - wallControls] 53 - Changed to Link in point "LinkInPointDefaultWhite" on NexusWhiteRoom.prp
[Python File Mod - wallControls] 54 - Changed to Link in point "Black_LinkInPointDefaultBlack" on NexusBlackRoom.prp
[Python File Mod - wallControls] 67 - Added Activator - Logic Modifier "cSfxRegSenMusic-Exit01_Exit" on grsnTrainingCenterMudRooms.prp
[Python File Mod - NoFPCameraN] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall
[Python File Mod - NoFPCameraS] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall
[Volume Sensor Conditional Object - cNoFPCameraN_Enter] New Volume Sensor Conditional Object for NoFPRegionN
[Volume Sensor Conditional Object - cNoFPCameraN_Exit] New Volume Sensor Conditional Object for NoFPRegionN
[Volume Sensor Conditional Object - cNoFPCameraS_Enter] New Volume Sensor Conditional Object for NoFPRegionS
[Volume Sensor Conditional Object - cNoFPCameraS_Exit] New Volume Sensor Conditional Object for NoFPRegionS
[Interface Info Modifier - NoFPRegionN] New Interface info Modifier for NoFPRegionN
[Interface Info Modifier - NoFPRegionS] New Interface info Modifier for NoFPRegionS
trainingCenterObservationRooms.prp
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens
NexusBlackRoom.prp
[Scene Object - Black_BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine"
[Scene Object - Black_ELEVATORshaft] Added new Simulation interface and Coord Interface - "Black_ELEVATORshaft"
[Scene Object - Black_TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "Black_TriggerElevatorRegion"
[Scene Object - Black_TriggerNoClimb] Changed Coord Interface to Filter Coord Interface "Black_TriggerNoClimb"
[Coord Interface - Black_LinkInPointDefaultBlack] Moved Z up by 2
[Coord Interface - Black_TriggerElevatorRegion] Deleted
[Coord Interface - Black_TriggerNoClimb] Deleted
[Coord Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft"
[Simulation Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft"
[Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator"
[Generic Physical - Black_HoleCapHub] Set Mass to 1
[Generic Physical - Black_ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object
[Generic Physical - Black_SubworldTerrainRebuild] Set Mass to 1
[Generic Physical - Black_TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead
[Generic Physical - Black_TriggerNoClimb] set transform and object bounds to cover entire nexus area instead
[Generic Physical - Black_ELEVATORshaft] New gen physical for Black_ELEVATORshaft
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens
[Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - Black_CameraGarrisonNexusCrcl, 16 - Scene Object - Black_WhtRmSubworldDummy, 17 - Int - 6
[Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags
[Subworld Region Detector - cSubworldRegBookMachine] Deleted
[Filter Coord Interface - Black_TriggerNoClimb] Created to keep Region in place during animations
[Filter Coord Interface - Black_TriggerElevatorRegion] Created to keep Region in place during animations
NexusWhiteRoom.prp
[Scene Object - BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine"
[Scene Object - ELEVATORshaft] Added new Simulation interface and Coord Interface - "ELEVATORshaft"
[Scene Object - TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "TriggerElevatorRegion"
[Scene Object - TriggerNoClimbRegion] Changed Coord Interface to Filter Coord Interface "TriggerNoClimbRegion"
[Coord Interface - LinkInPointDefaultWhite] Moved Z up by 2
[Coord Interface - TriggerElevatorRegion] Deleted
[Coord Interface - TriggerNoClimbRegion] Deleted
[Coord Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft"
[Simulation Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft"
[Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator"
[Generic Physical - HoleCapHub] Set Mass to 1
[Generic Physical - ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object
[Generic Physical - SubWorldTerrainRebuild] Set Mass to 1
[Generic Physical - TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead
[Generic Physical - TriggerNoClimbRegion] set transform and object bounds to cover entire nexus area instead
[Generic Physical - ELEVATORshaft] New gen physical for ELEVATORshaft
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens
[Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - CameraGarrisonNexusCrcl, 16 - Scene Object - WhtRmSubworldDummy, 17 - Int - 7
[Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags
[Subworld Region Detector - cSubworldRegBookMachine] Deleted
[Filter Coord Interface - TriggerNoClimbRegion] Created to keep Region in place during animations
[Filter Coord Interface - TriggerElevatorRegion] Created to keep Region in place during animations
WallAdditions.prp
Changed all sounds to be "NPC Voice" and use for a soft region - Soft Volume Union "cSfxSoRegUnion-Rooms-Verb" from grsnTrainingCenterMudRooms.prp
WallRoom.prp
[Scene Node - Garrison_WallRoom] Added Scene Object "WallRoomVisRegionMeshNew"
[Scene Object - WallRoomVisRegionMeshNew] New Object
[Draw Interface - Cable01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Cable05] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Cable06] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - redGrebblieLightFlare01] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - redGrebblieLightFlare02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Scanner03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Scanner04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Spike01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Spike02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Spike03] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Spike04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount05] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount06] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount08] Vis region changed to "Greeblies02VisRegionNew"
[Soft Volume Simple - WallRoomSoftRegionNew] Duplicate of "WallRoomSoftRegion" but top bound lowered to -15, Owner set to Scene Object "WallRoomVisRegionMeshNew"
[Soft Volume Union - Greeblies02SoftRegionUnionNew] Duplicate of "Greeblies02SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew"
[Soft Volume Union - Greeblies01SoftRegionUnionNew] Duplicate of "Greeblies01SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew"
[Vis Region - Greeblies02VisRegionNew] New Vis Region
[Vis Region - Greeblies01VisRegionNew] New Vis Region
GahreesenEnglish.loc and GahreesenGerman.loc
Changes to Grammar due to wall game supporting more than 2 players.
