You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

1023 lines
27 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plLightInfo.h"
#include "plLightKonstants.h"
#include "hsBounds.h"
#include "hsStream.h"
#include "hsResMgr.h"
#include "pnMessage/plNodeRefMsg.h"
#include "plgDispatch.h"
#include "plIntersect/plVolumeIsect.h"
#include "plDrawable/plSpaceTree.h"
#include "plDrawable/plDrawableGenerator.h"
#include "plDrawable/plDrawableSpans.h"
#include "hsGDeviceRef.h"
#include "plPipeline/plRenderTarget.h"
#include "hsFastMath.h"
#include "pnSceneObject/plDrawInterface.h"
#include "plSurface/plLayerInterface.h"
#include "plSurface/plLayer.h"
#include "plSurface/hsGMaterial.h"
#include "plGImage/plMipmap.h"
#include "plMessage/plRenderMsg.h"
#include "plMessage/plRenderRequestMsg.h"
#include "plScene/plRenderRequest.h"
#include "plPipeline.h"
#include "plIntersect/plSoftVolume.h"
#include "plPipeDebugFlags.h"
#include "pnMessage/plPipeResMakeMsg.h"
#include "plScene/plVisRegion.h"
#include "plScene/plVisMgr.h"
// heinous
#include "plNetClient/plNetClientMgr.h"
#include "pnMessage/plEnableMsg.h"
static float kMaxYon = 1000.f;
static float kMinHither = 1.f;
#include "plLightProxy.h"
#include "plDrawable/plDrawableGenerator.h"
plLightInfo::plLightInfo()
: fSceneNode(nil),
fDeviceRef(nil),
fVolFlags(0),
fProjection(nil),
fSoftVolume(nil)
{
fLightToWorld.Reset();
fWorldToLight.Reset();
fLocalToWorld.Reset();
fWorldToLocal.Reset();
fLightToLocal.Reset();
fLocalToLight.Reset();
fWorldToProj.Reset();
fNextDevPtr = nil;
fPrevDevPtr = nil;
fProxyGen = new plLightProxy;
fProxyGen->Init(this);
fRegisteredForRenderMsg = false;
fVisSet.SetBit(plVisMgr::kNormal);
}
plLightInfo::~plLightInfo()
{
if( fNextDevPtr != nil || fPrevDevPtr != nil )
Unlink();
hsRefCnt_SafeUnRef( fDeviceRef );
if( fRegisteredForRenderMsg )
{
plgDispatch::Dispatch()->UnRegisterForExactType(plRenderMsg::Index(), GetKey());
plgDispatch::Dispatch()->UnRegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
fRegisteredForRenderMsg = false;
}
delete fProxyGen;
}
void plLightInfo::SetDeviceRef( hsGDeviceRef *ref )
{
hsRefCnt_SafeAssign( fDeviceRef, ref );
}
void plLightInfo::IRefresh()
{
ICheckMaxStrength();
if( fDeviceRef )
fDeviceRef->SetDirty( true );
}
void plLightInfo::ICheckMaxStrength()
{
float r = GetDiffuse().r >= 0 ? GetDiffuse().r : -GetDiffuse().r;
float g = GetDiffuse().g >= 0 ? GetDiffuse().g : -GetDiffuse().g;
float b = GetDiffuse().b >= 0 ? GetDiffuse().b : -GetDiffuse().b;
fMaxStrength =
r > g
? (
r > b
? r
: b
)
: (
g > b
? g
: b
);
const float kMinMaxStrength = 1.e-2f;
SetZero(fMaxStrength < kMinMaxStrength);
}
void plLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
{
if( IsIdle() )
{
strength = scale = 0.f;
return;
}
strength = fMaxStrength;
scale = 1.f;
if( fSoftVolume )
{
scale = fSoftVolume->GetStrength(bnd.GetCenter());
strength *= scale;
}
return;
}
void plLightInfo::GetAffectedForced(const plSpaceTree* space, hsBitVector& list, bool charac)
{
Refresh();
if( IGetIsect() )
{
space->HarvestLeaves(IGetIsect(), list);
}
else
{
list.Set(space->GetNumLeaves());
}
}
void plLightInfo::GetAffected(const plSpaceTree* space, hsBitVector& list, bool charac)
{
Refresh();
if( IsIdle() )
return;
if( !GetProperty(kLPHasIncludes) || (GetProperty(kLPIncludesChars) && charac) )
{
if( IGetIsect() )
{
space->HarvestLeaves(IGetIsect(), list);
}
else
{
list.Set(space->GetNumLeaves());
}
}
}
const hsTArray<int16_t>& plLightInfo::GetAffected(plSpaceTree* space, const hsTArray<int16_t>& visList, hsTArray<int16_t>& litList, bool charac)
{
Refresh();
if( !IsIdle() )
{
if( !GetProperty(kLPHasIncludes) || (GetProperty(kLPIncludesChars) && charac) )
{
if( IGetIsect() )
{
static hsBitVector cache;
cache.Clear();
space->EnableLeaves(visList, cache);
space->HarvestEnabledLeaves(IGetIsect(), cache, litList);
return litList;
}
else
{
return visList;
}
}
}
litList.SetCount(0);
return litList;
}
//// Set/GetProperty /////////////////////////////////////////////////////////
// Sets/gets a property just like the normal Set/GetNativeProperty, but the
// flag taken in is from plDrawInterface, not our props flags. So we have to
// translate...
