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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACTHREAD_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACTHREAD_H
/****************************************************************************
*
* Type definitions
*
***/
// for IoWaitId/TimerCreate/TimerUpdate
const unsigned kAsyncTimeInfinite = (unsigned) -1;
#ifdef _MSC_VER
#define THREADCALL __stdcall
#else
#define THREADCALL __cdecl
#endif
struct AsyncThread;
typedef unsigned (THREADCALL * FAsyncThreadProc)(AsyncThread * thread);
// Threads are also allowed to set the workTimeMs field of their
// structure to a nonzero value for "on", and IO_TIME_INFINITE for
// "off" to avoid the overhead of calling these functions. Note
// that this function may not be called for the main thread. I
// suggest that application code not worry that timeMs might
// "accidentally" equal the IO_TIME_INFINITE value, as it only
// happens for one millisecond every 49 days.
struct AsyncThread {
LINK(AsyncThread) link;
FAsyncThreadProc proc;
void * handle;
void * argument;
unsigned workTimeMs;
wchar name[16];
};
/*****************************************************************************
*
* Thread functions
*
***/
void * AsyncThreadCreate (
FAsyncThreadProc proc,
void * argument,
const wchar name[]
);
// This function should ONLY be called during shutdown while waiting for things to expire
void AsyncSleep (unsigned sleepMs);
/*****************************************************************************
*
* Thread task functions
*
***/
enum EThreadTaskPriority {
kThreadTaskPriorityNormal = 1,
kNumThreadTaskPriorities
};
const unsigned kThreadTaskMinThreads = 5;
const unsigned kThreadTaskDefThreads = 100;
const unsigned kThreadTaskMaxThreads = 1000;
struct AsyncThreadTaskList;
typedef void (* FAsyncThreadTask)(
void * param,
ENetError error
);
void AsyncThreadTaskInitialize (unsigned threads);
void AsyncThreadTaskDestroy ();
unsigned AsyncThreadTaskGetThreadCount ();
void AsyncThreadTaskSetThreadCount (unsigned threads);
AsyncThreadTaskList * AsyncThreadTaskListCreate ();
void AsyncThreadTaskListDestroy (
AsyncThreadTaskList * taskList,
ENetError error
);
void AsyncThreadTaskAdd (
AsyncThreadTaskList * taskList,
FAsyncThreadTask callback,
void * param,
const wchar debugStr[],
EThreadTaskPriority priority = kThreadTaskPriorityNormal
);