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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// plInputDevice.cpp
//#include "STRING"
#include "hsConfig.h"
#include "hsWindows.h"
#include "plInputDevice.h"
#include "plInputManager.h"
#include "plAvatarInputInterface.h"
#include "../plMessage/plInputEventMsg.h"
#include "../pnMessage/plTimeMsg.h"
#include "hsUtils.h"
#include "plgDispatch.h"
#include "../plPipeline/plPlates.h"
#include "../plPipeline/plDebugText.h"
#include "../plGImage/plMipmap.h"
#include "hsWindows.h"
#include "../NucleusLib/inc/plPipeline.h"
// The resolution that uses the base size of the cursor.
// All other resolutions will scale the cursor size to keep the same physical size.
#define BASE_WIDTH 1024
#define BASE_HEIGHT 768
plKeyboardDevice* plKeyboardDevice::fInstance = nil;
bool plKeyboardDevice::fKeyboardState[256];
hsBool plKeyboardDevice::fIgnoreCapsLock = false;
hsBool plKeyboardDevice::fKeyIsDeadKey = false;
plKeyboardDevice::plKeyboardDevice() :
fShiftKeyDown(false),
fCapsLockKeyDown(false),
fAltKeyDown(false),
fCtrlKeyDown(false),
fCapsLockLock(false),
fPrevNumLockOn(false),
fControlMode(STANDARD_MODE)
{
fInstance = this;
fStartedUpWithNumLockOn = ((GetKeyState(VK_NUMLOCK) & 1) != 0);
InitKeyboardState();
}
plKeyboardDevice::~plKeyboardDevice()
{
if (fStartedUpWithNumLockOn)
ForceNumLock(true);
}
void plKeyboardDevice::InitKeyboardState()
{
static bool initialized = false;
if (!initialized)
{
for (unsigned int i = 0; i < 256; ++i)
plKeyboardDevice::fKeyboardState[i] = false;
initialized = true;
}
}
void plKeyboardDevice::ReleaseAllKeys()
{
// send a key-up message for all "normal" keys
for (unsigned int i = 0; i < 256; ++i)
{
if ((i == KEY_SHIFT) || (i == KEY_CTRL) || (i == KEY_CAPSLOCK))
continue; // these are handled slightly differently
if (fKeyboardState[i])
{
fKeyboardState[i] = false;
// fake a key-up command
plKeyEventMsg* pMsg = TRACKED_NEW plKeyEventMsg;
pMsg->SetKeyCode( (plKeyDef)i );
pMsg->SetKeyDown( false );
pMsg->SetShiftKeyDown( fShiftKeyDown );
pMsg->SetCtrlKeyDown( fCtrlKeyDown );
pMsg->SetCapsLockKeyDown( fCapsLockLock );
pMsg->SetRepeat( false );
plgDispatch::MsgSend( pMsg );
}
}
// send key messages for shift and ctrl if necessary because the keys above need to have
// the proper states of the shift and ctrl keys sent with their messages, and our internal
// flags for these keys need to be cleared. We don't send a key-up message for caps lock
// because it doesn't really operate like every other key on the keyboard
if (fKeyboardState[KEY_SHIFT])
{
fKeyboardState[KEY_SHIFT] = false;
fShiftKeyDown = false;
plKeyEventMsg* pMsg = TRACKED_NEW plKeyEventMsg;
pMsg->SetKeyCode( KEY_SHIFT );
pMsg->SetKeyDown( false );
pMsg->SetShiftKeyDown( false );
pMsg->SetCtrlKeyDown( false );
