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681 lines
23 KiB
681 lines
23 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plPassMtlBase - Base class for all Plasma MAX materials // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "hsBitVector.h" |
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#include "hsWindows.h" |
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#include "../resource.h" |
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#include <iparamb2.h> |
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#include <max.h> |
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#include <notetrck.h> |
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#include <notify.h> |
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#pragma hdrstop |
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#include "plPassMtlBase.h" |
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#include "plPassBaseParamIDs.h" |
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#include "plNoteTrackWatcher.h" |
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#include "plAnimStealthNode.h" |
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#include "MaxComponent/plMaxAnimUtils.h" |
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#include "MaxMain/plPlasmaRefMsgs.h" |
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// For converting from a MAX Mtl |
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#include "plPassMtl.h" |
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#include "plBumpMtl.h" |
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#include "plDecalMtl.h" |
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using namespace plPassBaseParamIDs; |
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IMtlParams *plPassMtlBase::fIMtlParams = nil; |
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//// plPostLoadHandler /////////////////////////////////////////////////////// |
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// Small class to keep track of all the materials to update after load |
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class plPostLoadHandler |
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{ |
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static bool fLoading; |
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static hsTArray<plPassMtlBase *> fPostLoads; |
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public: |
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static bool IsLoading() { return fLoading; } |
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static void PostLoadFixupFunction( void *param, NotifyInfo *info ) |
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{ |
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fLoading = false; |
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for( int i = 0; i < fPostLoads.GetCount(); i++ ) |
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fPostLoads[ i ]->PostLoadAnimPBFixup(); |
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fPostLoads.Reset(); |
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UnRegisterNotification( PostLoadFixupFunction, param, NOTIFY_FILE_POST_OPEN ); |
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UnRegisterNotification( PostLoadFixupFunction, param, NOTIFY_FILE_POST_MERGE ); |
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} |
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static void AddPostLoad( plPassMtlBase *mtl ) |
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{ |
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fLoading = true; |
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if( fPostLoads.GetCount() == 0 ) |
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{ |
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RegisterNotification( PostLoadFixupFunction, mtl, NOTIFY_FILE_POST_OPEN ); |
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RegisterNotification( PostLoadFixupFunction, mtl, NOTIFY_FILE_POST_MERGE ); |
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} |
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mtl->SetLoadingFlag( true ); |
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fPostLoads.Append( mtl ); |
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} |
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static void RemovePostLoad( plPassMtlBase *mtl ) |
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{ |
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for( int i = 0; i < fPostLoads.GetCount(); i++ ) |
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{ |
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if( fPostLoads[ i ] == mtl ) |
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{ |
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fPostLoads.Remove( i ); |
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break; |
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} |
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} |
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} |
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}; |
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hsTArray<plPassMtlBase *> plPostLoadHandler::fPostLoads; |
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bool plPostLoadHandler::fLoading = false; |
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plPassMtlBase::plPassMtlBase( BOOL loading ) : fNTWatcher( nil ), fBasicPB(NULL), fAdvPB(NULL), fLayersPB(NULL), fAnimPB(NULL), |
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fLoading( loading ) |
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{ |
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fNTWatcher = new plNoteTrackWatcher( this ); |
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Reset(); |
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} |
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plPassMtlBase::~plPassMtlBase() |
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{ |
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if( fLoading ) |
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plPostLoadHandler::RemovePostLoad( this ); |
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// Force the watcher's parent pointer to nil, otherwise the de-ref will attempt to re-delete us |
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fNTWatcher->SetReference( plNoteTrackWatcher::kRefParentMtl, nil ); |
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delete fNTWatcher; |
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fNTWatcher = nil; |
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// Manually delete our notetrack refs, otherwise there'll be hell to pay |
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for( int i = 0; i < fNotetracks.GetCount(); i++ ) |
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{ |
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if( fNotetracks[ i ] != nil ) |
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DeleteReference( kRefNotetracks + i ); |
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} |
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} |
