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314 lines
8.7 KiB
314 lines
8.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsResMgr.h" |
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#include "plComponent.h" |
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#include "plComponentReg.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "resource.h" |
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#pragma hdrstop |
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#include "MaxMain/plPlasmaRefMsgs.h" |
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// LightGroup component |
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#include "plLightGrpComponent.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plGLight/plLightInfo.h" |
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#include "plDrawable/plDrawableSpans.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "MaxPlasmaLights/plRealTimeLightBase.h" |
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///////////////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// LightGroup Component |
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// |
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// |
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enum |
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{ |
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kIncludeChars, |
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kAffectedLightSel, |
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kTest |
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}; |
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CLASS_DESC(plLightGrpComponent, gLightGrpDesc, "Light Group", "LightGroup", COMP_TYPE_GRAPHICS, LIGHTGRP_COMP_CID) |
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ParamBlockDesc2 gLightGrpBk |
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( |
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plComponent::kBlkComp, _T("LightGroup"), 0, &gLightGrpDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp, |
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IDD_COMP_LIGHTINC, IDS_COMP_LIGHTINCS, 0, 0, nil, |
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kIncludeChars, _T("Include characters"), TYPE_BOOL, 0, 0, |
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p_default, TRUE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_LIGHTINC_CHARS, |
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end, |
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kAffectedLightSel, _T("AffectedLightChoice"), TYPE_INODE, 0, 0, |
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end, |
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kTest, _T("TestBox"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_LIGHTINC_FILTER, |
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end, |
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end |
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); |
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plLightGrpComponent::plLightGrpComponent() |
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: fValid(false) |
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{ |
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fClassDesc = &gLightGrpDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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class plLightGrpPostLoadCallback : public PostLoadCallback |
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{ |
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public: |
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plLightGrpComponent* fLightGrp; |
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plLightGrpPostLoadCallback(plLightGrpComponent* lg) : fLightGrp(lg) {} |
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void proc(ILoad *iload) |
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{ |
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IParamBlock2* compPB = fLightGrp->GetParamBlock(plComponentBase::kBlkComp); |
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INode* light = compPB->GetINode(kAffectedLightSel); |
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if( light ) |
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{ |
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fLightGrp->AddTarget((plMaxNodeBase*)light); |
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compPB->SetValue(kAffectedLightSel, TimeValue(0), (INode*)nil); |
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} |
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delete this; |
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} |
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}; |
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IOResult plLightGrpComponent::Load(ILoad* iLoad) |
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{ |
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iLoad->RegisterPostLoadCallback(new plLightGrpPostLoadCallback(this)); |
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return plComponent::Load(iLoad); |
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} |
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bool plLightGrpComponent::IAddLightsToSpans(plMaxNode* pNode, plErrorMsg* pErrMsg) |
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{ |
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int i; |
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for( i = 0; i < fLightInfos.GetCount(); i++ ) |
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{ |
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if( !fLightInfos[i] ) |
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continue; |
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const plDrawInterface* di = pNode->GetSceneObject()->GetDrawInterface(); |
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int iDraw; |
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for( iDraw = 0; iDraw < di->GetNumDrawables(); iDraw++ ) |
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{ |
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plDrawableSpans* drawable = plDrawableSpans::ConvertNoRef(di->GetDrawable(iDraw)); |
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if( drawable ) |
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{ |
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uint32_t diIndex = di->GetDrawableMeshIndex(iDraw); |
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ISendItOff(fLightInfos[i], drawable, diIndex); |
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} |
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} |
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} |
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return true; |
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} |
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bool plLightGrpComponent::ISendItOff(plLightInfo* liInfo, plDrawableSpans* drawable, uint32_t diIndex) |
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{ |
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plDISpanIndex spans = drawable->GetDISpans(diIndex); |
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if( spans.fFlags & plDISpanIndex::kMatrixOnly ) |
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return false; |
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if( !fCompPB->GetInt(kTest) ) |
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{ |
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uint8_t liMsgType = liInfo->GetProjection() ? plDrawable::kMsgPermaProjDI : plDrawable::kMsgPermaLightDI; |
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plGenRefMsg* refMsg = new plGenRefMsg(drawable->GetKey(), plRefMsg::kOnCreate, diIndex, liMsgType); |
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hsgResMgr::ResMgr()->AddViaNotify(liInfo->GetKey(), refMsg, plRefFlags::kPassiveRef); |
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} |
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else |
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{ |
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hsBitVector litSpans; |
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liInfo->GetAffectedForced(drawable->GetSpaceTree(), litSpans, false); |
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uint8_t liMsgType = liInfo->GetProjection() ? plDrawable::kMsgPermaProj : plDrawable::kMsgPermaLight; |