pMsg->SetCapsLockKeyDown( fCapsLockLock );
pMsg->SetRepeat( false );
plgDispatch::MsgSend( pMsg );
}
if (fKeyboardState[KEY_CTRL])
{
fKeyboardState[KEY_CTRL] = false;
fCtrlKeyDown = false;
plKeyEventMsg* pMsg = TRACKED_NEW plKeyEventMsg;
pMsg->SetKeyCode( KEY_CTRL );
pMsg->SetKeyDown( false );
pMsg->SetShiftKeyDown( false );
pMsg->SetCtrlKeyDown( false );
pMsg->SetCapsLockKeyDown( fCapsLockLock );
pMsg->SetRepeat( false );
plgDispatch::MsgSend( pMsg );
}
}
hsBool plKeyboardDevice::IsCapsLockKeyOn()
{
return fCapsLockLock;
}
void plKeyboardDevice::Shutdown()
{
}
#if HS_BUILD_FOR_WIN32
void plKeyboardDevice::ForceNumLock(hsBool on)
{
if (on != ((GetKeyState(VK_NUMLOCK) & 1) != 0))
{
OSVERSIONINFO info;
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&info);
if (info.dwPlatformId == VER_PLATFORM_WIN32_NT)
{
keybd_event( VK_NUMLOCK, 0, KEYEVENTF_EXTENDEDKEY | 0, 0 );
keybd_event( VK_NUMLOCK, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 );
}
else
{
UInt8 keyState[256];
GetKeyboardState(keyState);
keyState[VK_NUMLOCK] = keyState[VK_NUMLOCK] ^ 1;
SetKeyboardState(keyState);
}
}
}
#endif //HS_BUILD_FOR_WIN32
void plKeyboardDevice::HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat)
{
// update the internal keyboard state
unsigned int keyCode = (unsigned int)key;
if ((key >= 0) && (key < 256))
fKeyboardState[key] = bKeyDown;
#if HS_BUILD_FOR_WIN32
if (key == VK_NUMLOCK && bKeyDown)
{
ForceNumLock(false);
}
#endif // HS_BUILD_FOR_WIN32
if (key == KEY_SHIFT)
{
fShiftKeyDown = bKeyDown;
// return;
}
if (key == KEY_CTRL)
{
fCtrlKeyDown = bKeyDown;
// return;
}
if (key == KEY_CAPSLOCK)
{
// Keyboards toggle the light on key-down, so I'm going with that.
if (bKeyDown && !bKeyRepeat)
{
fCapsLockLock = !fCapsLockLock;
plAvatarInputInterface::GetInstance()->ForceAlwaysRun(fCapsLockLock);
}
}
// send a key event...
plKeyEventMsg* pMsg = TRACKED_NEW plKeyEventMsg;
pMsg->SetKeyCode( key );
pMsg->SetKeyDown( bKeyDown );
pMsg->SetShiftKeyDown( fShiftKeyDown );
pMsg->SetCtrlKeyDown( fCtrlKeyDown );
pMsg->SetCapsLockKeyDown( fCapsLockLock );
pMsg->SetRepeat(bKeyRepeat);
plgDispatch::MsgSend( pMsg );
}
void plKeyboardDevice::HandleWindowActivate(bool bActive, HWND hWnd)
{
if (bActive)
{
fCtrlKeyDown = false;
#if HS_BUILD_FOR_WIN32
{
fPrevNumLockOn = ((GetKeyState(VK_NUMLOCK) & 1) != 0);
ForceNumLock(false);
hsBool oldLock = fCapsLockLock;
fCapsLockLock = (GetKeyState(KEY_CAPSLOCK) & 1) != 0;
if (fCapsLockLock != oldLock)
plAvatarInputInterface::GetInstance()->ForceAlwaysRun(fCapsLockLock);
}
#endif
}
else
{
ReleaseAllKeys(); // send key-up events for everything since we're losing focus
#if HS_BUILD_FOR_WIN32
{
if (fPrevNumLockOn)
ForceNumLock(true);
}
#endif
}
}
//// KeyEventToChar //////////////////////////////////////////////////////////
// Translate a Plasma key event to an actual char
