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552 lines
22 KiB
552 lines
22 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_SDL_inc |
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#define PL_SDL_inc |
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// |
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// Code for the State Description Language (SDL) |
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// |
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#include "plSDLDescriptor.h" |
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#include "hsUtils.h" |
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#include "hsStlUtils.h" |
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#include "pnFactory/plCreatable.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnKeyedObject/plUoid.h" |
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#include "plUnifiedTime/plUnifiedTime.h" |
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namespace plSDL |
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{ |
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typedef std::list<plStateDescriptor*> DescriptorList; |
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enum GeneralPurpose |
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{ |
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kLatestVersion = -1, // used when requesting the latest version of a state descriptor |
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kMaxListSize = 9999 // maximum size of var lists |
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}; |
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enum ContentsFlags // or saveFlags, 16 bits |
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{ |
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kHasUoid = 0x1, |
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kHasNotificationInfo = 0x2, |
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kHasTimeStamp = 0x4, |
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kSameAsDefault = 0x8, |
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kHasDirtyFlag = 0x10, |
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kWantTimeStamp = 0x20, |
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kAddedVarLengthIO = 0x8000, // using to establish a new version in the header, can delete in 8/03 |
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kHasMaximumValue= 0xffff, |
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}; |
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enum RWOptions |
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{ |
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kDirtyOnly = 1<< 0, // write option |
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kSkipNotificationInfo = 1<< 1, // read/write option |
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kBroadcast = 1<< 2, // send option |
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kWriteTimeStamps = 1<< 3, // write out time stamps |
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kTimeStampOnRead = 1<< 4, // read: timestamp each var when it gets read. write: request that the reader timestamp the dirty vars. |
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kTimeStampOnWrite = 1<< 5, // read: n/a. write: timestamp each var when it gets written. |
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kKeepDirty = 1<< 6, // don't clear dirty flag on read |
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kDontWriteDirtyFlag = 1<< 7, // write option. don't write var dirty flag. |
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kMakeDirty = 1<< 8, // read/write: set dirty flag on var read/write. |
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kDirtyNonDefaults = 1<< 9, // dirty the var if non default value. |
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kForceConvert = 1<<10, // always try to convert rec to latest on read |
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}; |
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enum BehaviorFlags |
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{ |
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kDisallowTimeStamping = 0x1, |
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}; |
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extern const char* kAgeSDLObjectName; |
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void VariableLengthRead(hsStream* s, int size, int* val); |
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void VariableLengthWrite(hsStream* s, int size, int val); |
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}; |
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class plStateVarNotificationInfo |
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{ |
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private: |
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std::string fHintString; |
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public: |
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void SetHintString(const char* c) { fHintString=c; } |
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const char* GetHintString() const { return fHintString.c_str(); } |
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void Read(hsStream* s, UInt32 readOptions); |
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void Write(hsStream* s, UInt32 writeOptions) const; |
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}; |
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// |
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// Base class for a state variable. |
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// A state var is a var descriptor and it's value (contents) |
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// |
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class plSimpleStateVariable; |
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class plSDStateVariable; |
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class plStateVariable |
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{ |
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public: |
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enum Flags |
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{ |
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kDirty = 0x1, // true when someone sets the value using Set(...), can be cleared after writing |
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kUsed = 0x2 // true when it contains some value (either by Set(...) or Read() ) |
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}; |
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protected: |
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UInt32 fFlags; |
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plStateVarNotificationInfo fNotificationInfo; |
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public: |
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plStateVariable() : fFlags(0) {} |
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virtual ~plStateVariable() {} |
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const char* GetName() const { return GetVarDescriptor()->GetName(); } |
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bool IsNamed(const char* n) const { return (n && !stricmp(GetName(), n)); } |
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virtual int GetCount() const = 0; |
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// conversion ops |
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virtual plSimpleStateVariable* GetAsSimpleStateVar() = 0; |
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virtual plSDStateVariable* GetAsSDStateVar() = 0; |
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virtual plVarDescriptor* GetVarDescriptor() = 0; |
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virtual const plVarDescriptor* GetVarDescriptor() const = 0; |
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virtual void Alloc(int cnt=-1 /* -1 means don't change count */) = 0; |
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virtual bool IsDirty() const { return (fFlags & kDirty) != 0; } |
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virtual bool IsUsed() const { return (fFlags & kUsed) != 0; } |
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void SetDirty(bool d) { if (d) fFlags |= kDirty; else fFlags &= ~kDirty; } |
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void SetUsed(bool d) { if (d) fFlags |= kUsed; else fFlags &= ~kUsed; } |
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virtual void SetFromDefaults(bool timeStampNow) = 0; |
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virtual void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() ) = 0; |
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virtual const plUnifiedTime& GetTimeStamp() const = 0; |
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plStateVarNotificationInfo& GetNotificationInfo() { return fNotificationInfo; } |
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const plStateVarNotificationInfo& GetNotificationInfo() const { return fNotificationInfo; } |
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virtual void DumpToObjectDebugger(bool dirtyOnly, int level) const {} |
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virtual void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const {} |
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// IO |
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virtual bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions); |
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virtual bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const; |
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}; |
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// |
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// Change Notifier. |
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// When a plSimpleStateVariable changes it's value by more than the given delta value, |
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// a notification msg will be sent to the objects that registered interest. |
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// |
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class plStateChangeNotifier |
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{ |
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friend class plSimpleStateVariable; |
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private: |
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float fDelta; |
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typedef std::vector<plKey> KeyList; |
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KeyList fKeys; // the objects to notify on change>delta |
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static UInt32 fCurrentPlayerID; |
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void IAddKey(plKey k); |
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int IRemoveKey(plKey k); |
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public: |
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plStateChangeNotifier(); |
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plStateChangeNotifier(float i, plKey k); |
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void AddNotificationKey(plKey k) { IAddKey(k); } |
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void AddNotificationKeys(KeyList keys); |
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int RemoveNotificationKey(plKey k); // returns number of keys left after removal |
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int RemoveNotificationKeys(KeyList keys); // returns number of keys left after removal |
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void SendNotificationMsg(const plSimpleStateVariable* srcVar, const plSimpleStateVariable* dstVar, const char* sdlName); |
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bool GetValue(float* i) const; |
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bool SetValue(float i); |
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static UInt32 GetCurrentPlayerID() { return fCurrentPlayerID; } |
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static void SetCurrentPlayerID(UInt32 p) { fCurrentPlayerID=p; } |
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bool operator==(const plStateChangeNotifier &) const; |
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}; |
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// |
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// A (non-nested) variable descriptor and its data contents. |
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// |
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class plUoid; |
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class plKey; |
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class plClientUnifiedTime; |
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typedef unsigned char byte; |
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class plSimpleStateVariable : public plStateVariable |
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{ |
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protected: |
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union |
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{ |
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int* fI; // array of int |
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short* fS; // array of short |
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byte* fBy; // array of byte |
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float* fF; // array of float |
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double* fD; // array of double |
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bool* fB; // array of bool |
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plUoid* fU; // array of uoid |
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plCreatable** fC; // array of plCreatable ptrs |
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plVarDescriptor::String32* fS32; // array of strings |
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plClientUnifiedTime* fT; // array of Times |
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}; |
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mutable plUnifiedTime fTimeStamp; // the last time the var was changed |
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plSimpleVarDescriptor fVar; |
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typedef std::vector<plStateChangeNotifier> StateChangeNotifiers; |
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StateChangeNotifiers fChangeNotifiers; |
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void IDeAlloc(); |
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void IInit(); // initize vars |
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void IVarSet(bool timeStampNow=false); |
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// converter fxns |
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bool IConvertFromBool(plVarDescriptor::Type newType); |
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bool IConvertFromInt(plVarDescriptor::Type newType); |
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bool IConvertFromByte(plVarDescriptor::Type newType); |
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bool IConvertFromShort(plVarDescriptor::Type newType); |
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bool IConvertFromFloat(plVarDescriptor::Type newType); |
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bool IConvertFromDouble(plVarDescriptor::Type newType); |
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bool IConvertFromString(plVarDescriptor::Type newType); |
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bool IConvertFromRGB(plVarDescriptor::Type newType); |
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bool IConvertFromRGBA(plVarDescriptor::Type newType); |
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bool IConvertFromRGB8(plVarDescriptor::Type newType); |
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bool IConvertFromRGBA8(plVarDescriptor::Type newType); |
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bool IReadData(hsStream* s, float timeConvert, int idx, UInt32 readOptions); |
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bool IWriteData(hsStream* s, float timeConvert, int idx, UInt32 writeOptions) const; |
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public: |
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plSimpleStateVariable() { IInit(); } |
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plSimpleStateVariable(plVarDescriptor* vd) { IInit(); CopyFrom(vd); } |
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~plSimpleStateVariable() { IDeAlloc(); } |
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// conversion ops |
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plSimpleStateVariable* GetAsSimpleStateVar() { return this; } |
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plSDStateVariable* GetAsSDStateVar() { return nil; } |
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bool operator==(const plSimpleStateVariable &other) const; // assumes matching var descriptors |
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void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() ); |
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void CopyFrom(plVarDescriptor* v); |
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void CopyData(const plSimpleStateVariable* other, UInt32 writeOptions=0); |
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bool SetFromString(const char* value, int idx, bool timeStampNow); // set value from string, type. return false on err |
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char* GetAsString(int idx) const; |
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bool ConvertTo(plSimpleVarDescriptor* toVar, bool force=false); // return false on err |
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void Alloc(int cnt=-1 /* -1 means don't change count */); // alloc memory after setting type |
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void Reset(); |
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// setters |
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bool Set(float v, int idx=0); |
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bool Set(float* v, int idx=0); // floatVector |
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bool Set(double v, int idx=0); |
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bool Set(double* v, int idx=0); // doubleVector |
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bool Set(int v, int idx=0); |
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bool Set(int* v, int idx=0) { return Set(*v, idx); } // helper since there is no int vec type |
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bool Set(byte v, int idx=0); |
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bool Set(byte* v, int idx=0); // byteVector |
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bool Set(short v, int idx=0); |
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bool Set(short* v, int idx=0) { return Set(*v, idx); } // helper since there is no short vec type |
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bool Set(bool v, int idx=0); |
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bool Set(bool* v, int idx=0) { return Set(*v, idx); } // helper since there is no bool vec type |
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bool Set(const char* v, int idx=0); // string |
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bool Set(const plKey& v, int idx=0); |
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bool Set(plCreatable*, int idx=0); // only SDL generated by the server is allowed to use this type. |
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void SetFromDefaults(bool timeStampNow); |
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// getters |
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bool Get(int* value, int idx=0) const; |
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bool Get(short* value, int idx=0) const; |
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bool Get(byte* value, int idx=0) const; // returns byte or byteVector |
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bool Get(float* value, int idx=0) const; // returns float or floatVector |
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bool Get(double* value, int idx=0) const; // returns double or doubleVector |
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bool Get(bool* value, int idx=0) const; |
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bool Get(char value[], int idx=0) const; |
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bool Get(plKey* value, int idx=0) const; |
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bool Get(plCreatable** value, int idx=0) const; |
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const plUnifiedTime& GetTimeStamp() const { return fTimeStamp; } |
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// Special backdoor so the KI Manager can get the key name without having a ResMgr |
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const char* GetKeyName(int idx=0) const; |
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int GetCount() const { return fVar.GetCount(); } // helper |
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plVarDescriptor* GetVarDescriptor() { return &fVar; } |
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plSimpleVarDescriptor* GetSimpleVarDescriptor() { return fVar.GetAsSimpleVarDescriptor(); } |
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const plVarDescriptor* GetVarDescriptor() const { return &fVar; } |
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const plSimpleVarDescriptor* GetSimpleVarDescriptor() const { return fVar.GetAsSimpleVarDescriptor(); } |
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// State Change Notification |
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void AddStateChangeNotification(plStateChangeNotifier& n); |
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void RemoveStateChangeNotification(plKey notificationObj); // remove all with this key |
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void RemoveStateChangeNotification(plStateChangeNotifier n); // remove ones which match |
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void NotifyStateChange(const plSimpleStateVariable* other, const char* sdlName); // send notification msg if necessary, internal use |
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void DumpToObjectDebugger(bool dirtyOnly, int level) const; |
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void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const; |
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// IO |
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bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions); |
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bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const; |
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}; |
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// |
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// A list of state data records, all of which are the same kind. |
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// Corresponds to a SD var descriptor. |
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// |
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class plStateDataRecord; |
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class plSDStateVariable : public plStateVariable |
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{ |
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public: |
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typedef std::vector<const plStateDataRecord*> ConstDataRecList; |
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protected: |
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typedef std::vector<plStateDataRecord*> DataRecList; |
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DataRecList fDataRecList; |
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plSDVarDescriptor* fVarDescriptor; |
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void IDeInit(); |
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public: |
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plSDStateVariable(plSDVarDescriptor* sdvd); |
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~plSDStateVariable(); // delete all records |
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// conversion ops |
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plSimpleStateVariable* GetAsSimpleStateVar() { return nil; } |
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plSDStateVariable* GetAsSDStateVar() { return this; } |
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bool operator==(const plSDStateVariable &other) const; // assumes matching var descriptors |
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void ConvertTo(plSDStateVariable* otherSDVar, bool force=false); |
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void CopyFrom(plSDStateVariable* other, UInt32 writeOptions=0); |
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void UpdateFrom(plSDStateVariable* other, UInt32 writeOptions=0); |
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void AddStateDataRecord(plStateDataRecord *sdr) { fDataRecList.push_back(sdr); SetDirty(true); SetUsed(true); } |
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void InsertStateDataRecord(plStateDataRecord *sdr, int i) { fDataRecList[i] = sdr; SetDirty(true); SetUsed(true);} |
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void SetFromDefaults(bool timeStampNow); |
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void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() ); |
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const plUnifiedTime& GetTimeStamp() const { static plUnifiedTime foo; return foo; } |
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void Alloc(int cnt=-1 /* -1 means don't change count */); // wipe and re-create |
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void Alloc(plSDVarDescriptor* sdvd, int cnt=-1); // wipe and re-create |
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void Resize(int cnt); |
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bool IsDirty() const; |
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bool IsUsed() const; |
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// getters |
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plStateDataRecord* GetStateDataRecord(int i) { return fDataRecList[i]; } |
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const plStateDataRecord* GetStateDataRecord(int i) const { return fDataRecList[i]; } |
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int GetCount() const { return fDataRecList.size(); } |
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int GetUsedCount() const; |
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int GetDirtyCount() const; |
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void GetUsedDataRecords(ConstDataRecList*) const; |
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void GetDirtyDataRecords(ConstDataRecList*) const; |
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plVarDescriptor* GetVarDescriptor() { return fVarDescriptor; } |
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plSDVarDescriptor* GetSDVarDescriptor() { return fVarDescriptor->GetAsSDVarDescriptor(); } |
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const plVarDescriptor* GetVarDescriptor() const { return fVarDescriptor; } |
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const plSDVarDescriptor* GetSDVarDescriptor() const { return fVarDescriptor->GetAsSDVarDescriptor(); } |
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void FlagNewerState(const plSDStateVariable&, bool respectAlwaysNew); |
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void FlagAlwaysNewState(); |
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void DumpToObjectDebugger(bool dirtyOnly, int level) const; |
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void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const; |
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// IO |
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bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions); |
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bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const; |
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}; |
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// |
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// Contains the actual data contents and points to its associated descriptor |
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// |
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class plNetMsgSDLState; |