void plLightInfo::SetProperty( int prop, bool on )
{
plObjInterface::SetProperty(prop, on);
if( kDisable == prop )
fProxyGen->SetDisable(on);
}
//// SetSpecular /////////////////////////////////////////////////////////////
// A bit more complicated here--make sure we set/clear the kLPHasSpecular
// flag so we can test more easily for such a condition.
void plLightInfo::SetSpecular( const hsColorRGBA& c )
{
fSpecular = c;
if( fSpecular.r == 0.f && fSpecular.g == 0.f && fSpecular.b == 0.f )
SetProperty( kLPHasSpecular, false );
else
SetProperty( kLPHasSpecular, true );
SetDirty();
}
void plLightInfo::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
{
fLocalToWorld = l2w;
fWorldToLocal = w2l;
fLightToWorld = l2w * fLightToLocal;
fWorldToLight = fLocalToLight * w2l;
if( IGetIsect() )
IGetIsect()->SetTransform(fLightToWorld, fWorldToLight);
if( fDeviceRef != nil )
fDeviceRef->SetDirty( true );
fProxyGen->SetTransform(fLightToWorld, fWorldToLight);
SetDirty(true);
if( GetProjection() )
{
Refresh();
hsMatrix44 w2proj = IGetWorldToProj();
plLayer* lay = plLayer::ConvertNoRef(GetProjection()->BottomOfStack());
if( lay )
{
lay->SetTransform(w2proj);
}
}
}
void plLightInfo::SetLocalToLight(const hsMatrix44& l2lt, const hsMatrix44& lt2l)
{
fLocalToLight = l2lt;
fLightToLocal = lt2l;
}
const hsMatrix44& plLightInfo::GetLocalToWorld() const
{
return fLocalToWorld;
}
const hsMatrix44& plLightInfo::GetWorldToLocal() const
{
return fWorldToLocal;
}
const hsMatrix44& plLightInfo::GetLightToWorld() const
{
return fLightToWorld;
}
const hsMatrix44& plLightInfo::GetWorldToLight() const
{
return fWorldToLight;
}
#include "plProfile.h"
plProfile_CreateTimer("Light Info", "RenderSetup", LightInfo);
void plLightInfo::IAddVisRegion(plVisRegion* reg)
{
if( reg )
{
int idx = fVisRegions.Find(reg);
if( fVisRegions.kMissingIndex == idx )
{
fVisRegions.Append(reg);
if( reg->GetProperty(plVisRegion::kIsNot) )
fVisNot.SetBit(reg->GetIndex());
else
{
fVisSet.SetBit(reg->GetIndex());
if( reg->ReplaceNormal() )
fVisSet.ClearBit(plVisMgr::kNormal);
}
}
}
}
void plLightInfo::IRemoveVisRegion(plVisRegion* reg)
{
if( reg )
{
int idx = fVisRegions.Find(reg);
if( fVisRegions.kMissingIndex != idx )
{
fVisRegions.Remove(idx);
if( reg->GetProperty(plVisRegion::kIsNot) )
fVisNot.ClearBit(reg->GetIndex());
else
fVisSet.ClearBit(reg->GetIndex());
}
}
}
bool plLightInfo::MsgReceive(plMessage* msg)
{
plRenderMsg* rendMsg = plRenderMsg::ConvertNoRef(msg);
if( rendMsg )
{
plProfile_BeginLap(LightInfo, this->GetKey()->GetUoid().GetObjectName().c_str());
if( !fDeviceRef && !GetProperty(kLPShadowOnly) )
{
rendMsg->Pipeline()->RegisterLight( this );
}
ICheckMaxStrength();
plProfile_EndLap(LightInfo, this->GetKey()->GetUoid().GetObjectName().c_str());
return true;
}
plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg);
if( refMsg )
{
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
{
switch( refMsg->fType )
{
case kProjection:
fProjection = plLayerInterface::ConvertNoRef(refMsg->GetRef());
{
if( GetKey() && !GetKey()->GetName().CompareN("RTPatternLight", strlen("RTPatternLight")) )
SetProperty(kLPForceProj, true);
}
break;
case kSoftVolume:
fSoftVolume = plSoftVolume::ConvertNoRef(refMsg->GetRef());
break;
case kVisRegion:
IAddVisRegion(plVisRegion::ConvertNoRef(refMsg->GetRef()));
break;
}
}
else if( refMsg->GetContext() & (plRefMsg::kOnRemove | plRefMsg::kOnDestroy) )
{
switch( refMsg->fType )
{
case kProjection:
fProjection = nil;
break;
case kSoftVolume:
fSoftVolume = nil;
break;
case kVisRegion:
IRemoveVisRegion(plVisRegion::ConvertNoRef(refMsg->GetRef()));
break;
}
}
return true;
}
plPipeRTMakeMsg* rtMake = plPipeRTMakeMsg::ConvertNoRef(msg);
if( rtMake )
{
// Make sure we're registered with the pipeline
// If we're only here to cast shadows, just don't tell anyone
// about us.
if( !fDeviceRef && !GetProperty(kLPShadowOnly) )
{
rtMake->Pipeline()->RegisterLight( this );
}
return true;
}
plEnableMsg* enaMsg = plEnableMsg::ConvertNoRef(msg);
if( enaMsg )
{
SetProperty(kDisable, enaMsg->Cmd(plEnableMsg::kDisable));
return true;
}
return plObjInterface::MsgReceive(msg);
}
void plLightInfo::Read(hsStream* s, hsResMgr* mgr)
{
hsRefCnt_SafeUnRef( fDeviceRef );
fDeviceRef = nil;
plObjInterface::Read(s, mgr);
fAmbient.Read(s);
fDiffuse.Read(s);
fSpecular.Read(s);
fLightToLocal.Read(s);
fLocalToLight.Read(s);
fLightToWorld.Read(s);
fWorldToLight.Read(s);
fLocalToWorld = fLightToWorld * fLocalToLight;
fWorldToLocal = fLightToLocal * fWorldToLight;
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kProjection), plRefFlags::kActiveRef);
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kSoftVolume), plRefFlags::kActiveRef);
// Let our sceneNode know we're here.
plKey nodeKey = mgr->ReadKey(s);
ISetSceneNode(nodeKey);
int n = s->ReadLE32();
fVisRegions.SetCountAndZero(n);
int i;
for( i = 0; i < n; i++ )
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kVisRegion), plRefFlags::kActiveRef);
SetDirty(true);
}
void plLightInfo::Write(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Write(s, mgr);
fAmbient.Write(s);
fDiffuse.Write(s);
fSpecular.Write(s);
fLightToLocal.Write(s);
fLocalToLight.Write(s);
fLightToWorld.Write(s);
fWorldToLight.Write(s);
mgr->WriteKey(s, GetProjection());
mgr->WriteKey(s, fSoftVolume);
mgr->WriteKey(s, fSceneNode);
s->WriteLE32(fVisRegions.GetCount());
int i;
for( i = 0; i < fVisRegions.GetCount(); i++ )
mgr->WriteKey(s, fVisRegions[i]);
}
// These two should only be called by the SceneObject
void plLightInfo::ISetSceneNode(plKey node)
{
if( node != fSceneNode )
{
if( node )
{
plNodeRefMsg* refMsg = new plNodeRefMsg(node, plRefMsg::kOnCreate, -1, plNodeRefMsg::kLight);
hsgResMgr::ResMgr()->AddViaNotify(GetKey(), refMsg, plRefFlags::kPassiveRef);
}
if( fSceneNode )
{
fSceneNode->Release(GetKey());
}
}
fSceneNode = node;
if( fSceneNode != nil )
{
if( !fRegisteredForRenderMsg )
{
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
fRegisteredForRenderMsg = true;
}
}
else if( fRegisteredForRenderMsg )
{
plgDispatch::Dispatch()->UnRegisterForExactType(plRenderMsg::Index(), GetKey());
plgDispatch::Dispatch()->UnRegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
fRegisteredForRenderMsg = false;
}
}
plKey plLightInfo::GetSceneNode() const
{
return fSceneNode;
}
//// Link & Unlink ///////////////////////////////////////////////////////
void plLightInfo::Unlink( void )
{
hsAssert( fPrevDevPtr, "Light info not in list" );
if( fNextDevPtr )
fNextDevPtr->fPrevDevPtr = fPrevDevPtr;
*fPrevDevPtr = fNextDevPtr;
fNextDevPtr = nil;
fPrevDevPtr = nil;
}
void plLightInfo::Link( plLightInfo **back )
{
hsAssert( fNextDevPtr == nil && fPrevDevPtr == nil, "Trying to link a lightInfo that's already linked" );
fNextDevPtr = *back;
if( *back )
(*back)->fPrevDevPtr = &fNextDevPtr;
fPrevDevPtr = back;
*back = this;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
///// Standard light types
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Directional
plDirectionalLightInfo::plDirectionalLightInfo()
{
}
plDirectionalLightInfo::~plDirectionalLightInfo()
{
}
void plDirectionalLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
{
plLightInfo::GetStrengthAndScale(bnd, strength, scale);
}
void plDirectionalLightInfo::Read(hsStream* s, hsResMgr* mgr)
{
plLightInfo::Read(s, mgr);
}
void plDirectionalLightInfo::Write(hsStream* s, hsResMgr* mgr)
{
plLightInfo::Write(s, mgr);
}
hsVector3 plDirectionalLightInfo::GetWorldDirection() const
{
return -fLightToWorld.GetAxis( hsMatrix44::kUp );
}
//////////////////////////////////////////////////////////////////////////
// Limited Directional
plLimitedDirLightInfo::plLimitedDirLightInfo()
: fParPlanes(nil)
{
}
plLimitedDirLightInfo::~plLimitedDirLightInfo()
{
delete fParPlanes;
}
void plLimitedDirLightInfo::IRefresh()
{
plLightInfo::IRefresh();
if( !IGetIsect() )
IMakeIsect();
if( GetProjection() )
{
hsMatrix44 l2ndc;
l2ndc.Reset();
float width = fWidth;
float height = fHeight;
l2ndc.fMap[0][0] = 1.f / width;
l2ndc.fMap[0][3] = 0.5f;
l2ndc.fMap[1][1] = -1.f / height;
l2ndc.fMap[1][3] = 0.5f;
// Map Screen Z to range 0 (at hither) to 1 (at yon)
// No, map z dead on to 1.f
l2ndc.fMap[2][2] = 1.f / fDepth;
l2ndc.fMap[2][3] = 0;
l2ndc.fMap[3][3] = 1.f;
l2ndc.NotIdentity();
fWorldToProj = l2ndc * fWorldToLight;
}
}
void plLimitedDirLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
{
// If we haven't culled the object, return that we're full strength.
plLightInfo::GetStrengthAndScale(bnd, strength, scale);
}
void plLimitedDirLightInfo::Read(hsStream* s, hsResMgr* mgr)
{
plDirectionalLightInfo::Read(s, mgr);
fWidth = s->ReadLEScalar();
fHeight = s->ReadLEScalar();
fDepth = s->ReadLEScalar();
}
void plLimitedDirLightInfo::Write(hsStream* s, hsResMgr* mgr)
{
plDirectionalLightInfo::Write(s, mgr);
s->WriteLEScalar(fWidth);
s->WriteLEScalar(fHeight);
s->WriteLEScalar(fDepth);
}
void plLimitedDirLightInfo::IMakeIsect()
{
if( !fParPlanes )
fParPlanes = new plParallelIsect;
fParPlanes->SetNumPlanes(3);
hsPoint3 p0, p1;
float width = fWidth;
float height = fHeight;
p0.Set(-width*0.5f, 0, 0);
p1.Set(width*0.5f, 0, 0);
fParPlanes->SetPlane(0, p0, p1);
p0.Set(0, -height * 0.5f, 0);
p1.Set(0, height * 0.5f, 0);
fParPlanes->SetPlane(1, p0, p1);
p0.Set(0, 0, 0);
p1.Set(0, 0, -fDepth);
fParPlanes->SetPlane(2, p0, p1);
fParPlanes->SetTransform(fLightToWorld, fWorldToLight);
}
//// ICreateProxy //////////////////////////////////////////////////////
// Creates a new box drawable for showing the light's
// influence.