char plKeyboardDevice::KeyEventToChar( plKeyEventMsg *msg )
{
short code = msg->GetKeyCode();
char c = 0;
unsigned char *kbState = TRACKED_NEW unsigned char[256];
unsigned char *buffer = TRACKED_NEW unsigned char[256];
UINT scanCode;
int retVal;
buffer[0] = 0;
switch( code )
{
case KEY_A:
case KEY_B:
case KEY_C:
case KEY_D:
case KEY_E:
case KEY_F:
case KEY_G:
case KEY_H:
case KEY_I:
case KEY_J:
case KEY_K:
case KEY_L:
case KEY_M:
case KEY_N:
case KEY_O:
case KEY_P:
case KEY_Q:
case KEY_R:
case KEY_S:
case KEY_T:
case KEY_U:
case KEY_V:
case KEY_W:
case KEY_X:
case KEY_Y:
case KEY_Z:
case KEY_1:
case KEY_2:
case KEY_3:
case KEY_4:
case KEY_5:
case KEY_6:
case KEY_7:
case KEY_8:
case KEY_9:
case KEY_0:
case KEY_TILDE:
case KEY_COMMA:
case KEY_PERIOD:
case KEY_LBRACKET:
case KEY_RBRACKET:
case KEY_BACKSLASH:
case KEY_SLASH:
case KEY_DASH:
case KEY_EQUAL:
case KEY_SEMICOLON:
case KEY_QUOTE:
// let windows translate everything for us!
scanCode = MapVirtualKeyEx(code,0,GetKeyboardLayout(0));
GetKeyboardState(kbState);
if (fIgnoreCapsLock)
kbState[KEY_CAPSLOCK] = 0; // clear the caps lock key
retVal = ToAsciiEx(code,scanCode,kbState,(unsigned short*)buffer,0,GetKeyboardLayout(0));
if (retVal == 2)
{
if ((buffer[0] == buffer[1]) && (!fKeyIsDeadKey))
{
// it's actually a dead key, since the previous key wasn't a dead key
c = (char)buffer[0];
fKeyIsDeadKey = true;
}
else
{
c = (char)buffer[1]; // it was an untranslated dead key, so copy the unconverted key
fKeyIsDeadKey = false;
}
}
else if (retVal == 0)
c = 0; // it's invalid
else
{
c = (char)buffer[0];
if (retVal < 0) // the key was a dead key
fKeyIsDeadKey = true;
else
fKeyIsDeadKey = false;
}
break;
case KEY_ESCAPE: c = 27; break;
case KEY_TAB: c = '\t'; break;
case KEY_BACKSPACE: c = 8; break;
case KEY_ENTER: c = '\n'; break;
case KEY_SPACE: c = ' '; break;
// numlock on numbers
case KEY_NUMPAD0: c = '0'; break;
case KEY_NUMPAD1: c = '1'; break;
case KEY_NUMPAD2: c = '2'; break;
case KEY_NUMPAD3: c = '3'; break;
case KEY_NUMPAD4: c = '4'; break;
case KEY_NUMPAD5: c = '5'; break;
case KEY_NUMPAD6: c = '6'; break;
case KEY_NUMPAD7: c = '7'; break;
case KEY_NUMPAD8: c = '8'; break;
case KEY_NUMPAD9: c = '9'; break;
// everything else
default:
c = 0;
break;
}
delete [] kbState;
delete [] buffer;
return c;
}
//
//
//
// plMouseDevice
//
//
bool plMouseDevice::bMsgAlways = true;
bool plMouseDevice::bCursorHidden = false;
bool plMouseDevice::bCursorOverride = false;
bool plMouseDevice::bInverted = false;
hsScalar plMouseDevice::fWidth = BASE_WIDTH;
hsScalar plMouseDevice::fHeight = BASE_HEIGHT;
plMouseDevice* plMouseDevice::fInstance = 0;
plMouseDevice::plMouseDevice()
{
fXPos = 0;
fYPos = 0;
fCursorID = CURSOR_UP;
fButtonState = 0;
fOpacity = 1.f;
fCursor = nil;
CreateCursor( fCursorID );