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class plStateDataRecord : public plCreatable |
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{ |
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public: |
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typedef std::vector<plSimpleStateVariable*> SimpleVarsList; |
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typedef std::vector<plSDStateVariable*> SDVarsList; |
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enum Flags |
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{ |
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kVolatile = 0x1 |
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}; |
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protected: |
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typedef std::vector<plStateVariable*> VarsList; |
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const plStateDescriptor* fDescriptor; |
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plUoid fAssocObject; // optional |
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VarsList fVarsList; // list of variables |
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VarsList fSDVarsList; // list of nested data records |
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UInt32 fFlags; |
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static const UInt8 kIOVersion; // I/O Version |
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void IDeleteVarsList(VarsList& vars); |
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void IInitDescriptor(const char* name, int version); // or plSDL::kLatestVersion |
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void IInitDescriptor(const plStateDescriptor* sd); |
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void IReadHeader(hsStream* s); |
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void IWriteHeader(hsStream* s) const; |
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bool IConvertVar(plSimpleStateVariable* fromVar, plSimpleStateVariable* toVar, bool force); |
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plStateVariable* IFindVar(const VarsList& vars, const char* name) const; |
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int IGetNumUsedVars(const VarsList& vars) const; |
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int IGetUsedVars(const VarsList& varsOut, VarsList *varsIn) const; // build a list of vars that have data |
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bool IHasUsedVars(const VarsList& vars) const; |
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int IGetNumDirtyVars(const VarsList& vars) const; |
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int IGetDirtyVars(const VarsList& varsOut, VarsList *varsIn) const; // build a list of vars that are dirty |
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bool IHasDirtyVars(const VarsList& vars) const; |
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public: |
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CLASSNAME_REGISTER( plStateDataRecord ); |
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GETINTERFACE_ANY( plStateDataRecord, plCreatable); |
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plStateDataRecord(const char* sdName, int version=plSDL::kLatestVersion); |
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plStateDataRecord(plStateDescriptor* sd); |
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plStateDataRecord(const plStateDataRecord &other, UInt32 writeOptions=0 ):fFlags(0) { CopyFrom(other, writeOptions); } |
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plStateDataRecord():fFlags(0) {} |
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~plStateDataRecord(); |
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bool ConvertTo(plStateDescriptor* other, bool force=false ); |
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bool operator==(const plStateDataRecord &other) const; // assumes matching state descriptors |
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UInt32 GetFlags() const { return fFlags; } |
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void SetFlags(UInt32 f) { fFlags =f; } |
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plSimpleStateVariable* FindVar(const char* name) const { return (plSimpleStateVariable*)IFindVar(fVarsList, name); } |
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plSDStateVariable* FindSDVar(const char* name) const { return (plSDStateVariable*)IFindVar(fSDVarsList, name); } |
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plStateDataRecord& operator=(const plStateDataRecord& other) { CopyFrom(other); } |
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void CopyFrom(const plStateDataRecord& other, UInt32 writeOptions=0); |
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void UpdateFrom(const plStateDataRecord& other, UInt32 writeOptions=0); |
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void SetFromDefaults(bool timeStampNow); |
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void TimeStampDirtyVars(); |
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int GetNumVars() const { return fVarsList.size(); } |
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plSimpleStateVariable* GetVar(int i) const { return (plSimpleStateVariable*)fVarsList[i]; } |
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int GetNumSDVars() const { return fSDVarsList.size(); } |
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plSDStateVariable* GetSDVar(int i) const { return (plSDStateVariable*)fSDVarsList[i]; } |
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// Used vars |
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bool IsUsed() const { return (HasUsedVars() || HasUsedSDVars()); } |
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int GetNumUsedVars() const { return IGetNumUsedVars(fVarsList); } |
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int GetUsedVars(SimpleVarsList *vars) const { return IGetUsedVars(fVarsList, (VarsList*)vars); } // build a list of vars that have data |
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bool HasUsedVars() const { return IHasUsedVars(fVarsList); } |
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int GetNumUsedSDVars() const { return IGetNumUsedVars(fSDVarsList); } |
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int GetUsedSDVars(SDVarsList *vars) const { return IGetUsedVars(fSDVarsList, (VarsList*)vars); } // build a list of SD vars that have data |
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bool HasUsedSDVars() const { return IHasUsedVars(fSDVarsList); } |
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// Dirty Vars |
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bool IsDirty() const { return (HasDirtyVars() || HasDirtySDVars()); } |
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int GetNumDirtyVars() const { return IGetNumDirtyVars(fVarsList); } |
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int GetDirtyVars(SimpleVarsList *vars) const { return IGetDirtyVars(fVarsList, (VarsList*)vars); } // build a list of vars that are dirty |
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bool HasDirtyVars() const { return IHasDirtyVars(fVarsList); } |
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int GetNumDirtySDVars() const { return IGetNumDirtyVars(fSDVarsList); } |
