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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACLOG_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACLOG_H
/****************************************************************************
*
* Log API
*
***/
enum ELogSeverity {
// For indicating design problems
kLogDebug,
// For indicating performance warnings
// (e.g. transaction failed, retrying...)
kLogPerf,
// For indicating error conditions that change program behavior
// (e.g. socket connect failed)
kLogError,
// For indicating failures that may lead to program termination
// (e.g. out of memory)
kLogFatal,
kNumLogSeverity
};
void LogMsg (ELogSeverity severity, const char format[], ...);
void LogMsg (ELogSeverity severity, const wchar format[], ...);
void LogMsgV (ELogSeverity severity, const char format[], va_list args);
void LogMsgV (ELogSeverity severity, const wchar format[], va_list args);
void LogBreakOnErrors (bool breakOnErrors);
void AsyncLogInitialize (
const wchar logDirName[],
bool breakOnErrors
);
void AsyncLogDestroy ();
void AsyncLogFlush ();
void AsyncLogGetDirectory (wchar * dest, unsigned destChars);
// Low(er) level log API; call this from your LogHander function
// if you want to use the asynchronous log facility.
void AsyncLogWriteMsg (
const wchar facility[],
ELogSeverity severity,
const wchar msg[]
);
// FLogHandler must be capable of handling multiple threads and re-entrancy
typedef void (* FLogHandler) (ELogSeverity severity, const wchar msg[]);
void LogRegisterHandler (FLogHandler callback);
void LogUnregisterHandler (FLogHandler callback);
/****************************************************************************
*
* Debugging API
*
***/
//#ifdef HS_DEBUGGING
void LogMsgDebug (const char format[], ...);
void LogMsgDebug (const wchar format[], ...);
//#else
//
// inline void LogMsgDebug (const char *, ...) { }
// inline void LogMsgDebug (const wchar *, ...) { }
//
//#endif