You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
3.8 KiB
99 lines
3.8 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plWin32GroupedSound - Grouped version of a static sound. Lots of short // |
|
// sounds stored in the buffer, all share the same // |
|
// DSound playback buffer and only one plays at a // |
|
// time. // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef plWin32GroupedSound_h |
|
#define plWin32GroupedSound_h |
|
|
|
#include "plWin32StaticSound.h" |
|
|
|
class hsResMgr; |
|
class plDSoundBuffer; |
|
class plEventCallbackMsg; |
|
|
|
#include "plSoundEvent.h" |
|
|
|
class plWin32GroupedSound : public plWin32StaticSound |
|
{ |
|
public: |
|
plWin32GroupedSound(); |
|
~plWin32GroupedSound(); |
|
|
|
CLASSNAME_REGISTER( plWin32GroupedSound ); |
|
GETINTERFACE_ANY( plWin32GroupedSound, plWin32StaticSound ); |
|
|
|
virtual bool LoadSound( bool is3D ); |
|
virtual bool MsgReceive( plMessage *pMsg ); |
|
void SetPositionArray( uint16_t numSounds, uint32_t *posArray, float *volumeArray ); |
|
float GetSoundLength( int16_t soundIndex ); |
|
virtual double GetLength() { return GetSoundLength( fCurrentSound ); } |
|
|
|
protected: |
|
uint16_t fCurrentSound; |
|
uint32_t fCurrentSoundLength; |
|
hsTArray<uint32_t> fStartPositions; // In bytes |
|
hsTArray<float> fVolumes; |
|
|
|
// Some extra handy info for us |
|
uint8_t fNumDestChannels, fNumDestBytesPerSample; |
|
|
|
virtual void IDerivedActuallyPlay( void ); |
|
|
|
virtual void IRead( hsStream *s, hsResMgr *mgr ); |
|
virtual void IWrite( hsStream *s, hsResMgr *mgr ); |
|
|
|
uint32_t IGetSoundbyteLength( int16_t soundIndex ); |
|
void IFillCurrentSound( int16_t newCurrent = -1 ); |
|
|
|
// Abstracting a few things here for the incidentalMgr |
|
virtual void * IGetDataPointer( void ) const; |
|
virtual uint32_t IGetDataLength( void ) const; |
|
}; |
|
|
|
#endif //plWin32GroupedSound_h
|
|
|