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int GetDirtySDVars(SDVarsList *vars) const { return IGetDirtyVars(fSDVarsList, (VarsList*)vars); }; // build a list of Sdvars that are dirty |
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bool HasDirtySDVars() const { return IHasDirtyVars(fSDVarsList); } |
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const plStateDescriptor* GetDescriptor() const { return fDescriptor; } |
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void SetDescriptor(const char* sdName, int version); |
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plNetMsgSDLState* PrepNetMsg(float timeConvert, UInt32 writeOptions) const; // create/prep a net msg with this data |
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void SetAssocObject(const plUoid& u) { fAssocObject=u; } // optional |
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plUoid* GetAssocObject() { return &fAssocObject; } // optional |
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const plUoid* GetAssocObject() const { return &fAssocObject; } // optional |
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// utils |
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void FlagDifferentState(const plStateDataRecord& other); // mark items which differ from 'other' as dirty |
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void FlagNewerState(const plStateDataRecord& other, bool respectAlwaysNew=false); // mark items which are newer than 'other' as dirty |
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void FlagAlwaysNewState(); // mark 'alwaysNew' items as dirty |
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void DumpToObjectDebugger(const char* msg, bool dirtyOnly=false, int level=0) const; |
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void DumpToStream(hsStream* stream, const char* msg, bool dirtyOnly=false, int level=0) const; |
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// IO |
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bool Read(hsStream* s, float timeConvert, UInt32 readOptions=0); |
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void Write(hsStream* s, float timeConvert, UInt32 writeOptions=0) const; |
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static bool ReadStreamHeader(hsStream* s, char** name, int* version, plUoid* objUoid=nil); |
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void WriteStreamHeader(hsStream* s, plUoid* objUoid=nil) const; |
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}; |
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// |
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// Simple SDL parser |
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// |
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class plSDLMgr; |
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class plSDLParser |
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{ |
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private: |
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bool IReadDescriptors() const; |
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bool ILoadSDLFile(const char* fileName) const; |
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bool IParseVarDesc(const char* fileName, hsStream* stream, char token[], plStateDescriptor*& curDesc, |
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plVarDescriptor*& curVar) const; |
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bool IParseStateDesc(const char* fileName, hsStream* stream, char token[], plStateDescriptor*& curDesc) const; |
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void DebugMsg(char* fmt, ...) const; |
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void DebugMsgV(char* fmt, va_list args) const; |
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public: |
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bool Parse() const; // reads sdl folder, creates descriptor list |
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}; |
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// |
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// Holds, loads and unloads all state descriptors from sdl files. |
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// Singleton. |
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// |
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class plNetApp; |
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class plSDLMgr |
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{ |
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friend class plSDLParser; |
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private: |
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std::string fSDLDir; |
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plSDL::DescriptorList fDescriptors; |
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plNetApp* fNetApp; |
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UInt32 fBehaviorFlags; |
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void IDeleteDescriptors(plSDL::DescriptorList* dl); |
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public: |
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plSDLMgr(); |
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~plSDLMgr(); |
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static plSDLMgr* GetInstance(); |
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plStateDescriptor* FindDescriptor(const char* name, int version, const plSDL::DescriptorList * dl=nil) const; // version or kLatestVersion |
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const plSDL::DescriptorList * GetDescriptors( void ) const { return &fDescriptors;} |
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void SetSDLDir(const char* s) { fSDLDir=s; } |
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const char* GetSDLDir() const { return fSDLDir.c_str(); } |
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void SetNetApp(plNetApp* a) { fNetApp=a; } |
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plNetApp* GetNetApp() const { return fNetApp; } |
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bool Init( UInt32 behaviorFlags=0 ); // parse sdl folder |
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void DeInit(); |
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UInt32 GetBehaviorFlags() const { return fBehaviorFlags; } |
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void SetBehaviorFlags(UInt32 v) { fBehaviorFlags=v; } |
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bool AllowTimeStamping() const { return ! ( fBehaviorFlags&plSDL::kDisallowTimeStamping ); } |
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// I/O - return # of bytes read/written |
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int Write(hsStream* s, const plSDL::DescriptorList* dl=nil); // write descriptors to a stream |
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int Read(hsStream* s, plSDL::DescriptorList* dl=nil); // read descriptors into provided list (use legacyList if nil) |
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}; |
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#endif // PL_SDL_inc
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