You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
327 lines
8.7 KiB
327 lines
8.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "HeadSpin.h" |
|
#include "hsGeometry3.h" |
|
#include "hsResMgr.h" |
|
#include "plgDispatch.h" |
|
#include "plProfile.h" |
|
#include "plWin32StaticSound.h" |
|
#include "plWin32Sound.h" |
|
#include "plDSoundBuffer.h" |
|
#include "plAudioSystem.h" |
|
#include "plAudioCore/plSoundBuffer.h" |
|
#include "plAudioCore/plSoundDeswizzler.h" |
|
#include "pnMessage/plEventCallbackMsg.h" |
|
#include "pnMessage/plAudioSysMsg.h" |
|
#include "plMessage/plLinkToAgeMsg.h" |
|
#include "plMessage/plAvatarMsg.h" |
|
|
|
#include "plPipeline/plPlates.h" |
|
#include "plStatusLog/plStatusLog.h" |
|
|
|
plProfile_Extern(MemSounds); |
|
plProfile_CreateAsynchTimer( "Static Shove Time", "Sound", StaticSndShoveTime ); |
|
plProfile_CreateAsynchTimer( "Static Swizzle Time", "Sound", StaticSwizzleTime ); |
|
|
|
plWin32StaticSound::plWin32StaticSound() |
|
{ |
|
} |
|
|
|
plWin32StaticSound::~plWin32StaticSound() |
|
{ |
|
DeActivate(); |
|
IUnloadDataBuffer(); |
|
} |
|
|
|
void plWin32StaticSound::Activate( hsBool forcePlay ) |
|
{ |
|
plWin32Sound::Activate( forcePlay ); |
|
} |
|
|
|
void plWin32StaticSound::DeActivate() |
|
{ |
|
plWin32Sound::DeActivate(); |
|
} |
|
|
|
hsBool plWin32StaticSound::LoadSound( hsBool is3D ) |
|
{ |
|
if (fFailed) |
|
return false; |
|
|
|
if( fPriority > plgAudioSys::GetPriorityCutoff() ) |
|
return false; // Don't set the failed flag, just return |
|
|
|
if (plgAudioSys::Active() && !fDSoundBuffer) |
|
{ |
|
// Debug flag #1 |
|
if( fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) ) |
|
{ |
|
// Force a fail |
|
fFailed = true; |
|
return false; |
|
} |
|
|
|
// We need it to be resident to read in |
|
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true); |
|
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded(); |
|
if(!buffer) |
|
{ |
|
return plSoundBuffer::kError; |
|
} |
|
|
|
if( retVal == plSoundBuffer::kPending) // we are still reading data. |
|
{ |
|
return true; |
|
} |
|
|
|
if( retVal == plSoundBuffer::kError ) |
|
{ |
|
char str[ 256 ]; |
|
sprintf( str, "Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName() : "nil"); |
|
IPrintDbgMessage( str, true ); |
|
fFailed = true; |
|
return false; |
|
} |
|
|
|
SetProperty( kPropIs3DSound, is3D ); |
|
|
|
plWAVHeader header = buffer->GetHeader(); |
|
|
|
// Debug flag #2 |
|
if( fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) ) |
|
{ |
|
// Force a fail |
|
fFailed = true; |
|
return false; |
|
} |
|
UInt32 bufferSize = buffer->GetDataLength(); |
|
|
|
if( header.fNumChannels > 1 && is3D ) |
|
{ |
|
// We can only do a single channel of 3D sound. So copy over one (later) |
|
bufferSize /= header.fNumChannels; |
|
header.fBlockAlign /= header.fNumChannels; |
|
header.fAvgBytesPerSec /= header.fNumChannels; |
|
header.fNumChannels = 1; |
|
} |
|
|
|
hsBool tryStatic = true; |
|
// If we want FX, we can't use a static voice, but EAX doesn't fit under that limitation :) |
|
if( 0 ) |
|
tryStatic = false; |
|
|
|
// Create our DSound buffer (or rather, the wrapper around it) |
|
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), tryStatic ); |
|
if( !fDSoundBuffer->IsValid() ) |
|
{ |
|
char str[256]; |
|
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName()); |
|
IPrintDbgMessage( str, true ); |
|
fFailed = true; |
|
|
|
delete fDSoundBuffer; |
|
fDSoundBuffer = nil; |
|
|
|
return false; |
|
} |
|
|
|
plProfile_BeginTiming( StaticSndShoveTime ); |
|
|
|
if(!fDSoundBuffer->FillBuffer(buffer->GetData(), buffer->GetDataLength(), &header)) |
|
{ |
|
delete fDSoundBuffer; |
|
fDSoundBuffer = nil; |
|
plStatusLog::AddLineS("audio.log", "Could not play static sound, no voices left %s", GetKeyName()); |
|
return false; |
|
} |
|
|
|
plProfile_EndTiming( StaticSndShoveTime ); |
|
IRefreshEAXSettings( true ); |
|
|
|
fTotalBytes = bufferSize; |
|
|
|
plProfile_NewMem(MemSounds, fTotalBytes); |
|
|
|
// get pertinent info |
|
hsScalar length = (hsScalar)bufferSize / (hsScalar)header.fAvgBytesPerSec; |
|
