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245 lines
9.5 KiB
245 lines
9.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plResManager_h_inc |
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#define plResManager_h_inc |
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#include "hsResMgr.h" |
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#include <set> |
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#include <map> |
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#include <vector> |
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#include <string> |
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class plRegistryPageNode; |
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class plRegistryKeyIterator; |
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class plRegistryPageIterator; |
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class plRegistryDataStream; |
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class plResAgeHolder; |
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class plResManagerHelper; |
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class plDispatch; |
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// plProgressProc is a proc called every time an object loads, to keep a progress bar for |
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// loading ages up-to-date. |
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typedef void(*plProgressProc)(plKey key); |
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class plResManager : public hsResMgr |
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{ |
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public: |
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plResManager(); |
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virtual ~plResManager(); |
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// If the ResManager has already been initialized, you should call Reset after setting this |
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void SetDataPath(const char* path) { fDataPath = path; } |
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// Mainly for external tools. |
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void AddSinglePage(const char* path); |
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plRegistryPageNode* FindSinglePage(const char* path) const; |
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void RemoveSinglePage(const char* path); |
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//--------------------------- |
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// Load and Unload |
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//--------------------------- |
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virtual void Load (const plKey& objKey); // places on list to be loaded |
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virtual bool Unload(const plKey& objKey); // Unregisters (deletes) an object, Return true if successful |
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virtual plKey CloneKey(const plKey& objKey); |
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//--------------------------- |
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// Finding Functions |
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//--------------------------- |
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plKey FindOriginalKey(const plUoid&); |
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virtual plKey FindKey(const plUoid&); // Same as above, but will check the uoid for clones |
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const plLocation& FindLocation(const char* age, const char* page) const; |
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// Use nil for any strings you don't need |
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void GetLocationStrings(const plLocation& loc, char* ageBuffer, char* pageBuffer) const; |
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//--------------------------- |
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// Establish reference linkage |
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//--------------------------- |
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virtual bool AddViaNotify(const plKey& key, plRefMsg* msg, plRefFlags::Type flags); |
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virtual bool AddViaNotify(plRefMsg* msg, plRefFlags::Type flags); // msg->fRef->GetKey() == sentKey |
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virtual bool SendRef(const plKey& key, plRefMsg* refMsg, plRefFlags::Type flags); |
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virtual bool SendRef(hsKeyedObject* ko, plRefMsg* refMsg, plRefFlags::Type flags); |
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//--------------------------- |
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// Reding and Writing keys |
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//--------------------------- |
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// Read a Key in, and Notify me when the Object is loaded |
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virtual plKey ReadKeyNotifyMe(hsStream* stream, plRefMsg* retMsg, plRefFlags::Type flags); |
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// Just read the Key data in and find a match in the registry and return it. |
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virtual plKey ReadKey(hsStream* stream); |
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// For convenience you can write a key using the KeyedObject or the Key...same result |
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virtual void WriteKey(hsStream* s, hsKeyedObject* obj); |
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virtual void WriteKey(hsStream* s, const plKey& key); |
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//--------------------------- |
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// Reding and Writing Objects directly |
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//--------------------------- |
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virtual plCreatable* ReadCreatable(hsStream* s); |
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virtual void WriteCreatable(hsStream* s, plCreatable* cre); |
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virtual plCreatable* ReadCreatableVersion(hsStream* s); |
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virtual void WriteCreatableVersion(hsStream* s, plCreatable* cre); |
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//--------------------------- |
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// Registry Modification Functions |
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//--------------------------- |
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virtual plKey NewKey(const plString& name, hsKeyedObject* object, const plLocation& loc, const plLoadMask& m = plLoadMask::kAlways); |
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virtual plKey NewKey(plUoid& newUoid, hsKeyedObject* object); |
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virtual plDispatchBase* Dispatch(); |
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virtual void SetProgressBarProc(plProgressProc proc); |
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//--------------------------- |
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// Load optimizations |
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//--------------------------- |
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void LoadAgeKeys(const char* age); |
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void DropAgeKeys(const char* age); |
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void PageInRoom(const plLocation& page, uint16_t objClassToRef, plRefMsg* refMsg); |
