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112 lines
3.3 KiB
112 lines
3.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plFactory_inc |
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#define plFactory_inc |
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#ifdef PLFACTORY_PRIVATE |
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#include "hsTemplates.h" |
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#endif |
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#include "hsRefCnt.h" |
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#include "hsTypes.h" |
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class plCreator; |
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class plCreatable; |
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class hsStream; |
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class hsResMgr; |
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class plFactory : public hsRefCnt |
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{ |
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#ifdef PLFACTORY_PRIVATE |
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private: |
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hsTArray<plCreator*> fCreators; |
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void IForceShutdown(); |
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void IUnRegister(UInt16 hClass); |
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UInt16 IRegister(UInt16 hClass, plCreator* worker); |
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hsBool IIsEmpty(); |
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UInt16 IGetNumClasses(); |
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plCreatable* ICreate(UInt16 hClass); |
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hsBool IDerivesFrom(UInt16 hBase, UInt16 hDer); |
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hsBool IIsValidClassIndex(UInt16 hClass); |
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static hsBool ICreateTheFactory(); |
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static void IShutdown(); |
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plFactory(); |
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~plFactory(); |
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#endif |
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public: |
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// Don't use this unless you're initializing a DLL |
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friend class plClient; |
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static plFactory* GetTheFactory(); |
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static UInt16 Register(UInt16 hClass, plCreator* worker); // returns hClass |
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static void UnRegister(UInt16 hClass, plCreator* worker); |
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static bool CanCreate(UInt16 hClass); // return true if creator exists. doesn't assert |
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static plCreatable* Create(UInt16 hClass); |
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static hsBool DerivesFrom(UInt16 hBase, UInt16 hDer); |
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static UInt16 GetNumClasses(); |
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static UInt16 FindClassIndex(const char* className); // slow lookup for things like console |
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static hsBool IsValidClassIndex(UInt16 hClass); |
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// Don't call this unless you're a DLL being initialized. |
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static void SetTheFactory(plFactory* fac); |
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static const char *GetNameOfClass(UInt16 type); |
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#ifdef HS_DEBUGGING |
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void IValidate(UInt16 keyIndex); |
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static void Validate(UInt16 keyIndex); |
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#endif |
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}; |
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#endif // plFactory_inc
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