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Eder BS door clickable sanity fix.

This turns off the door clickable while the door is animating. This
should prevent the game state from changing due to unexpected user input
during transitions.

- [plResponderModifier] cRespBSDoorOps
  Disabled the door clickable when the door begins to open and re-enable
  it when the door fully closes. This is done in the responder itself
  instead of the code so that the clickable and visual states match
  exactly. Previously, the EderTsogal door sent an enable/disable to the
  clickable LogicModifier while the EderDelin door did nothing to try to
  prevent spurious clicks. The enable/disable of the logic modifier was
  maintained by routing the EnableMsg to the SceneObject with an
  instruction to enable/disable the physical and route the message to
  all modifiers.
master
Adam Johnson 2 years ago
parent
commit
735fa78ec0
Signed by untrusted user: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. BIN
      compiled/dat/EderDelin_District_garden.prp
  2. BIN
      compiled/dat/EderTsogal_District_tsoGarden.prp

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compiled/dat/EderDelin_District_garden.prp (Stored with Git LFS)

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compiled/dat/EderTsogal_District_tsoGarden.prp (Stored with Git LFS)

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