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int i; |
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for( i = 0; i < spans.GetCount(); i++ ) |
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{ |
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if( litSpans.IsBitSet(spans[i]) ) |
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{ |
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plGenRefMsg* refMsg = new plGenRefMsg(drawable->GetKey(), plRefMsg::kOnCreate, spans[i], liMsgType); |
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hsgResMgr::ResMgr()->AddViaNotify(liInfo->GetKey(), refMsg, plRefFlags::kPassiveRef); |
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} |
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} |
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} |
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return true; |
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} |
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bool plLightGrpComponent::IGetLightInfos() |
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{ |
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if( !fLightInfos.GetCount() ) |
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{ |
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// Already checked that lightnodes are cool. just get the light interfaces. |
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int i; |
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for( i = 0; i < fLightNodes.GetCount(); i++ ) |
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{ |
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plMaxNode* lightNode = fLightNodes[i]; |
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plSceneObject* lightSO = lightNode->GetSceneObject(); |
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if( !lightSO ) |
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continue; |
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plLightInfo* liInfo = plLightInfo::ConvertNoRef(lightSO->GetGenericInterface(plLightInfo::Index())); |
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if( !liInfo ) |
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continue; |
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liInfo->SetProperty(plLightInfo::kLPHasIncludes, true); |
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if( fCompPB->GetInt(kIncludeChars) ) |
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liInfo->SetProperty(plLightInfo::kLPIncludesChars, true); |
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fLightInfos.Append(liInfo); |
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} |
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} |
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return fValid = (fLightInfos.GetCount() > 0); |
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} |
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const hsTArray<plLightInfo*>& plLightGrpComponent::GetLightInfos() |
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{ |
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IGetLightInfos(); |
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return fLightInfos; |
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} |
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plLightGrpComponent* plLightGrpComponent::GetComp(plMaxNode* node) |
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{ |
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int i; |
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for( i = 0; i < node->NumAttachedComponents(); i++ ) |
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{ |
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plComponentBase* comp = node->GetAttachedComponent(i); |
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if( comp && comp->ClassID() == LIGHTGRP_COMP_CID ) |
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return (plLightGrpComponent*)comp; |
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} |
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return nil; |
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} |
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bool plLightGrpComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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const char* dbgNodeName = node->GetName(); |
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if( !fValid ) |
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return true; |
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if( !IGetLightInfos() ) |
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return true; |
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if( !node->GetDrawable() ) |
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return true; |
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if( !node->GetSceneObject() || !node->GetSceneObject()->GetDrawInterface() ) |
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return true; |
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// If it's shaded as a character, ignore any light groups attached. |
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if( node->GetItinerant() ) |
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return true; |
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IAddLightsToSpans(node, pErrMsg); |
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return true; |
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} |
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bool plLightGrpComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg) |
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{ |
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fValid = false; |
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fLightInfos.Reset(); |
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fLightNodes.Reset(); |
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int i; |
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for( i = 0; i < NumTargets(); i++ ) |
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{ |
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plMaxNodeBase* liNode = GetTarget(i); |
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if( liNode && liNode->CanConvert() ) |
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{ |
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Object *obj = liNode->GetObjectRef(); |
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if( obj ) |
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{ |
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Class_ID cid = obj->ClassID(); |
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if( (cid == RTSPOT_LIGHT_CLASSID) |
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|| (cid == RTOMNI_LIGHT_CLASSID) |
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|| (cid == RTDIR_LIGHT_CLASSID) |
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|| (cid == RTPDIR_LIGHT_CLASSID) ) |
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{ |
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fLightNodes.Append((plMaxNode*)liNode); |
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} |
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} |
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} |
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} |
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if( !fLightNodes.GetCount() ) |
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return true; |
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fValid = true; |
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return true; |
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} |
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bool plLightGrpComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg) |
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{ |
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if( !fValid ) |
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return true; |
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fValid = false; |
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fValid = true; |
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return true; |
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} |
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