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124 lines
3.6 KiB
124 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _MaxComponent_Pch_inc_ |
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#define _MaxComponent_Pch_inc_ |
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/** |
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* \file Pch.h |
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* \brief Precompiled Header for MaxComponent |
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*/ |
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// Standard Library |
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#include <algorithm> |
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#include <map> |
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#include <memory> |
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#include <set> |
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#include <string> |
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#include <vector> |
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// Core Plasma |
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#include "HeadSpin.h" |
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#include "plAudible.h" |
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#include "plCreatableIndex.h" |
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#include "plgDispatch.h" |
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#include "hsGeometry3.h" |
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#include "plLoadMask.h" |
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#include "hsMatrix44.h" |
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#include "plPhysical.h" |
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#include "plQuality.h" |
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#include "hsResMgr.h" |
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#include "hsStream.h" |
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#include "hsStringTokenizer.h" |
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#include "hsTemplates.h" |
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#include "hsThread.h" |
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#include "plTweak.h" |
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#include "plFormat.h" |
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// Windows |
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#include "hsWindows.h" |
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#include <commdlg.h> |
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#include <shlwapi.h> |
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#include <windowsx.h> |
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// 3ds Max SDK |
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// This stuff should ALWAYS come after hsWindows.h |
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#include <max.h> |
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#include <bmmlib.h> |
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#include <CS/bipexp.h> |
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#include <decomp.h> |
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#include <dummy.h> |
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#include <iparamm2.h> |
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#include <meshdlib.h> |
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#include <notetrck.h> |
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#include <notify.h> |
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#include <stdmat.h> |
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// These MaxComponent headers will trigger a rebuild if they are changed |
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// So it's probably best to precompile them anyway. |
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// Some of these may include 3dsm headers, so ensure they come after hsWindows.h |
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#include "plComponent.h" |
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#include "plComponentProcBase.h" |
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#include "plComponentReg.h" |
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#include "plActivatorBaseComponent.h" |
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#include "plAnimEventComponent.h" |
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#include "plAnimComponent.h" |
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#include "plAudioComponents.h" |
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#include "plBehavioralComponents.h" |
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#include "plPhysicalComponents.h" |
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#include "plMiscComponents.h" |
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#include "plResponderComponent.h" |
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#include "resource.h" |
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// Useful Stuff from MaxMain |
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// Changing any of this would likely cause a rebuild, regardless of it being here. |
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#include "MaxMain/MaxCompat.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "MaxMain/plMaxNodeData.h" |
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#if MAX_VERSION_MAJOR >= 13 |
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# include <INamedSelectionSetManager.h> |
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#endif |
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#endif // _MaxComponent_Pch_inc_
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