plMouseDevice::fInstance = this;
fXMsg = nil;
fYMsg = nil;
fB2Msg = nil;
fLeftBMsg[0] = nil;
fLeftBMsg[1] = nil;
fRightBMsg[0] = nil;
fRightBMsg[1] = nil;
fMiddleBMsg[0] = nil;
fMiddleBMsg[1] = nil;
}
plMouseDevice::~plMouseDevice()
{
plPlateManager::Instance().DestroyPlate( fCursor );
fCursor = nil;
plMouseDevice::fInstance = nil;
}
void plMouseDevice::SetDisplayResolution(hsScalar Width, hsScalar Height)
{
fWidth = Width;
fHeight = Height;
IUpdateCursorSize();
}
void plMouseDevice::CreateCursor( int cursor )
{
if( fCursor == nil )
{
plPlateManager::Instance().CreatePlate( &fCursor );
fCursor->CreateFromResource( MAKEINTRESOURCE( cursor ) );
}
else
{
fCursor->ReloadFromResource( MAKEINTRESOURCE( cursor ) );
}
fCursor->SetPosition( 0, 0, 0 );
IUpdateCursorSize();
fCursor->SetVisible( true );
fCursor->SetOpacity( fOpacity );
}
void plMouseDevice::IUpdateCursorSize()
{
if(fCursor)
{
// set the size of the cursor based on resolution.
fCursor->SetSize( 2*fCursor->GetMipmap()->GetWidth()/fWidth, 2*fCursor->GetMipmap()->GetHeight()/fHeight );
}
}
void plMouseDevice::AddNameToCursor(const char* name)
{
if (fInstance && name)
{
plDebugText &txt = plDebugText::Instance();
txt.DrawString(fInstance->fWXPos + 12 ,fInstance->fWYPos - 7,name);
}
}
void plMouseDevice::AddCCRToCursor()
{
if (fInstance)
{
plDebugText &txt = plDebugText::Instance();
txt.DrawString(fInstance->fWXPos + 12, fInstance->fWYPos - 17, "CCR");
}
}
void plMouseDevice::AddIDNumToCursor(UInt32 idNum)
{
if (fInstance && idNum)
{
plDebugText &txt = plDebugText::Instance();
char str[256];
sprintf(str, "%d",idNum);
txt.DrawString(fInstance->fWXPos + 12 ,fInstance->fWYPos + 3,str);
}
}
void plMouseDevice::SetCursorX(hsScalar x)
{
/// Set the cursor position
if( fCursor == nil && !plMouseDevice::bCursorHidden)
CreateCursor( fCursorID );
if (fCursor)
fCursor->SetPosition( ( x * 2.0f ) - 1.0f,
( fYPos * 2.0f ) - 1.0f );
// plDebugText &txt = plDebugText::Instance();
// txt.DrawString(fWXPos + 20,fWYPos - 5,"test");
}
void plMouseDevice::SetCursorY(hsScalar y)
{
/// Set the cursor position
if( fCursor == nil && !plMouseDevice::bCursorHidden)
CreateCursor( fCursorID );
if (fCursor)
fCursor->SetPosition( ( fXPos * 2.0f ) - 1.0f,
( y * 2.0f ) - 1.0f );
// plDebugText &txt = plDebugText::Instance();
// txt.DrawString(fWXPos + 20,fWYPos - 10,"test");
}
void plMouseDevice::HideCursor(hsBool override)
{
if( fInstance->fCursor != nil )
fInstance->fCursor->SetVisible( false );
plMouseDevice::bCursorOverride = (override != 0);
plMouseDevice::bCursorHidden = true;
}
void plMouseDevice::ShowCursor(hsBool override)
{
if( !plMouseDevice::bCursorHidden )
return;
if (plMouseDevice::bCursorOverride && !override)
return;
plMouseDevice::bCursorHidden = false;
plMouseDevice::bCursorOverride = false;
if( fInstance->fCursor == nil )
