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75 lines
2.7 KiB
75 lines
2.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _hsWindows_inc_ |
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#define _hsWindows_inc_ |
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/** \file hsWindows.h |
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* \brief Pulls in Windows core headers |
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* |
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* This file pulls in the core Windows headers and Winsock2. It is separate from |
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* HeadSpin.h to improve build times and to facillitate adding precompiled headers. |
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* You should avoid including this header from other headers! |
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*/ |
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#ifdef HS_BUILD_FOR_WIN32 |
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// Terrible hacks for MinGW because they don't have a reasonable |
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// default for the Windows version. We cheat and say it's XP. |
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# ifdef __MINGW32__ |
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# undef _WIN32_WINNT |
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# define _WIN32_WINNT 0x501 |
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# undef _WIN32_IE |
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# define _WIN32_IE 0x400 |
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# endif |
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# define NOMINMAX |
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# define WIN32_LEAN_AND_MEAN |
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# include <Windows.h> |
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# include <ws2tcpip.h> // Pulls in WinSock 2 for us |
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// This needs to be after #include <windows.h>, since it also includes windows.h |
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# ifdef USE_VLD |
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# include <vld.h> |
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# endif // USE_VLD |
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#endif // HS_BUILD_FOR_WIN32 |
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#endif // _hsWindows_inc_
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