Garrison_District_Textures.prp
Added "alpha*0#0.hsm" to mipmap
Garrison_District_WallAdditions.prp
Adds the Event Handler that does Ki announcements and announcer sounds
Adds new live camera feeds to both meeting rooms to watch the players climb the wall live
SFX
Announcer sounds recorded by DoobesURU for TOC wall 2.0
Co-authored-by: Mystler <developer@mystler.eu>
Co-authored-by: ChristopherS <Pfannkuchen2@googlemail.com>
Co-authored-by: Filtik <filtik@gmx.net>
Co-authored-by: DoobesURU <Ptrck10381@gmail.com>
This prevents anyone that links in during the animation from falling out of the world.
Garrison_District_NexusBlackRoom.prp
[Coord Interface - Black_WhtRmSubworldDummy] Scene Object "Black_LinkInPointDefaultBlack" added to children
[Coord Interface - Black_LinkInPointDefaultBlack] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -470.357/-0.13592/-9.69999
[Coord Interface - Black_LinkInPointDefaultBlack] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 470.357/0.13592/9.69999
Garrison_District_NexusWhiteRoom.prp
[Coord Interface - WhtRmSubworldDummy] Scene Object "LinkInPointDefaultWhite" added to children
[Coord Interface - LinkInPointDefaultWhite] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -376.559998/-0.135920/-10.353600
[Coord Interface - LinkInPointDefaultWhite] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 376.559998/0.135920/10.353600
Changes needed for Wall Game Panel Lights to work correctly
[Python File Mode - wallControls] Added ID 61, Material Animation, Layer Animation "Map #73890_anim"
[Python File Mode - wallControls] Added ID 62, Material Animation, Layer Animation "Map #7389_anim"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight07"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight01"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight06"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight02"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight05"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight03"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight04"
Changes made to prevent Walls Bottom collider from trapping player on walkway and stairs
Turned Bottom colliders into wall blocker similar to bottomblocker
This changes how the bottom of the wall game works now though
If you climb too low, you will be dismount from the wall anywhere instead of just the center two squares
[Scene Object - wall_blocker_bottom_edge01] Added "fallOffDownBlocker_350" to Modifiers
[Scene Object - wall_blocker_bottom_edge02] Added "fallOffDownBlocker_351" to Modifiers
[Scene Object - wall_blocker_bottom_edge03] Added "fallOffDownBlocker_352" to Modifiers
[Scene Object - wall_blocker_bottom_edge04] Added "fallOffDownBlocker_353" to Modifiers
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge01] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge01] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge02] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge02] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge03] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge03] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge04] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge04] Bounds changed to kHullBounds from kExplicitBounds
[Simple Region Sensor - fallOffDownBlocker_350] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge01
[Simple Region Sensor - fallOffDownBlocker_351] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge02
[Simple Region Sensor - fallOffDownBlocker_352] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge03
[Simple Region Sensor - fallOffDownBlocker_353] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge04
Male03.max and Female.02.max
Weight Table for backpack 2 and foot06 corrected
Male04.max and Female.04.max
Weight Table for Atrus Legs, Catherine Legs and shoes corrected
(Fe)Male02
Re-exported
(Fe)Male04
Re-exported