You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
109 lines
3.6 KiB
109 lines
3.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "plBumpMtl.h" |
|
#include "plPassBaseParamIDs.h" |
|
#include "resource.h" |
|
#include "iparamm2.h" |
|
|
|
#include "plPassAnimDlgProc.h" |
|
#include "plAnimStealthNode.h" |
|
|
|
using namespace plPassBaseParamIDs; |
|
|
|
static ParamBlockDesc2 gBumpAnimPB |
|
( |
|
plBumpMtl::kBlkAnim, _T("anim"), IDS_PASS_ANIM, GetBumpMtlDesc(),//NULL, |
|
P_AUTO_CONSTRUCT + P_AUTO_UI + P_CALLSETS_ON_LOAD, plBumpMtl::kRefAnim, |
|
|
|
// UI |
|
IDD_PASS_ANIM, IDS_PASS_ANIM, 0, 0, &plPassAnimDlgProc::Get(), |
|
|
|
#ifdef MCN_UPGRADE_OLD_ANIM_BLOCKS |
|
// THE FOLLOWING ARE ALL OLD PARAMETERS AND SHOULD NO LONGER BE USED. The only reason |
|
// they're here is so we can convert old paramBlocks into the new plAnimStealthNode format |
|
kPBAnimName, _T("animName"), TYPE_STRING, 0, 0, |
|
end, |
|
|
|
kPBAnimAutoStart, _T("autoStart"), TYPE_BOOL, 0, 0, |
|
end, |
|
|
|
kPBAnimLoop, _T("loop"), TYPE_BOOL, 0, 0, |
|
end, |
|
kPBAnimLoopName, _T("loopName"), TYPE_STRING, 0, 0, |
|
end, |
|
|
|
// Anim Ease |
|
kPBAnimEaseInType, _T("easeInType"), TYPE_INT, 0, 0, |
|
end, |
|
kPBAnimEaseInLength, _T("easeInLength"), TYPE_FLOAT, 0, 0, |
|
end, |
|
kPBAnimEaseInMin, _T("easeInMin"), TYPE_FLOAT, 0, 0, |
|
end, |
|
kPBAnimEaseInMax, _T("easeInMax"), TYPE_FLOAT, 0, 0, |
|
end, |
|
|
|
kPBAnimEaseOutType, _T("easeOutType"), TYPE_INT, 0, 0, |
|
end, |
|
kPBAnimEaseOutLength, _T("easeOutLength"), TYPE_FLOAT, 0, 0, |
|
end, |
|
kPBAnimEaseOutMin, _T("easeOutMin"), TYPE_FLOAT, 0, 0, |
|
end, |
|
kPBAnimEaseOutMax, _T("easeOutMax"), TYPE_FLOAT, 0, 0, |
|
end, |
|
|
|
#endif // MCN_UPGRADE_OLD_ANIM_BLOCKS |
|
|
|
kPBAnimUseGlobal, _T("UseGlobal"), TYPE_BOOL, 0, 0, |
|
p_default, FALSE, |
|
p_ui, TYPE_SINGLECHEKBOX, IDC_MTL_USE_GLOBAL, |
|
end, |
|
kPBAnimGlobalName, _T("GlobalName"), TYPE_STRING, 0, 0, |
|
p_default, _T(""), |
|
end, |
|
|
|
kPBAnimStealthNodes, _T( "testing" ), TYPE_REFTARG_TAB, 0, 0, 0, |
|
p_accessor, &plStealthNodeAccessor::GetInstance(), |
|
end, |
|
|
|
end |
|
); |
|
ParamBlockDesc2 *GetBumpAnimPB() { return &gBumpAnimPB; }
|
|
|