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void plPassMtlBase::Reset( void ) |
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{ |
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fIValid.SetEmpty(); |
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} |
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//// Stealth Accessors /////////////////////////////////////////////////////// |
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int plPassMtlBase::GetNumStealths( void ) |
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{ |
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return IGetNumStealths( true ); |
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} |
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plAnimStealthNode *plPassMtlBase::GetStealth( int index ) |
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{ |
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return IGetStealth( index, false ); |
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} |
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int plPassMtlBase::IGetNumStealths( bool update ) |
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{ |
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if( update ) |
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IUpdateAnimNodes(); |
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return fAnimPB->Count( (ParamID)kPBAnimStealthNodes ); |
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} |
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plAnimStealthNode *plPassMtlBase::IGetStealth( int index, bool update ) |
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{ |
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if( update ) |
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IUpdateAnimNodes(); |
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return (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, index ); |
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} |
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plAnimStealthNode *plPassMtlBase::IFindStealth( const plString &segmentName ) |
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{ |
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int i; |
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for( i = 0; i < fAnimPB->Count( (ParamID)kPBAnimStealthNodes ); i++ ) |
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{ |
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plAnimStealthNode *node = (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, i ); |
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plString name = node->GetSegmentName(); |
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if( node != nil && name.Compare( segmentName ) == 0 ) |
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{ |
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return node; |
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} |
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} |
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return nil; |
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} |
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//// IVerifyStealthPresent /////////////////////////////////////////////////// |
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// Ensures that we have a stealth for the given segment. |
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plAnimStealthNode *plPassMtlBase::IVerifyStealthPresent( const plString &animName ) |
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{ |
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// If we're in the middle of loading, don't check |
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if (plPostLoadHandler::IsLoading()) |
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return nil; |
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plAnimStealthNode *stealth = IFindStealth( animName ); |
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if( stealth == nil ) |
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{ |
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// New segment, add a new stealth node |
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stealth = (plAnimStealthNode *)GetCOREInterface()->CreateInstance( HELPER_CLASS_ID, ANIMSTEALTH_CLASSID ); |
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INode *node = GetCOREInterface()->CreateObjectNode( stealth ); |
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stealth->SetSegment( ( animName.Compare(ENTIRE_ANIMATION_NAME) != 0 ) ? animName.c_str() : nil ); |
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stealth->SetNodeName( GetName() ); |
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node->Freeze( true ); |
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// Skip the attach, since we might not find a valid INode. This will leave the node attached to the scene |
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// root, which is fine. Since we just care about it being SOMEWHERE in the scene hierarchy |
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/* |
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if( fAnimPB->Count( (ParamID)kPBAnimStealthNodes ) > 0 ) |
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{ |
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plAnimStealthNode *first = (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, 0 ); |
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first->GetINode()->AttachChild( node ); |
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} |
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*/ |
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fAnimPB->Append( (ParamID)kPBAnimStealthNodes, 1, (ReferenceTarget **)&stealth ); |
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plString realName = stealth->GetSegmentName(); |
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fStealthsChanged = true; |
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} |
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else |
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{ |
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// Exists already, we're ok |
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stealth->SetParentMtl( this ); |
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} |
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return stealth; |
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} |
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//// Change Callbacks //////////////////////////////////////////////////////// |
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void plPassMtlBase::RegisterChangeCallback( plMtlChangeCallback *callback ) |
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{ |
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if( fChangeCallbacks.Find( callback ) == fChangeCallbacks.kMissingIndex ) |
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fChangeCallbacks.Append( callback ); |
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} |
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void plPassMtlBase::UnregisterChangeCallback( plMtlChangeCallback *callback ) |