fInstance->CreateCursor( fInstance->fCursorID );
fInstance->fCursor->SetVisible( true );
}
void plMouseDevice::NewCursor(int cursor)
{
fInstance->fCursorID = cursor;
fInstance->CreateCursor(cursor);
fInstance->SetCursorX(fInstance->GetCursorX());
fInstance->SetCursorY(fInstance->GetCursorY());
if (!plMouseDevice::bCursorHidden)
fInstance->fCursor->SetVisible( true );
}
void plMouseDevice::SetCursorOpacity( hsScalar opacity )
{
fInstance->fOpacity = opacity;
if( fInstance->fCursor != nil )
fInstance->fCursor->SetOpacity( opacity );
}
hsBool plMouseDevice::MsgReceive(plMessage* msg)
{
plEvalMsg* pEMsg = plEvalMsg::ConvertNoRef(msg);
if (pEMsg)
{
if (fXMsg)
{
plgDispatch::MsgSend(fXMsg);
fXMsg = nil;
}
else
{
plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg;
pMsg->SetXPos( fXPos );
pMsg->SetYPos( fYPos );
pMsg->SetDX(0);
pMsg->SetDY(0);
plgDispatch::MsgSend(pMsg);
}
if (fYMsg)
{
plgDispatch::MsgSend(fYMsg);
fYMsg = nil;
}
else
{
plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg;
pMsg->SetXPos( fXPos );
pMsg->SetYPos( fYPos );
pMsg->SetDX(0);
pMsg->SetDY(0);
plgDispatch::MsgSend(pMsg);
}
if( fB2Msg )
{
fB2Msg->Send();
fB2Msg = nil;
}
// look for mouse button events in the queues to be sent now
// ...Left mouse button
if ( fLeftBMsg[0] != nil)
{
fLeftBMsg[0]->Send();
// slide queue elements over... get 'em on the next eval
fLeftBMsg[0] = fLeftBMsg[1];
fLeftBMsg[1] = nil;
}
// ...Right mouse button
if ( fRightBMsg[0] != nil)
{
fRightBMsg[0]->Send();
// slide queue elements over... get 'em on the next eval
fRightBMsg[0] = fRightBMsg[1];
fRightBMsg[1] = nil;
}
// ...middle mouse button
if ( fMiddleBMsg[0] != nil)
{
fMiddleBMsg[0]->Send();
// slide queue elements over... get 'em on the next eval
fMiddleBMsg[0] = fMiddleBMsg[1];
fMiddleBMsg[1] = nil;
}
}
plIMouseXEventMsg* pXMsg = plIMouseXEventMsg::ConvertNoRef(msg);
if (pXMsg)
{
// send a mouse event
plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg;
if (pXMsg->fX == 999)
pMsg->SetXPos( fXPos + 0.001f );
else
if (pXMsg->fX == -999)
pMsg->SetXPos( fXPos - 0.001f );
else
pMsg->SetXPos(pXMsg->fX);
pMsg->SetYPos( fYPos );
pMsg->SetDX( ( fXPos - pMsg->GetXPos()) );
pMsg->SetDY(0);
if (pMsg->GetDX() == 0.0f && !plMouseDevice::bMsgAlways)
{
delete pMsg;
return true;
}
if (fXMsg)
delete fXMsg;
fXMsg = pMsg;
if (pXMsg->fX == 999)
fXPos += 0.01;
else
if (pXMsg->fX == -999)
fXPos -= 0.01;
else
fXPos = pXMsg->fX;
SetCursorX(fXPos);
fWXPos = pXMsg->fWx;
return true;
}
plIMouseYEventMsg* pYMsg = plIMouseYEventMsg::ConvertNoRef(msg);
if (pYMsg)
{
// send a mouse event
plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg;
pMsg->SetXPos( fXPos );
if (pYMsg->fY == 999)
pMsg->SetYPos( fYPos + 0.01f );
else
if (pYMsg->fY == -999)
pMsg->SetYPos( fYPos - 0.01f );
else
pMsg->SetYPos(pYMsg->fY);