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void PageInAge(const char* age); |
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// Usually, a page file is kept open during load because the first keyed object |
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// read causes all the other objects to be read before it returns. In some |
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// cases though (mostly just the texture file), this doesn't work. In that |
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// case, we just want to force it to stay open until we're done reading the age. |
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void KeepPageOpen(const plLocation& page, bool keepOpen); |
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// We're on the way down, act accordingly. |
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virtual void BeginShutdown(); |
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// Determines whether the time to read each object is dumped to a log |
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void LogReadTimes(bool logReadTimes); |
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// All keys version |
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bool IterateKeys(plRegistryKeyIterator* iterator); |
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// Single page version |
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bool IterateKeys(plRegistryKeyIterator* iterator, const plLocation& pageToRestrictTo); |
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// Iterate through loaded pages |
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bool IteratePages(plRegistryPageIterator* iterator, const char* ageToRestrictTo = nil); |
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// Iterate through ALL pages, loaded or not |
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bool IterateAllPages(plRegistryPageIterator* iterator); |
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// Helpers for key iterators |
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void LoadPageKeys(plRegistryPageNode* pageNode); |
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void UnloadPageObjects(plRegistryPageNode* pageNode, uint16_t classIndexHint); |
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void DumpUnusedKeys(plRegistryPageNode* page) const; |
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plRegistryPageNode* FindPage(const plLocation& location) const; |
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plRegistryPageNode* FindPage(const char* age, const char* page) const; |
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// Runs through all the pages and verifies that the data versions are good |
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bool VerifyPages(); |
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protected: |
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friend class hsKeyedObject; |
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friend class plKeyImp; |
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friend class plResManagerHelper; |
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virtual plKey ReRegister(const plString& nm, const plUoid& uoid); |
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virtual bool ReadObject(plKeyImp* key); // plKeys call this when needed |
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virtual bool IReadObject(plKeyImp* pKey, hsStream *stream); |
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plCreatable* IReadCreatable(hsStream* s) const; |
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plKey ICloneKey(const plUoid& objUoid, uint32_t playerID, uint32_t cloneID); |
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virtual void IKeyReffed(plKeyImp* key); |
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virtual void IKeyUnreffed(plKeyImp* key); |
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virtual bool IReset(); |
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virtual bool IInit(); |
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virtual void IShutdown(); |
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void IPageOutSceneNodes(bool forceAll); |
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void IDropAllAgeKeys(); |
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hsKeyedObject* IGetSharedObject(plKeyImp* pKey); |
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void IUnloadPageKeys(plRegistryPageNode* pageNode, bool dontClear = false); |
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bool IDeleteBadPages(hsTArray<plRegistryPageNode*>& invalidPages, bool conflictingSeqNums); |
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bool IWarnNewerPages(hsTArray<plRegistryPageNode*>& newerPages); |
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void ILockPages(); |
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void IUnlockPages(); |
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void AddPage(plRegistryPageNode* page); |
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// Adds a key to the registry. Assumes uoid already set |
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void AddKey(plKeyImp* key); |
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plRegistryPageNode* CreatePage(const plLocation& location, const char* age, const char* page); |
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bool fInited; |
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uint16_t fPageOutHint; |
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// True if we're reading in an object. We only read one object at a time |
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bool fReadingObject; |
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std::vector<plKey> fQueuedReads; |
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std::string fDataPath; |
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plDispatch* fDispatch; |
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uint32_t fCurCloneID; // Current clone ID. If it isn't zero, we're cloning |
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uint32_t fCurClonePlayerID; |
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uint32_t fCloningCounter; // Next clone ID to use. |
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typedef std::map<std::string,plResAgeHolder*> HeldAgeKeyMap; |
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HeldAgeKeyMap fHeldAgeKeys; |
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plProgressProc fProgressProc; |
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plResManagerHelper *fMyHelper; |
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bool fLogReadTimes; |
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uint8_t fPageListLock; // Number of locks on the page lists. If it's greater than zero, they can't be modified |
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bool fPagesNeedCleanup; // True if something modified the page lists while they were locked. |
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typedef std::set<plRegistryPageNode*> PageSet; |
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typedef std::map<plLocation, plRegistryPageNode*> PageMap; |
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PageMap fAllPages; // All the pages, loaded or not |
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PageSet fLoadedPages; // Just the loaded pages |
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mutable plRegistryPageNode* fLastFoundPage; |
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}; |
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#endif // plResManager_h_inc
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