SetLength(length); |
|
|
|
if( fLoadFromDiskOnDemand && !IsPropertySet( kPropLoadOnlyOnCall ) ) |
|
FreeSoundData(); |
|
|
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void plWin32StaticSound::Update() |
|
{ |
|
plWin32Sound::Update(); |
|
if(fDSoundBuffer) |
|
{ |
|
if(fPlaying) // we think we are playing |
|
{ |
|
if(!fDSoundBuffer->IsPlaying()) // are we actually playing |
|
{ |
|
Stop(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void plWin32StaticSound::IDerivedActuallyPlay( void ) |
|
{ |
|
// Ensure there's a stop notify for us |
|
if( !fReallyPlaying ) |
|
{ |
|
for(;;) |
|
{ |
|
if(IsPropertySet(kPropIncidental)) |
|
{ |
|
if(fIncidentalsPlaying >= MAX_INCIDENTALS) |
|
break; |
|
++fIncidentalsPlaying; |
|
} |
|
|
|
fDSoundBuffer->Play(); |
|
fReallyPlaying = true; |
|
break; |
|
} |
|
} |
|
|
|
plSoundEvent *event = IFindEvent( plSoundEvent::kStart ); |
|
if( event != nil ) |
|
event->SendCallbacks(); |
|
} |
|
|
|
float plWin32StaticSound::GetActualTimeSec() |
|
{ |
|
if(fDSoundBuffer) |
|
return fDSoundBuffer->GetTimeOffsetSec(); |
|
return 0.0f; |
|
} |
|
|
|
void plWin32StaticSound::ISetActualTime(double t) |
|
{ |
|
if( !fDSoundBuffer && plgAudioSys::Active()) |
|
LoadSound( IsPropertySet( kPropIs3DSound ) ); |
|
if( fDSoundBuffer ) |
|
{ |
|
if(!t) |
|
fDSoundBuffer->SetTimeOffsetSec((float)t); |
|
} |
|
} |
|
|
|
hsBool plWin32StaticSound::MsgReceive( plMessage* pMsg ) |
|
{ |
|
return plWin32Sound::MsgReceive( pMsg ); |
|
} |
|
|
|
void plWin32StaticSound::IRemoveCallback( plEventCallbackMsg *pCBMsg ) |
|
{ |
|
plWin32Sound::IRemoveCallback( pCBMsg ); |
|
} |
|
|
|
void plWin32StaticSound::IAddCallback( plEventCallbackMsg *pCBMsg ) |
|
{ |
|
if( plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStop && |
|
plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStart ) |
|
{ |
|
hsAssert( false, "Static sounds only support start and stop callbacks at this time." ); |
|
return; |
|
} |
|
plWin32Sound::IAddCallback( pCBMsg ); |
|
} |
|
|
|
|
|
plWin32LinkSound::plWin32LinkSound() |
|
{ |
|
SetLocalOnly(true); // linking sounds already synch at a higher level |
|
SetProperty( kPropDontFade, true ); |
|
} |
|
|
|
void plWin32LinkSound::Read(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plWin32StaticSound::Read(s, mgr); |
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectBCMsg::Index(), GetKey()); |
|
plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey()); |
|
plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkEffectMsg::Index(), GetKey()); |
|
|
|
SetLocalOnly(true); // linking sounds already synch at a higher level |
|
SetProperty( kPropDontFade, true ); |
|
} |
|
|
|
void plWin32LinkSound::Write(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plWin32StaticSound::Write(s, mgr); |
|
} |
|
|
|
hsBool plWin32LinkSound::MsgReceive( plMessage* pMsg ) |
|
{ |
|
plLinkEffectBCMsg *msg = plLinkEffectBCMsg::ConvertNoRef( pMsg ); |
|
if( msg != nil && !msg->HasLinkFlag(plLinkEffectBCMsg::kMute)) |
|
{ |
|
if (msg->fLinkKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID()) |
|
{ |
|
if (!IsPropertySet(kPropFullyDisabled)) |
|
{ |
|
ISetActualTime(0); |
|
Play(); |
|
//Activate(true); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
plPseudoLinkEffectMsg *psmsg = plPseudoLinkEffectMsg::ConvertNoRef( pMsg ); |
|
if( psmsg != nil) |
|
{ |
|
if (psmsg->fAvatarKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID()) |
|
{ |
|
if (!IsPropertySet(kPropFullyDisabled)) |
|
{ |
|
ISetActualTime(0); |
|
//Play(); |
|
Activate(true); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
plAvatarStealthModeMsg *sMsg = plAvatarStealthModeMsg::ConvertNoRef(pMsg); |
|
if (sMsg) |
|
{ |
|
if (sMsg->GetSender()->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID()) |
|
{ |
|
SetProperty(kPropFullyDisabled, (sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked)); |
|
plNetApp::StaticDebugMsg("plWin32LinkSound: rcvd avatarStealth msg, cloaked=%d", sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked); |
|
} |
|
return true; |
|
} |
|
|
|
return plWin32StaticSound::MsgReceive( pMsg ); |
|
}
|
|
|