pMsg->SetDX(0);
pMsg->SetDY(fYPos - pMsg->GetYPos());
if (pMsg->GetDY() == 0.0f && !plMouseDevice::bMsgAlways)
{
delete pMsg;
return true;
}
if (fYMsg)
delete fYMsg;
fYMsg = pMsg;
if (pYMsg->fY == 999)
fYPos += 0.01;
else
if (pYMsg->fY == -999)
fYPos -= 0.01;
else
fYPos = pYMsg->fY;
fWYPos = pYMsg->fWy;
SetCursorY(fYPos);
return true;
}
plIMouseBEventMsg* pBMsg = plIMouseBEventMsg::ConvertNoRef(msg);
if (pBMsg)
{
// send a mouse event
plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg;
pMsg->SetXPos( fXPos );
pMsg->SetYPos( fYPos );
pMsg->SetDX(0);
pMsg->SetDY(0);
bool deleteMe = true;
// which button is different?
if (pBMsg->fButton & kLeftButtonDown && !(fButtonState & kLeftButtonDown))
{
// left button now down
fButtonState |= kLeftButtonDown;
pMsg->SetButton( kLeftButtonDown );
deleteMe = false;
}
else
if (pBMsg->fButton & kLeftButtonUp && fButtonState & kLeftButtonDown)
{
// left button now up
fButtonState &= ~kLeftButtonDown;
pMsg->SetButton( kLeftButtonUp );
deleteMe = false;
}
else
if (pBMsg->fButton & kRightButtonDown && !(fButtonState & kRightButtonDown))
{
// right button now down
fButtonState |= kRightButtonDown;
pMsg->SetButton( kRightButtonDown );
deleteMe = false;
}
else
if (pBMsg->fButton & kRightButtonUp && fButtonState & kRightButtonDown)
{
// right button now up
fButtonState &= ~kRightButtonDown;
pMsg->SetButton( kRightButtonUp );
deleteMe = false;
}
else
if (pBMsg->fButton & kMiddleButtonDown && !(fButtonState & kMiddleButtonDown))
{
// mouse wheel button now down
fButtonState |= kMiddleButtonDown;
pMsg->SetButton( kMiddleButtonDown );
deleteMe = false;
}
else
if (pBMsg->fButton & kMiddleButtonUp && fButtonState & kMiddleButtonDown)
{
// right button now up
fButtonState &= ~kMiddleButtonDown;
pMsg->SetButton( kMiddleButtonUp );
deleteMe = false;
}
if (pBMsg->fButton & kRightButtonDblClk)
{
// right button dbl clicked, send TWO messages
plMouseEventMsg* pMsg2 = TRACKED_NEW plMouseEventMsg;
pMsg2->SetXPos( fXPos );
pMsg2->SetYPos( fYPos );
pMsg2->SetDX(0);
pMsg2->SetDY(0);
pMsg2->SetButton( kRightButtonDblClk );
if( fB2Msg != nil )
delete fB2Msg;
fB2Msg = pMsg2;
pMsg->SetButton( kRightButtonDown );
deleteMe = false;
}
else
if (pBMsg->fButton & kLeftButtonDblClk)
{
// left button dbl clicked, send TWO messages
plMouseEventMsg* pMsg2 = TRACKED_NEW plMouseEventMsg;
pMsg2->SetXPos( fXPos );
pMsg2->SetYPos( fYPos );
pMsg2->SetDX(0);
pMsg2->SetDY(0);
pMsg2->SetButton( kLeftButtonDblClk );
if( fB2Msg != nil )
delete fB2Msg;
fB2Msg = pMsg2;
pMsg->SetButton( kLeftButtonDown );
deleteMe = false;
}
if( deleteMe )
{
// mouse button state not changed
delete pMsg;
return true;
}
// we are going to save up to two button mouse events per button (left and right)
// that will be dispatched on the next eval
// which button is this for?
