Changes needed for Wall Game Panel Lights to work correctly
[Python File Mode - wallControls] Added ID 61, Material Animation, Layer Animation "Map #73890_anim"
[Python File Mode - wallControls] Added ID 62, Material Animation, Layer Animation "Map #7389_anim"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight07"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight01"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight06"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight02"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight05"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight03"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight04"
Changes made to prevent Walls Bottom collider from trapping player on walkway and stairs
Turned Bottom colliders into wall blocker similar to bottomblocker
This changes how the bottom of the wall game works now though
If you climb too low, you will be dismount from the wall anywhere instead of just the center two squares
[Scene Object - wall_blocker_bottom_edge01] Added "fallOffDownBlocker_350" to Modifiers
[Scene Object - wall_blocker_bottom_edge02] Added "fallOffDownBlocker_351" to Modifiers
[Scene Object - wall_blocker_bottom_edge03] Added "fallOffDownBlocker_352" to Modifiers
[Scene Object - wall_blocker_bottom_edge04] Added "fallOffDownBlocker_353" to Modifiers
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge01] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge01] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge02] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge02] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge03] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge03] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge04] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge04] Bounds changed to kHullBounds from kExplicitBounds
[Simple Region Sensor - fallOffDownBlocker_350] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge01
[Simple Region Sensor - fallOffDownBlocker_351] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge02
[Simple Region Sensor - fallOffDownBlocker_352] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge03
[Simple Region Sensor - fallOffDownBlocker_353] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge04