You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
388 lines
16 KiB
388 lines
16 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
// singular |
|
#include "plSittingModifier.h" |
|
|
|
//other |
|
#include "plMessage/plAvatarMsg.h" |
|
#include "pnMessage/plNotifyMsg.h" |
|
#include "pnMessage/plCameraMsg.h" |
|
#include "plAvatar/plArmatureMod.h" |
|
#include "plAvatar/plAnimStage.h" |
|
#include "plAvatar/plAvTaskBrain.h" |
|
#include "plAvatar/plAvBrainGeneric.h" |
|
#include "plAvatar/plAvBrainHuman.h" |
|
#include "plAvatar/plAvatarMgr.h" |
|
#include "pnNetCommon/plNetApp.h" |
|
#include "pnSceneObject/plSceneObject.h" |
|
#include "plInputCore/plAvatarInputInterface.h" |
|
|
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// IMPLEMENTATION |
|
// |
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
// CTOR ------------------------------ |
|
// ----- |
|
plSittingModifier::plSittingModifier() |
|
: fTriggeredAvatarKey(nil), |
|
fMiscFlags(0) |
|
{ |
|
} |
|
|
|
// CTOR ------------------------------------------------------------------------ |
|
// ----- |
|
plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight) |
|
: fTriggeredAvatarKey(nil), |
|
fMiscFlags(0) |
|
{ |
|
if (hasFront) |
|
fMiscFlags |= kApproachFront; |
|
if (hasLeft) |
|
fMiscFlags |= kApproachLeft; |
|
if (hasRight) |
|
fMiscFlags |= kApproachRight; |
|
} |
|
|
|
// DTOR ------------------------------- |
|
// ----- |
|
plSittingModifier::~plSittingModifier() |
|
{ |
|
} |
|
|
|
// Read ----------------------------------------------------- |
|
// ----- |
|
void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Read(stream, mgr); |
|
|
|
fMiscFlags = stream->ReadByte(); |
|
|
|
int keyCount = stream->ReadLE32(); |
|
for (int i = 0; i < keyCount; i++ ) |
|
fNotifyKeys.Append(mgr->ReadKey(stream)); |
|
} |
|
|
|
// Write ----------------------------------------------------- |
|
// ------ |
|
void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Write(stream, mgr); |
|
|
|
stream->WriteByte(fMiscFlags); |
|
|
|
stream->WriteLE32(fNotifyKeys.GetCount()); |
|
for (int i = 0; i < fNotifyKeys.GetCount(); i++) |
|
mgr->WriteKey(stream, fNotifyKeys[i]); |
|
} |
|
|
|
// ISetupNotify ------------------------------------------------------------------------- |
|
// ------------- |
|
void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify) |
|
{ |
|
// Copy the original events to the new notify (some notify receivers need to have events) |
|
int i; |
|
for (i = 0; i < originalNotify->GetEventCount(); i++) |
|
notifyMsg->AddEvent(originalNotify->GetEventRecord(i)); |
|
for (i = 0; i < fNotifyKeys.Count(); i++) |
|
{ |
|
plKey receiver = fNotifyKeys[i]; |
|
notifyMsg->AddReceiver(receiver); |
|
} |
|
notifyMsg->SetSender(GetKey()); |
|
plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true); |
|
} |
|
|
|
// MsgReceive -------------------------------------- |
|
// ----------- |
|
bool plSittingModifier::MsgReceive(plMessage *msg) |
|
{ |
|
bool result = false; |
|
|
|
plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg); |
|
if(notifyMsg) |
|
{ |
|
if (notifyMsg->fState == 1.0) |
|
{ |
|
// In case the previous occupant quit, lost-connection, etc. |
|
if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded()) |
|
UnTrigger(); |
|
|
|
// only fire if we're not already triggered |
|
if (!fTriggeredAvatarKey) |
|
{ |
|
// a notify message with a state of 1 tells us to fire. |
|
// we'll copy any events from this notify and use them when we send our |
|
// own notify messages -- |
|
plKey avatarKey = notifyMsg->GetAvatarKey(); |
|
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
|
const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
|
plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil); |
|
if (brain && !brain->IsRunningTask()) |
|
{ |
|
plNotifyMsg *notifyEnter = new plNotifyMsg(); // a message to send back when the brain starts |
|
notifyEnter->fState = 1.0f; // it's an "on" event |
|
ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender |
|
|
|
plNotifyMsg *notifyExit = nil; |
|
if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
|
{ |
|
notifyExit = new plNotifyMsg(); // a new message to send back when the brain's done |
|
notifyExit->fState = 0.0f; // it's an "off" event |
|
ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender |
|
notifyExit->AddReceiver(GetKey()); // have this message come back to us as well |
|
|
|
// A player may have joined while we're sitting. We can't update them with the exit notify at |
|
// that point (security hole), so instead the local avatar sends the message out to everybody |
|
// when done. |
|
notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false); |
|
notifyExit->SetBCastFlag(plMessage::kNetPropagate, true); |
|
notifyExit->SetBCastFlag(plMessage::kNetForce, true); |
|
} |
|
Trigger(avMod, notifyEnter, notifyExit); |
|
} |
|
} |
|
// eat the message either way |
|
result = true; |
|
} else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) { |
|
// it's a notify, but off; untrigger |
|
UnTrigger(); |
|
result = true; |
|
} |
|
else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
|
{ |
|
proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0); |
|
if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1) |
|
{ |
|
plKey avatarKey = notifyMsg->GetAvatarKey(); |
|
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
|
plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
|
|
|
uint32_t flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend; |
|
avMod->DirtyPhysicalSynchState(flags); |
|
} |
|
} |
|
} |
|
|
|
return result || plSingleModifier::MsgReceive(msg); |
|
} |
|
|
|
// Trigger ---------------------------------------------------------------------------------------- |
|
// -------- |
|
void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify) |
|
{ |
|
if (avMod) |
|
{ |
|
plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER |
|
plKey ourKey = GetKey(); // key to this modifier |
|
plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on |
|
|
|
// send the SEEK message |
|
|
|
|
|
char *animName = nil; // this will be the name of our sit animation, which we |
|
// need to know so we can seek properly. |
|
|
|
plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify); |
|
if(brain) |
|
{ |
|
plAvSeekMsg *seekMsg = new plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName); |
|
seekMsg->Send(); |
|
plAvTaskBrain *brainTask = new plAvTaskBrain(brain); |
|
plAvTaskMsg *brainMsg = new plAvTaskMsg(ourKey, avModKey, brainTask); |
|
|
|
brainMsg->Send(); |
|
|
|
if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) |
|
{ |
|
plCameraMsg* pCam = new plCameraMsg; |
|
pCam->SetBCastFlag(plMessage::kBCastByExactType); |
|
pCam->SetCmd(plCameraMsg::kResetPanning); |
|
pCam->Send(); |
|
|
|
plCameraMsg* pCam2 = new plCameraMsg; |
|
pCam2->SetBCastFlag(plMessage::kBCastByExactType); |
|
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); |
|
pCam2->SetActivated(false); |
|
pCam2->Send(); |
|
|
|
plCameraMsg* pCam3 = new plCameraMsg; |
|
pCam3->SetBCastFlag(plMessage::kBCastByExactType); |
|
pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson); |
|
pCam3->Send(); |
|
} |
|
fTriggeredAvatarKey = avModKey; |
|
|
|
if (fMiscFlags & kDisableForward) |
|
{ |
|
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) |
|
plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD); |
|
} |
|
} |
|
} |
|
} |
|
|
|
// IIsClosestAnim ------------------------------------------------------------------- |
|
// --------------- |
|
bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, float &closestDist, |
|
hsPoint3 curPosition, const plArmatureMod *avatar) |
|
{ |
|
plAGAnim *anim = avatar->FindCustomAnim(animName); |
|
if(anim) |
|
{ |
|
hsMatrix44 animEndToStart; |
|
// The sit target is the position we want to be at the END of the sit animation. |
|
// We have several animations to choose from, each starting from a different |
|
// position. |
|
// This will look at one of those animations and figure out how far we are from |
|
// its starting position. |
|
// The first step is to get the transform from the end to the beginning of the |
|
// animation. That's what this next line is doing. It's a bit unintuitive |
|
// until you look at the parameter definitions. |
|
GetStartToEndTransform(anim, nil, &animEndToStart, "Handle"); |
|
hsMatrix44 candidateGoal = sitGoal * animEndToStart; |
|
hsPoint3 distP = candidateGoal.GetTranslate() - curPosition; |
|
hsVector3 distV(distP.fX, distP.fY, distP.fZ); |
|
float dist = distP.Magnitude(); |
|
if(closestDist == 0.0 || dist < closestDist) |
|
{ |
|
closestDist = dist; |
|
return true; |
|
} |
|
} else { |
|
hsAssert(false, plString::Format("Missing sit animation: %s", animName).c_str()); |
|
} |
|
return false; |
|
} |
|
|
|
// IBuildSitBrain --------------------------------------------------------------------- |
|
// ---------------- |
|
plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey, |
|
char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify) |
|
{ |
|
plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded()); |
|
plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded()); |
|
hsMatrix44 animEndToStart; |
|
hsMatrix44 sitGoal = seekObj->GetLocalToWorld(); |
|
hsMatrix44 candidateGoal; |
|
float closestDist = 0.0f; |
|
uint8_t closestApproach = 0; |
|
hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate(); |
|
char * sitAnimName = nil; |
|
char * standAnimName = "StandUpFront"; // always prefer to stand facing front |
|
|
|
bool frontClear = fMiscFlags & kApproachFront; |
|
plAvBrainGeneric *brain = nil; |
|
|
|
if(avatar) |
|
{ |
|
if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar)) |
|
{ |
|
closestApproach = kApproachLeft; |
|
sitAnimName = "SitLeft"; |
|
if(!frontClear) |
|
standAnimName = "StandUpLeft"; |
|
} |
|
if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar)) |
|
{ |
|
closestApproach = kApproachRight; |
|
sitAnimName = "SitRight"; |
|
if(!frontClear) |
|
standAnimName = "StandUpRight"; |
|
} |
|
if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar)) |
|
{ |
|
sitAnimName = "SitFront"; |
|
standAnimName = "StandUpFront"; |
|
closestApproach = kApproachFront; |
|
} |
|
|
|
if(sitAnimName) |
|
{ |
|
uint32_t exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself |
|
brain = new plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn, |
|
plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative); |
|
|
|
plAnimStage *sitStage = new plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone, |
|
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0); |
|
plAnimStage *idleStage = new plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, |
|
plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1); |
|
plAnimStage *standStage = new plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone, |
|
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0); |
|
|
|
brain->AddStage(sitStage); |
|
brain->AddStage(idleStage); |
|
brain->AddStage(standStage); |
|
*pAnimName = sitAnimName; |
|
|
|
brain->SetType(plAvBrainGeneric::kSit); |
|
brain->SetRecipient(GetKey()); |
|
} |
|
} |
|
return brain; |
|
} |
|
|
|
// UnTrigger ---------------------- |
|
// ---------- |
|
void plSittingModifier::UnTrigger() |
|
{ |
|
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) |
|
{ |
|
plCameraMsg* pCam = new plCameraMsg; |
|
pCam->SetBCastFlag(plMessage::kBCastByExactType); |
|
pCam->SetCmd(plCameraMsg::kResetPanning); |
|
pCam->Send(); |
|
|
|
plCameraMsg* pCam2 = new plCameraMsg; |
|
pCam2->SetBCastFlag(plMessage::kBCastByExactType); |
|
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); |
|
pCam2->SetActivated(true); |
|
pCam2->Send(); |
|
|
|
// The flag means we disabled it, so re-enable on UnTrigger. |
|
if (fMiscFlags & kDisableForward) |
|
plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD); |
|
} |
|
|
|
fTriggeredAvatarKey = nil; |
|
}
|
|
|