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Fix Neighborhood Marbles2 physical sounds.

These already existed in the PRP files but were not hooked up correctly.
This adds all missing connections and fixes the way some objects were
parented.

- [PhysicalSndGroup] cSfxPhysSnd-Marble0[1-4]_0 added references to
  random sound mods for the physical sfx.
- [CoordinateInterface] SfxMarble-(Hit|Roll)Emit0[1-4] changed parent
  object to MarblePhy0[1-4] as appropriate and set the parent transform
  offset to 0,0,0. Previously, this was parented to a root object that
  did not move.

The other three marbles in the clock area will require the creation of
new objects and will be done in another commit.
master
Adam Johnson 3 years ago
parent
commit
2de6ebd7f0
Signed by untrusted user: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. BIN
      compiled/dat/Neighborhood_District_nb01.prp

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compiled/dat/Neighborhood_District_nb01.prp (Stored with Git LFS)

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