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256 lines
9.6 KiB
256 lines
9.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plProgressMgr Header // |
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// // |
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//// Description ///////////////////////////////////////////////////////////// |
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// // |
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// The plProgressMgr is a method by which any part of the client can // |
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// display a progress bar indicating a lengthy operation. // |
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// Basically, a function/class/whatnot registers an operation with the // |
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// plProgressMgr. |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plProgressMgr_h |
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#define _plProgressMgr_h |
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#include "HeadSpin.h" |
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#include "plString.h" |
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class plPipeline; |
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class plPlate; |
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//// plOperationProgress Definition ////////////////////////////////////////// |
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// The object you get back when you register a lengthy operation. Call this |
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// to update your progress, destroy it when you're done. |
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class plProgressMgr; |
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class plOperationProgress |
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{ |
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friend class plProgressMgr; |
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friend class plDTProgressMgr; |
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protected: |
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float fValue, fMax; |
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plString fTitle; |
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plString fStatusText; |
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plString fInfoText; |
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uint32_t fContext; |
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double fStartTime; |
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uint32_t fElapsedSecs, fRemainingSecs; |
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float fAmtPerSec; |
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enum Flags |
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{ |
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kShouldCancel = 0x1, |
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kInitUpdate = 0x2, |
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kFirstUpdate = 0x4, |
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kLastUpdate = 0x8, |
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kAborting = 0x10, |
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kRetry = 0x20, |
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kOverall = 0x40, |
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kAlwaysDrawText = 0x80, |
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}; |
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uint8_t fFlags; |
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plOperationProgress *fNext, *fBack; |
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void IUpdateStats(); |
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// For overall progress bars |
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void IChildUpdateBegin(plOperationProgress* child); |
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void IChildUpdateEnd(plOperationProgress* child); |
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plOperationProgress( float length ); |
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public: |
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~plOperationProgress(); |
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float GetMax() const { return fMax; } |
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float GetProgress() const { return fValue; } |
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plString GetTitle() const { return fTitle; } |
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plString GetStatusText() const { return fStatusText; } |
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plString GetInfoText() const { return fInfoText; } |
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uint32_t GetContext() const { return fContext; } |
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uint32_t GetElapsedSecs() { return fElapsedSecs; } |
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uint32_t GetRemainingSecs() { return fRemainingSecs; } |
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float GetAmtPerSec() { return fAmtPerSec; } |
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// Adds on to current value |
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void Increment( float byHowMuch ); |
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// Sets current value |
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void SetHowMuch( float byHowMuch ); |
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// Set the length |
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void SetLength( float length ); |
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/** Sets the progress bar's right justified info text */ |
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void SetInfoText(const plString& info) { fInfoText = info; } |
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/** Sets the progress bar's left justified status text */ |
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void SetStatusText(const plString& status) { fStatusText = status; } |
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/** Sets the progress bar's title */ |
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void SetTitle(const plString& title) { fTitle = title; } |
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// Application data |
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void SetContext( uint32_t context ) { fContext = context;} |
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bool IsDone() { return ( fValue < fMax ) ? false : true; } |
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// True if this is the initial update (progress was just created) |
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bool IsInitUpdate() { return hsCheckBits(fFlags, kInitUpdate); } |
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// True if this is the first time the progress was updated |
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bool IsFirstUpdate() { return hsCheckBits(fFlags, kFirstUpdate); } |
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// Returns true if this is the last update you'll get from this |
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// operation (because it's getting deleted) |
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bool IsLastUpdate() { return hsCheckBits(fFlags, kLastUpdate); } |
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// This type of progress is just tracking the overall progress of it's children |
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bool IsOverallProgress() { return hsCheckBits(fFlags, kOverall); } |
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// Set if this progress is aborting before it completes. This will let any overall |
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// progress bars above this one know to adjust their totals to not include any amount |
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// that wasn't completed, and will set this progress bar to zero |
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void SetAborting(); |
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bool IsAborting() { return hsCheckBits(fFlags, kAborting); } |
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// If you're reusing an existing progress bar to retry a failed operation, call this. |
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// It will set the retry flag, and reset the progress bar so the next update will |
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// count as the first. If you set retry in RegisterOperation, don't use this too. |
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void SetRetry(); |
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bool IsRetry() { return hsCheckBits(fFlags, kRetry); } |
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// The progress manager can decide at any time to cancel your operation on you. Check this |
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// value if you want to play nice and behave. |
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bool ShouldCancel() const { return hsCheckBits(fFlags, kShouldCancel); } |
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bool AlwaysDrawText() const { return hsCheckBits(fFlags, kAlwaysDrawText); } |
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// Please ignore this and don't use it unless you're me :P |
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plOperationProgress* GetPrev() const { return fBack; } |
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plOperationProgress* GetNext() const { return fNext; } |
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// Or this |
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void SetCancelFlag( bool f ) { hsChangeBits(fFlags, kShouldCancel, f); } |
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}; |
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// This is a callback proc you set that gets called every time the progressManager |
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// needs updating (like, say, you need to redraw progress bars). The client generally |
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// sets this callback and nobody should ever touch it. |
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typedef void(*plProgressMgrCallbackProc)( plOperationProgress* ); |
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//// Manager Class Definition //////////////////////////////////////////////// |
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class plProgressMgr |
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{ |
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friend class plOperationProgress; |
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public: |
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// this must match the order of the fStaticTextIDs array |
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// for it to be useful |
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enum StaticText |
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{ |
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kNone, |
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kUpdateText, |
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}; |
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private: |
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static plProgressMgr *fManager; |
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static char* fImageRotation[]; |
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static const char* fStaticTextIDs[]; |
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protected: |
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plProgressMgr(); |
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plOperationProgress *fOperations; |
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plProgressMgrCallbackProc fCallbackProc; |
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StaticText fCurrentStaticText; |
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void IUpdateCallbackProc(plOperationProgress* progress); |
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// For derived classes to use, so they don't have to set a callback proc |
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virtual void IDerivedCallbackProc(plOperationProgress* progress) {} |
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void IUpdateFlags(plOperationProgress* progress); |
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plOperationProgress* IRegisterOperation(float length, const char *title, StaticText staticTextType, bool isRetry, bool isOverall, bool alwaysDrawText); |
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// Called by the operation |
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void IUnregisterOperation(plOperationProgress* op); |
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virtual void Activate() {} |
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virtual void Deactivate() {} |
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static plProgressMgr *IGetManager( void ) { return fManager; } |
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public: |
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virtual ~plProgressMgr(); |
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static plProgressMgr* GetInstance() { return fManager; } |
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static char* GetLoadingFrameID(int index); |
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static const char* GetStaticTextID(StaticText staticTextType); |
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virtual void Draw( plPipeline *p ) { } |
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plOperationProgress* RegisterOperation(float length, const char *title = nil, StaticText staticTextType = kNone, bool isRetry = false, bool alwaysDrawText = false); |
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plOperationProgress* RegisterOverallOperation(float length, const char *title = nil, StaticText staticTextType = kNone, bool alwaysDrawText = false); |
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plProgressMgrCallbackProc SetCallbackProc( plProgressMgrCallbackProc proc ); |
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bool IsActive( void ) const { return ( fOperations != nil ) ? true : false; } |
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void CancelAllOps( void ); |
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}; |
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#endif //_plProgressMgr_h |
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