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{ |
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int idx = fChangeCallbacks.Find( callback ); |
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if( idx != fChangeCallbacks.kMissingIndex ) |
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fChangeCallbacks.Remove( idx ); |
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} |
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//// IUpdateAnimNodes //////////////////////////////////////////////////////// |
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// Updates the list of stealth nodes in the anim paramBlock to match our |
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// list of anim segments. |
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void plPassMtlBase::IUpdateAnimNodes( void ) |
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{ |
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// Our beautiful hack, to make sure we don't update until we actually are loaded |
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if( fLoading ) |
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return; |
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SegmentMap *segMap = GetAnimSegmentMap( this, nil ); |
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hsTArray<plAnimStealthNode *> goodNodes; |
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// Keep track of whether we change anything |
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fStealthsChanged = false; |
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// Verify one for "entire animation" |
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plAnimStealthNode *stealth = IVerifyStealthPresent( ENTIRE_ANIMATION_NAME ); |
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goodNodes.Append( stealth ); |
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// Verify segment nodes |
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if( segMap != nil ) |
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{ |
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for( SegmentMap::iterator i = segMap->begin(); i != segMap->end(); i++ ) |
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{ |
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SegmentSpec *spec = (*i).second; |
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if( spec->fType == SegmentSpec::kAnim ) |
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{ |
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plAnimStealthNode *stealth = IVerifyStealthPresent( spec->fName ); |
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goodNodes.Append( stealth ); |
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} |
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} |
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DeleteSegmentMap( segMap ); |
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} |
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// Remove nodes that no longer have segments |
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int idx; |
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for( idx = 0; idx < fAnimPB->Count( (ParamID)kPBAnimStealthNodes ); ) |
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{ |
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plAnimStealthNode *node = (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, idx ); |
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if( node != nil && goodNodes.Find( node ) == goodNodes.kMissingIndex ) |
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{ |
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fAnimPB->Delete( (ParamID)kPBAnimStealthNodes, idx, 1 ); |
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// GetCOREInterface()->DeleteNode( node->GetINode() ); |
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fStealthsChanged = true; |
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} |
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else |
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idx++; |
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} |
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if( fStealthsChanged ) |
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{ |
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// Yup, our list of stealths got updated. Notify everyone of such. |
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for( idx = 0; idx < fChangeCallbacks.GetCount(); idx++ ) |
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fChangeCallbacks[ idx ]->SegmentListChanged(); |
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} |
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} |
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//// NameChanged ///////////////////////////////////////////////////////////// |
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// Notify from NTWatcher so we can update the names of our stealth nodes |
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void plPassMtlBase::NameChanged( void ) |
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{ |
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for( int idx = 0; idx < fAnimPB->Count( (ParamID)kPBAnimStealthNodes ); idx++ ) |
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{ |
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plAnimStealthNode *node = (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, idx ); |
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if( node != nil ) |
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node->SetNodeName( GetName() ); |
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} |
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} |
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//// NoteTrackAdded/Removed ////////////////////////////////////////////////// |
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// Notifies from NTWatcher so we can update our list of stealths |
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void plPassMtlBase::NoteTrackAdded( void ) |
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{ |
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int i; |
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// Make a ref to our new notetrack |
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for( i = 0; i < NumNoteTracks(); i++ ) |
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{ |
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NoteTrack *track = GetNoteTrack( i ); |
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if( fNotetracks.Find( track ) == fNotetracks.kMissingIndex ) |
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{ |
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ReplaceReference(kRefNotetracks + fNotetracks.GetCount(), track); |
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break; |
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} |
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} |
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for( i = 0; i < fChangeCallbacks.GetCount(); i++ ) |
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fChangeCallbacks[ i ]->NoteTrackListChanged(); |
