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<div class=Section1>
<p class=MsoFootnoteText><b><span style='mso-bidi-font-size:12.0pt;font-family:
"Times New Roman";mso-fareast-font-family:"Times New Roman"'><font color="#cd853f">Kahlo Gameplay
Rules</font><o:p></o:p></span></b></p>
<p class=MsoNormal><font color="#cd853f">
<![if !supportEmptyParas]>
&nbsp;
<![endif]>
</font><o:p></o:p></p>
<p class=MsoNormal><font color="#cd853f">Premise:</font></p>
<p class=MsoBodyTextIndent><span style='font-family:"Times New Roman"'><font color="#cd853f">Two
opposing teams compete to light their respective pyre by lighting their torches
in the middle of playing field and successfully reaching their own pyre without
having their torch extinguished by an opponent.</font><o:p></o:p></span></p>
<p class=MsoNormal><font color="#cd853f">Setup:</font></p>
<p class=MsoBodyTextIndent><span style='font-family:"Times New Roman"'><font color="#cd853f">The game
is played in a large valley, roughly 1k x 1k in size (TBD). The playfield is
made up of trenches, buttes, pillars, steppes, and caves.</font><o:p></o:p></span></p>
<p class=MsoBodyTextIndent><span style='font-family:"Times New Roman"'><font color="#cd853f">The two
teams (5-15 players per team) are outfitted with equipment suitable for this
desert environment and a torch</font><o:p></o:p></span></p>
<p class=MsoNormal><font color="#cd853f">Gameplay:</font></p>
<p class=MsoBodyTextIndent><span style='font-family:"Times New Roman"'><font color="#cd853f">Players
race from their starting position either to acquire flame from one of the
sources near the center of the playing field or to stop the opposing team from
returning a flame to their pyre.</font><o:p></o:p></span></p>
<p class=MsoNormal><font color="#cd853f">
<![if !supportEmptyParas]>
&nbsp;
<![endif]>
</font><o:p></o:p></p>
<p class=MsoNormal><font color="#cd853f">Player<EFBFBD>s abilities</font></p>
<ul style='margin-top:0in' type=disc>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f">Walking/Running</font></li>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f">Turning
Fast/Slow</font></li>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f">Jumping
(TBD 5ft, 10ft, 20ft) (effected by wind?)</font></li>
<ul style='margin-top:0in' type=circle>
<li class=MsoNormal style='mso-list:l2 level2 lfo3;tab-stops:list 1.0in'><font color="#cd853f">High
Jump</font></li>
<li class=MsoNormal style='mso-list:l2 level2 lfo3;tab-stops:list 1.0in'><font color="#cd853f">Long
Jump</font></li>
<li class=MsoNormal style='mso-list:l2 level2 lfo3;tab-stops:list 1.0in'><font color="#cd853f">Dropoff
(small cliffs/ledges)</font></li>
</ul>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f"><EFBFBD>Baseball
Slide<EFBFBD> (or a roll)</font></li>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f">Duck</font></li>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f">Crouch
Walk</font></li>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f">Strafe
Left/Right</font></li>
<li class=MsoNormal style='mso-list:l2 level1 lfo3;tab-stops:list .5in'><font color="#cd853f">Downhill
Slide</font></li>
</ul>
<p class=MsoNormal><span style='mso-tab-count:1'><font color="#cd853f"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </font></span></p>
<p class=MsoNormal><font color="#cd853f">Playfield attributes: TBD</font></p>
<ul style='margin-top:0in' type=disc>
<li class=MsoNormal style='mso-list:l0 level1 lfo2;tab-stops:list .5in'><font color="#cd853f">Retractable
bridges</font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo2;tab-stops:list .5in'><font color="#cd853f">Lifts</font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo2;tab-stops:list .5in'><font color="#cd853f"><EFBFBD>stepped<EFBFBD>
for platform jumping</font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo2;tab-stops:list .5in'><font color="#cd853f">Slick
areas</font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo2;tab-stops:list .5in'><font color="#cd853f">Wind
<EFBFBD>controllers<EFBFBD></font></li>
</ul>
<p class=MsoNormal><span style='mso-tab-count:1'><font color="#cd853f"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </font></span></p>
<p class=MsoNormal><font color="#cd853f">Skills:</font></p>
<ul style='margin-top:0in' type=disc>
<li class=MsoNormal style='mso-list:l4 level1 lfo1;tab-stops:list .5in'><font color="#cd853f">Knowledge
of playing field</font></li>
<li class=MsoNormal style='mso-list:l4 level1 lfo1;tab-stops:list .5in'><font color="#cd853f">Ability
to smoothly navigate changes in height (jumping)</font></li>
<li class=MsoNormal style='mso-list:l4 level1 lfo1;tab-stops:list .5in'><font color="#cd853f">Ability
to slide smoothly under a barrier</font></li>
<li class=MsoNormal style='mso-list:l4 level1 lfo1;tab-stops:list .5in'><font color="#cd853f">Ability
to use environment to advantage (bridges, lifts, etc)</font></li>
<li class=MsoNormal style='mso-list:l4 level1 lfo1;tab-stops:list .5in'><font color="#cd853f">Anticipate
actions of opposing flame carrier and intercept them to steal their flame</font></li>
<li class=MsoNormal style='mso-list:l4 level1 lfo1;tab-stops:list .5in'><font color="#cd853f">Ability
to avoid opponents when you have a flame</font></li>
</ul>
<span style='font-size:12.0pt;font-family:"Times New Roman";mso-fareast-font-family:
"Times New Roman";mso-ansi-language:EN-US;mso-fareast-language:EN-US;
mso-bidi-language:AR-SA'><font color="#cd853f"><br clear=all style='page-break-before:always'>
</font></span>