if ( pMsg->GetButton() == kLeftButtonDown || pMsg->GetButton() == kLeftButtonUp )
{
// see if the queue is just empty
if ( fLeftBMsg[0] == nil)
{
// nothing to think about... goes in first slot
fLeftBMsg[0] = pMsg;
}
else if (fLeftBMsg[1] == nil)
{
// nothing to think about... goes in second slot
fLeftBMsg[1] = pMsg;
}
else
{
// else queue if full... need to make some decisions
plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
// ...if this is an up event and [1] is a down then we need to remove both
// ...because we can't lose the up event and the down will have no match
if ( pMsg->GetButton() == kLeftButtonUp && lastMsg && lastMsg->GetButton() == kLeftButtonDown)
{
delete pMsg;
delete fLeftBMsg[1];
fLeftBMsg[1] = nil;
}
// ... otherwise ignore this event
else
{
delete pMsg;
}
}
}
else if ( pMsg->GetButton() == kRightButtonDown || pMsg->GetButton() == kRightButtonUp )
{
// see if the queue is just empty
if ( fRightBMsg[0] == nil)
{
// nothing to think about... goes in first slot
fRightBMsg[0] = pMsg;
}
else if (fRightBMsg[1] == nil)
{
// nothing to think about... goes in second slot
fRightBMsg[1] = pMsg;
}
else
{
// else queue if full... need to make some decisions
plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
// ...if this is an up event and [1] is a down then we need to remove both
// ...because we can't lose the up event and the down will have no match
if ( pMsg->GetButton() == kRightButtonUp && lastMsg && lastMsg->GetButton() == kRightButtonDown)
{
delete pMsg;
delete fRightBMsg[1];
fRightBMsg[1] = nil;
}
// ... otherwise ignore this event
else
{
delete pMsg;
}
}
}
else if ( pMsg->GetButton() == kMiddleButtonDown || pMsg->GetButton() == kMiddleButtonUp )
{
// see if the queue is just empty
if ( fMiddleBMsg[0] == nil)
{
// nothing to think about... goes in first slot
fMiddleBMsg[0] = pMsg;
}
else if (fMiddleBMsg[1] == nil)
{
// nothing to think about... goes in second slot
fMiddleBMsg[1] = pMsg;
}
else
{
// else queue if full... need to make some decisions
plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
// ...if this is an up event and [1] is a down then we need to remove both
// ...because we can't lose the up event and the down will have no match
if ( pMsg->GetButton() == kMiddleButtonUp && lastMsg && lastMsg->GetButton() == kMiddleButtonDown)
{
delete pMsg;
delete fMiddleBMsg[1];
fMiddleBMsg[1] = nil;
}
// ... otherwise ignore this event
else
{
delete pMsg;
}
}
}
// we are going to dispatch the mouse button events right away
// and not wait for the next eval, because we shouldn't miss one of these
return true;
}
return false;
}
void plMouseDevice::HandleWindowActivate(bool bActive, HWND hWnd)
{
if ( bActive )
{
RECT rect;
::GetClientRect(hWnd,&rect);
// rect.right /= plInputManager::GetInstance()->GetMouseScale();
// rect.bottom /= plInputManager::GetInstance()->GetMouseScale();
::MapWindowPoints( hWnd, NULL, (POINT *)&rect, 2 );
::ClipCursor(&rect);
::ShowCursor( FALSE );
SetCapture(hWnd);
}
else
{
ReleaseCapture();
::ClipCursor(nil);
::ShowCursor( TRUE );
}
}