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IUpdateAnimNodes(); |
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} |
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void plPassMtlBase::NoteTrackRemoved( void ) |
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{ |
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int i; |
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hsBitVector stillThere; |
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// Make a ref to our new notetrack |
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for( i = 0; i < NumNoteTracks(); i++ ) |
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{ |
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NoteTrack *track = GetNoteTrack( i ); |
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int idx = fNotetracks.Find( track ); |
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if( idx != fNotetracks.kMissingIndex ) |
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stillThere.Set( idx ); |
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} |
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for( i = 0; i < fNotetracks.GetCount(); i++ ) |
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{ |
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if( !stillThere.IsBitSet( i ) && fNotetracks[ i ] != nil ) |
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{ |
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// DeleteReference( kRefNotetracks + i ); |
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SetReference( kRefNotetracks + i, nil ); |
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} |
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} |
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for( i = 0; i < fChangeCallbacks.GetCount(); i++ ) |
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fChangeCallbacks[ i ]->NoteTrackListChanged(); |
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IUpdateAnimNodes(); |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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//// MAX Ref Stuff /////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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//// NumRefs ///////////////////////////////////////////////////////////////// |
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int plPassMtlBase::NumRefs() |
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{ |
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return 4 + fNotetracks.GetCount(); |
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} |
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//// GetReference //////////////////////////////////////////////////////////// |
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RefTargetHandle plPassMtlBase::GetReference( int i ) |
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{ |
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if( i >= kRefNotetracks && i < kRefNotetracks + fNotetracks.GetCount() ) |
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return fNotetracks[ i - kRefNotetracks ]; |
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else |
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hsAssert(false, "shit"); |
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return nil; |
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} |
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//// SetReference //////////////////////////////////////////////////////////// |
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void plPassMtlBase::SetReference(int i, RefTargetHandle rtarg) |
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{ |
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if( i >= kRefNotetracks ) |
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{ |
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fNotetracks.ExpandAndZero(i - kRefNotetracks + 1); |
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fNotetracks[i - kRefNotetracks] = (NoteTrack*)rtarg; |
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} |
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} |
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//// NotifyRefChanged //////////////////////////////////////////////////////// |
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RefResult plPassMtlBase::NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget, |
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PartID &partID, RefMessage message ) |
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{ |
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switch( message ) |
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{ |
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case REFMSG_CHANGE: |
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fIValid.SetEmpty(); |
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// see if this message came from a changing parameter in the pblock, |
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// if so, limit rollout update to the changing item |
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if (hTarget == fBasicPB || hTarget == fAdvPB || hTarget == fLayersPB || hTarget == fAnimPB) |
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{ |
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IParamBlock2 *pb = (IParamBlock2*)hTarget; |
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ParamID changingParam = pb->LastNotifyParamID(); |
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pb->GetDesc()->InvalidateUI( changingParam ); |
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// And let the SceneWatcher know that the material on some of it's |
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// referenced objects changed. |
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NotifyDependents( FOREVER, PART_ALL, REFMSG_USER_MAT ); |
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} |
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else |
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{ |
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// Was it a notetrack ref? |
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if( fNotetracks.Find( (NoteTrack *)hTarget ) != fNotetracks.kMissingIndex ) |
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{ |
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// Yup, so update our notetrack list |
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IUpdateAnimNodes(); |
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} |
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} |
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break; |
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case REFMSG_TARGET_DELETED: |
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NoteTrackRemoved(); |
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break; |
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} |
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return REF_SUCCEED; |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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//// Standard IO (or non-standard, as the case may be) /////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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//// PostLoadAnimPBFixup ///////////////////////////////////////////////////// |
