Can support be added for issues found in external games like Bob the Robber? #73

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opened 3 days ago by Bjorn38 · 0 comments
Bjorn38 commented 3 days ago

Hey there! I know this platform mainly handles assets and tools for MOUL, but I wanted to bring up a small but frustrating issue related to the Bob the Robber game. I recently tried playing one of the versions and noticed a few bugs that made the experience a bit clunky, especially around how character movement responds to input timing. I'm not sure if it's something that could be addressed here, but I thought it was worth reporting just in case.

While playing bob robber 4 , I experienced several moments where the character would get stuck or not properly respond to commands when trying to sneak past security systems or climb walls. The controls felt delayed at times, which made the timing-based puzzles really difficult to complete even after several tries. I tested this on different browsers and devices, and the issue seems to persist, so it doesn’t look like a local glitch.

I really enjoy the concept and puzzle elements in the game and would love to see it running as smoothly as possible. If there’s any way to pass this along to the right people or platforms who might manage game behavior like this, that would be awesome. Thanks for taking the time to read this even though it's outside the usual scope—just hoping it might help improve the experience for other players too!

Hey there! I know this platform mainly handles assets and tools for MOUL, but I wanted to bring up a small but frustrating issue related to the Bob the Robber game. I recently tried playing one of the versions and noticed a few bugs that made the experience a bit clunky, especially around how character movement responds to input timing. I'm not sure if it's something that could be addressed here, but I thought it was worth reporting just in case. While playing [bob robber 4](https://fafgames.io/bob-the-robber-4/) , I experienced several moments where the character would get stuck or not properly respond to commands when trying to sneak past security systems or climb walls. The controls felt delayed at times, which made the timing-based puzzles really difficult to complete even after several tries. I tested this on different browsers and devices, and the issue seems to persist, so it doesn’t look like a local glitch. I really enjoy the concept and puzzle elements in the game and would love to see it running as smoothly as possible. If there’s any way to pass this along to the right people or platforms who might manage game behavior like this, that would be awesome. Thanks for taking the time to read this even though it's outside the usual scope—just hoping it might help improve the experience for other players too!
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