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131 lines
4.9 KiB
131 lines
4.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plWinFontCache Class Header // |
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// I've stopped keeping track, there are far too many reasons already to // |
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// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we // |
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// allocate because Win98/ME seems to have problems re-allocating the exact // |
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// same freaking goddamn font over and over again. I mean, you'd think // |
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// there'd be a rule somewhere about deterministic behavior when calling // |
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// the exact same function with the exact same parameters over and over... // |
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// Oh, wait... // |
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// // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 11.25.2002 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plWinFontCache_h |
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#define _plWinFontCache_h |
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#include "hsColorRGBA.h" |
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#include "hsTemplates.h" |
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#include "hsWindows.h" // FIXME: Windows header level include :( |
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#if HS_BUILD_FOR_WIN32 |
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//// Class Definition ///////////////////////////////////////////////////////// |
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class plWinFontCache |
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{ |
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protected: |
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class plFontRecord |
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{ |
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public: |
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HFONT fFont; |
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char *fFace; // Pointer is owned by fFontNameCache |
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int fHeight; |
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int fWeight; |
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bool fItalic; |
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uint32_t fQuality; |
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}; |
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class plCustFont |
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{ |
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public: |
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char *fFilename; |
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plCustFont( const char *c ) { fFilename = hsStrcpy( c ); } |
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~plCustFont() { delete [] fFilename; } |
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}; |
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bool fInShutdown; |
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hsTArray<plFontRecord> fFontCache; |
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hsTArray<char *> fFontNameCache; |
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char *fCustFontDir; |
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hsTArray<plCustFont *> fCustFonts; |
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plWinFontCache(); |
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HFONT IFindFont( const char *face, int height, int weight, bool italic, uint32_t quality ); |
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HFONT IMakeFont( const char *face, int height, int weight, bool italic, uint32_t quality ); |
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void ILoadCustomFonts( void ); |
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public: |
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virtual ~plWinFontCache(); |
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static plWinFontCache &GetInstance( void ); |
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HFONT GetMeAFont( const char *face, int height, int weight, bool italic, uint32_t quality ); |
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void FreeFont( HFONT font ); |
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void Clear( void ); |
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void LoadCustomFonts( const char *dir ); |
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// Our custom font extension |
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static const char* kCustFontExtension; |
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}; |
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#endif // HS_BUILD_FOR_WIN32 |
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#endif // _plWinFontCache_h
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