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// Takes the old version of the anim paramblock and translates it into the |
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// new version. |
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// Note that there's an interesting (?) side effect of this: for new materials, |
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// we'll incorrectly detect them as the "old" format and fix-up them as well. |
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// This means that we'll end up with the same defaults for (Entire Animation) |
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// that we had for the old materials. We can easily change the defaults by |
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// changing the defaults for the old paramblock though. |
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// Also, we go ahead and re-work the stealth parent pointers here, since it |
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// appears to be the ONLY time we can do it and have it reliably work. ARRGH! |
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// |
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// History of the options that we CAN'T do and why (and hence why this): |
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// - ParamBlock accessor doesn't work. For some reason, the accessor isn't |
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// always called on load, even with P_CALLSETS_ON_LOAD specified |
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// - Doing it on Load() doesn't work, because neither the ParamBlocks are |
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// guaranteed to be fully loaded (with their tabs filled) nor are the |
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// notetracks necessarily attached yet |
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// - Notetracks can also possibly be attached BEFORE load, which doesn't |
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// do us a damned bit of good, so we need to make sure we're fully |
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// loaded before we run this function. Unfortunately, the only time |
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// we're guaranteed THAT is by a FILE_POST_OPEN notify. (post-load |
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// callbacks don't work because they're called right after our object |
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// is loaded but not necessarily before the notetracks are attached) |
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void plPassMtlBase::PostLoadAnimPBFixup( void ) |
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{ |
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SetLoadingFlag( false ); |
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#ifdef MCN_UPGRADE_OLD_ANIM_BLOCKS |
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if( fAnimPB->Count( (ParamID)kPBAnimStealthNodes ) == 0 ) |
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{ |
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// Yup, old style. So our update process looks like this: |
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// 1) Create stealths for all our segments as we are now |
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// 2) Set the parameters on all of them to our old defaults (no autostart, |
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// loop on entire, no ease). |
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// 3) Copy the old paramblock values to the single stealth indicated by |
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// the old PB |
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// Step 1... |
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IUpdateAnimNodes(); |
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// Step 2... |
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for( int i = 0; i < fAnimPB->Count( (ParamID)kPBAnimStealthNodes ); i++ ) |
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{ |
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plAnimStealthNode *node = (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, i ); |
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plString name = node->GetSegmentName(); |
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node->SetAutoStart( false ); |
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node->SetLoop( true, ENTIRE_ANIMATION_NAME ); |
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node->SetEaseIn( plAnimEaseTypes::kNoEase, 1.f, 1.f, 1.f ); |
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node->SetEaseOut( plAnimEaseTypes::kNoEase, 1.f, 1.f, 1.f ); |
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} |
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// Step 3... |
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const char *oldSel = (const char *)fAnimPB->GetStr( (ParamID)kPBAnimName ); |
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if( oldSel == nil ) |
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oldSel = ENTIRE_ANIMATION_NAME; |
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plAnimStealthNode *myNew = IFindStealth( plString::FromUtf8( oldSel ) ); |
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if( myNew != nil ) |
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{ |
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#pragma warning( push ) // Forcing value to bool true or false (go figure, i'm even explicitly casting) |
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#pragma warning( disable:4800 ) // Forcing value to bool true or false (go figure, i'm even explicitly casting) |
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myNew->SetAutoStart( (bool)fAnimPB->GetInt( (ParamID)kPBAnimAutoStart ) ); |
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myNew->SetLoop( (bool)fAnimPB->GetInt( (ParamID)kPBAnimLoop ), |
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plString::FromUtf8( (char *)fAnimPB->GetStr( (ParamID)kPBAnimLoopName ) ) ); |
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myNew->SetEaseIn( (uint8_t)fAnimPB->GetInt( (ParamID)kPBAnimEaseInType ), |
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(float)fAnimPB->GetFloat( (ParamID)kPBAnimEaseInLength ), |
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(float)fAnimPB->GetFloat( (ParamID)kPBAnimEaseInMin ), |
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(float)fAnimPB->GetFloat( (ParamID)kPBAnimEaseInMax ) ); |
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myNew->SetEaseOut( (uint8_t)fAnimPB->GetInt( (ParamID)kPBAnimEaseOutType ), |
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(float)fAnimPB->GetFloat( (ParamID)kPBAnimEaseOutLength ), |
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(float)fAnimPB->GetFloat( (ParamID)kPBAnimEaseOutMin ), |
