You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

181 lines
5.3 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAngleAttenLayer_inc
#define plAngleAttenLayer_inc
#include "Max.h"
#include "../resource.h"
#include "plPlasmaMAXLayer.h"
class ClassDesc2;
class IParamBlock2;
ClassDesc2* GetAngleAttenLayerDesc();
extern TCHAR *GetString(int id);
extern HINSTANCE hInstance;
//// Class Definition /////////////////////////////////////////////////////////
class plAngleAttenLayer : public plPlasmaMAXLayer
{
protected:
// Parameter block
IParamBlock2* fParmsPB;
Interval fIValid;
BOOL fCosinesCached;
float fCosTransp0;
float fCosOpaque0;
float fCosTransp1;
float fCosOpaque1;
public:
// Ref nums
enum
{
kRefAngles
};
// Block ID's
enum
{
kBlkAngles
};
plAngleAttenLayer();
~plAngleAttenLayer();
void DeleteThis() { delete this; }
//From MtlBase
ParamDlg* CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
BOOL SetDlgThing(ParamDlg* dlg);
void Update(TimeValue t, Interval& valid);
void Reset();
Interval Validity(TimeValue t);
ULONG LocalRequirements(int subMtlNum);
//From Texmap
RGBA EvalColor(ShadeContext& sc);
float EvalMono(ShadeContext& sc);
Point3 EvalNormalPerturb(ShadeContext& sc);
// For displaying textures in the viewport
BOOL SupportTexDisplay() { return FALSE; }
void ActivateTexDisplay(BOOL onoff);
BITMAPINFO *GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono=FALSE, int forceW=0, int forceH=0);
DWORD GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker);
protected:
void ICacheCosines();
void IChanged();
void IDiscardTexHandle();
public:
//TODO: Return anim index to reference index
int SubNumToRefNum(int subNum) { return subNum; }
virtual BOOL DiscardColor() { return true; }
// Loading/Saving
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
//From Animatable
Class_ID ClassID() { return ANGLE_ATTEN_LAYER_CLASS_ID; }
SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
void GetClassName(TSTR& s) { s = GetString(IDS_ANGLE_ATTEN_LAYER); }
RefTargetHandle Clone( RemapDir &remap );
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message);
int NumSubs();
Animatable* SubAnim(int i);
TSTR SubAnimName(int i);
// TODO: Maintain the number or references here
int NumRefs();
RefTargetHandle GetReference(int i);
void SetReference(int i, RefTargetHandle rtarg);
int NumParamBlocks(); // return number of ParamBlocks in this instance
IParamBlock2* GetParamBlock(int i); // return i'th ParamBlock
IParamBlock2* GetParamBlockByID(BlockID id); // return id'd ParamBlock
const char *GetTextureName( int which );
/// ParamBlock accessors
enum
{
kTranspAngle0,
kOpaqueAngle0,
kOpaqueAngle1,
kTranspAngle1,
kDoubleFade,
kReflect,
kLoClamp,
kHiClamp
};
// Pure virtual accessors for the various bitmap related elements
virtual Bitmap *GetMaxBitmap(int index = 0) { hsAssert( false, "Function call not valid on this type of layer." ); return nil; }
virtual PBBitmap *GetPBBitmap( int index = 0 ) { hsAssert( false, "Function call not valid on this type of layer." ); return nil; }
virtual int GetNumBitmaps( void ) { return 0; }
// Some specific to processing this layer type into runtime materials.
virtual Box3 GetFade();
virtual BOOL Reflect();
virtual int GetLoClamp();
virtual int GetHiClamp();
protected:
virtual void ISetMaxBitmap(Bitmap *bitmap, int index = 0) { hsAssert( false, "Function call not valid on this type of layer." ); }
virtual void ISetPBBitmap( PBBitmap *pbbm, int index = 0 ){ hsAssert( false, "Function call not valid on this type of layer." ); }
};
#endif // plAngleAttenLayer_inc