<p class=MsoNormal><font color="#cd853f">General Rules of play:</font></p>
<p class=MsoNormal style='margin-left:.25in;text-indent:-.25in;mso-list:l1 level1 lfo4;
tab-stops:list .25in'><font color="#cd853f">
<![if !supportLists]>
<span style="font-family:Symbol"><EFBFBD><span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
The
game begins with both teams on their respective sides of the playing field
(perhaps in some type of staging gate like horseracing) and the fire sources
scattered near the middle of the field. </font></p>
<p class=MsoNormal style='margin-left:.25in;text-indent:-.25in;mso-list:l1 level1 lfo4;
tab-stops:list .25in'><font color="#cd853f">
<![if !supportLists]>
<span style="font-family:Symbol"><EFBFBD><span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
The
player navigates the playing field by running, jumping, using lifts, falling,
etc.</font></p>
<p class=MsoNormal style='margin-left:.25in;text-indent:-.25in;mso-list:l1 level1 lfo4;
tab-stops:list .25in'><font color="#cd853f">
<![if !supportLists]>
<span style="font-family:Symbol"><EFBFBD><span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
The
player may pick up one flame at a time from a source. </font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
There may be several different colors of flame (TBD)</font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
His goal is then to return the flame to his pyre</font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
While carrying flame you may move slightly slower (TBD)</font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
You may still jump/Slide, etc when carrying flame</font></p>
<p class=MsoNormal style='margin-left:.25in;text-indent:-.25in;mso-list:l1 level1 lfo4;
tab-stops:list .25in'><font color="#cd853f">
<![if !supportLists]>
<span style="font-family:Symbol"><EFBFBD><span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
A
player may steal another players flame by moving into close (5ft) proximity to
it (and perhaps hitting an action button). The flame will jump to the nearby
torch. The <EFBFBD>loser<EFBFBD> must then:</font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
Return to base?</font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
No penalty?</font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
Wait 10 seconds to move?</font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l1 level2 lfo4;
tab-stops:list .75in'><font color="#cd853f">
<![if !supportLists]>
<span style='font-family:"Courier New";
mso-bidi-font-family:"Times New Roman"'>o<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
Find a <EFBFBD>recharge source<EFBFBD> before he can grab flame
again?</font></p>
<p class=MsoNormal style='margin-left:.25in;text-indent:-.25in;mso-list:l1 level1 lfo4;
tab-stops:list .25in'><font color="#cd853f">
<![if !supportLists]>
<span style="font-family:Symbol"><EFBFBD><span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
Player
contact without flame does nothing (they bump to the extent plasma can handle
it)</font></p>
<p class=MsoNormal style='margin-left:.25in;text-indent:-.25in;mso-list:l1 level1 lfo4;
tab-stops:list .25in'><font color="#cd853f">
<![if !supportLists]>
<span style="font-family:Symbol"><EFBFBD><span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
A
player can extinguish their own flame by moving into a <EFBFBD>windy area<EFBFBD> or
extinguish an opponents flame (in lieu of stealing it) by using an
environmental tool (wind scoop, funnel, whatever)</font></p>
<p class=MsoNormal style='margin-left:.25in;text-indent:-.25in;mso-list:l1 level1 lfo4;
tab-stops:list .25in'><font color="#cd853f">
<![if !supportLists]>
<span style="font-family:Symbol"><EFBFBD><span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span>
<![endif]>
When
one team puts enough flame (predetermined) in their pyre they win and the game
is over. The pyres will grow throughout the game to give a sense of a team<EFBFBD>s
<EFBFBD>score.<EFBFBD></font></p>
<p class=MsoNormal><font color="#cd853f">
<![if !supportEmptyParas]>
&nbsp;
<![endif]>
</font><o:p></o:p></p>
<p class=MsoNormal><font color="#cd853f">
<![if !supportEmptyParas]>
&nbsp;
<![endif]>
</font><o:p></o:p></p>
<p class=MsoNormal><font color="#cd853f">Non-graphic Issues:</font></p>
<p class=MsoNormal><font color="#cd853f">
<![if !supportEmptyParas]>
&nbsp;
<![endif]>
</font><o:p></o:p></p>
<ul style='margin-top:0in' type=disc>
<li class=MsoNormal style='mso-list:l3 level1 lfo5;tab-stops:list .5in'><font color="#cd853f">Smooth
running/jumping control. Lateral movement. Control with
mouse/gamepad/keyboard</font></li>
<li class=MsoNormal style='mso-list:l3 level1 lfo5;tab-stops:list .5in'><font color="#cd853f">Entering
and leaving a game at any time</font></li>
<li class=MsoNormal style='mso-list:l3 level1 lfo5;tab-stops:list .5in'><font color="#cd853f">Ending
and beginning a game <EFBFBD>in Parable<EFBFBD> as opposed to setup screens</font></li>
<li class=MsoNormal style='mso-list:l3 level1 lfo5;tab-stops:list .5in'><font color="#cd853f">Framerate
(really?)</font></li>
<li class=MsoNormal style='mso-list:l3 level1 lfo5;tab-stops:list .5in'><font color="#cd853f">Size
of field, speed of players</font></li>
<li class=MsoNormal style='mso-list:l3 level1 lfo5;tab-stops:list .5in'><font color="#cd853f">Low
gravity? Technology </font></li>
</ul>
<p class=MsoNormal><font color="#cd853f">Field layout for optimum fun. Platforms, levers, switches,
tunnels, tubes, trampolines, etc.</font></p>
</div>
</body>
</html>