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(float)fAnimPB->GetFloat( (ParamID)kPBAnimEaseOutMax ) ); |
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#pragma warning( pop ) |
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} |
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} |
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#endif // MCN_UPGRADE_OLD_ANIM_BLOCKS |
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|
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// Make sure the parent is set tho. Note: we have to do this because, for some *(#$&(* reason, |
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// when we're loading a file, MAX can somehow add the stealths to our tab list WITHOUT calling |
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// the accessor for it (and the tab is empty on the CallSetsOnLoad() pass, for some reason). |
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for( int i = 0; i < fAnimPB->Count( (ParamID)kPBAnimStealthNodes ); i++ ) |
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{ |
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plAnimStealthNode *node = (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, i ); |
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node->SetParentMtl( this ); |
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} |
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} |
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|
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#define MTL_HDR_CHUNK 0x4000 |
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|
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//// Load //////////////////////////////////////////////////////////////////// |
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// Our actual MAX load function |
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|
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IOResult plPassMtlBase::Load(ILoad *iload) |
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{ |
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plPostLoadHandler::AddPostLoad( this ); |
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|
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IOResult res; |
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int id; |
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while (IO_OK==(res=iload->OpenChunk())) |
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{ |
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switch(id = iload->CurChunkID()) |
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{ |
|
case MTL_HDR_CHUNK: |
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res = MtlBase::Load(iload); |
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break; |
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} |
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iload->CloseChunk(); |
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if (res!=IO_OK) |
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return res; |
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} |
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|
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return IO_OK; |
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} |
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|
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//// Save //////////////////////////////////////////////////////////////////// |
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// The MAX flip-side |
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|
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IOResult plPassMtlBase::Save(ISave *isave) |
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{ |
|
IOResult res; |
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isave->BeginChunk(MTL_HDR_CHUNK); |
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res = MtlBase::Save(isave); |
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if (res!=IO_OK) return res; |
|
isave->EndChunk(); |
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|
|
return IO_OK; |
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} |
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|
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//// ICloneBase ////////////////////////////////////////////////////////////// |
|
|
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void plPassMtlBase::ICloneBase( plPassMtlBase *target, RemapDir &remap ) |
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{ |
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*((MtlBase*)target) = *((MtlBase*)this); |
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ICloneRefs( target, remap ); |
|
|
|
for( int idx = 0; idx < fAnimPB->Count( (ParamID)kPBAnimStealthNodes ); idx++ ) |
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{ |
|
IParamBlock2 *pb = target->fAnimPB; |
|
plAnimStealthNode *stealth = (plAnimStealthNode *)fAnimPB->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, idx ); |
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pb->SetValue( (ParamID)kPBAnimStealthNodes, 0, remap.CloneRef( stealth ), idx ); |
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|
|
stealth = (plAnimStealthNode *)pb->GetReferenceTarget( (ParamID)kPBAnimStealthNodes, 0, idx ); |
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INode *node = GetCOREInterface()->CreateObjectNode( stealth ); |
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stealth->SetNodeName( GetName() ); |
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node->Freeze( true ); |
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} |
|
|
|
BaseClone(this, target, remap); |
|
target->fIValid.SetEmpty(); |
|
} |
|
|
|
//// ConvertToPassMtl //////////////////////////////////////////////////////// |
|
// Static convert to our plPassMtlBase type, if possible |
|
|
|
plPassMtlBase *plPassMtlBase::ConvertToPassMtl( Mtl *mtl ) |
|
{ |
|
if( mtl == nil ) |
|
return nil; |
|
|
|
if( mtl->ClassID() == PASS_MTL_CLASS_ID |
|
|| mtl->ClassID() == BUMP_MTL_CLASS_ID |
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|| mtl->ClassID() == DECAL_MTL_CLASS_ID ) |
|
{ |
|
return (plPassMtlBase *)mtl; |
|
} |
|
|
|
return nil; |
|
} |
|
|
|
//// SetupProperties ///////////////////////////////////////////////////////// |
|
|
|
bool plPassMtlBase::SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg ) |
|
{ |
|
bool ret = true; |
|
|
|
// Call SetupProperties on all our animStealths if we have any |
|
int i, count = IGetNumStealths(); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
if( !IGetStealth( i, false )->SetupProperties( node, pErrMsg ) ) |
|
ret = false; |
|
} |
|
|
|
return ret; |
|
} |
|
|
|
//// ConvertDeInit /////////////////////////////////////////////////////////// |
|
|
|
bool plPassMtlBase::ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg ) |
|
{ |
|
bool ret = true; |
|
|
|
// Call ConvertDeInit on all our animStealths if we have any |
|
int i, count = IGetNumStealths(); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
if( !IGetStealth( i, false )->ConvertDeInit( node, pErrMsg ) ) |
|
ret = false; |
|
} |
|
|
|
return ret; |
|
}
|
|
|