plDrawableSpans* plLimitedDirLightInfo::CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo)
{
hsPoint3 corner;
corner.Set(-fWidth*0.5f, -fHeight*0.5f, -fDepth);
hsVector3 vecs[3];
vecs[0].Set(fWidth, 0, 0);
vecs[1].Set(0, fHeight, 0);
vecs[2].Set(0, 0, fDepth);
// Generate a rectangular drawable based on a corner and three vectors
plDrawableSpans* draw = plDrawableGenerator::GenerateBoxDrawable( corner, vecs[0], vecs[1], vecs[2],
mat,
fLightToWorld,
true,
nil,
&idx,
addTo );
return draw;
}
//////////////////////////////////////////////////////////////////////////
// Omni
plOmniLightInfo::plOmniLightInfo()
: fAttenConst(0),
fAttenLinear(1.f),
fAttenQuadratic(0),
fAttenCutoff(0),
fSphere(nil)
{
}
plOmniLightInfo::~plOmniLightInfo()
{
delete fSphere;
}
void plOmniLightInfo::IMakeIsect()
{
fSphere = new plSphereIsect;
fSphere->SetTransform(fLightToWorld, fWorldToLight);
}
void plOmniLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
{
plLightInfo::GetStrengthAndScale(bnd, strength, scale);
// Volume - Want to base this on the closest point on the bounds, instead of just the center.
const hsPoint3& pos = bnd.GetCenter();
hsPoint3 wpos = GetWorldPosition();
float dist = hsVector3(&pos, &wpos).MagnitudeSquared();
dist = 1.f / hsFastMath::InvSqrtAppr(dist);
if( fAttenQuadratic > 0 )
{
strength /= (fAttenConst + fAttenLinear * dist + fAttenQuadratic * dist * dist);
}
else if( fAttenLinear > 0 )
{
strength /= (fAttenConst + fAttenLinear * dist);
}
else if( fAttenConst > 0 )
{
strength /= fAttenConst;
}
else if( fAttenCutoff > 0 )
{
if( dist > fAttenCutoff )
strength = 0;
}
}
float plOmniLightInfo::GetRadius() const
{
float radius = 0;
if( fAttenQuadratic > 0 )
{
float mult = fDiffuse.a >= 0 ? fDiffuse.a : -fDiffuse.a;
float det = fAttenLinear*fAttenLinear - 4.f * fAttenQuadratic * fAttenConst * (1.f - mult * plSillyLightKonstants::GetFarPowerKonst());
if( det > 0 )
{
det = sqrt(det);
radius = -fAttenLinear + det;
radius /= fAttenQuadratic * 2.f;
if( radius < 0 )
radius = 0;
}
}
else if( fAttenLinear > 0 )
{
float mult = fDiffuse.a >= 0 ? fDiffuse.a : -fDiffuse.a;
radius = (mult * plSillyLightKonstants::GetFarPowerKonst() - 1.f ) * fAttenConst / fAttenLinear;
}
else if( fAttenCutoff > 0 )
{
radius = fAttenCutoff;
}
return radius;
}
void plOmniLightInfo::IRefresh()
{
plLightInfo::IRefresh();
if( IsAttenuated() )
{
if( !fSphere )
IMakeIsect();
fSphere->SetRadius(GetRadius());
}
else
{
delete fSphere;
fSphere = nil;
}
}
hsVector3 plOmniLightInfo::GetNegativeWorldDirection(const hsPoint3& pos) const
{
hsPoint3 wpos = GetWorldPosition();
hsVector3 tmp(&wpos, &pos);
return hsFastMath::NormalizeAppr(tmp);
}
void plOmniLightInfo::Read(hsStream* s, hsResMgr* mgr)
{
plLightInfo::Read(s, mgr);
fAttenConst = s->ReadLEScalar();
fAttenLinear = s->ReadLEScalar();
fAttenQuadratic = s->ReadLEScalar();
fAttenCutoff = s->ReadLEScalar();
}
void plOmniLightInfo::Write(hsStream* s, hsResMgr* mgr)
{
plLightInfo::Write(s, mgr);
s->WriteLEScalar(fAttenConst);
s->WriteLEScalar(fAttenLinear);
s->WriteLEScalar(fAttenQuadratic);
s->WriteLEScalar( fAttenCutoff );
}
//// ICreateProxy //////////////////////////////////////////////////////
// Creates a new sphere drawable for showing the omnilight's
// sphere (haha) of influence.
plDrawableSpans* plOmniLightInfo::CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo)
{
float rad = GetRadius();
if( rad == 0 )
rad = 50;
plDrawableSpans* draw = plDrawableGenerator::GenerateSphericalDrawable(hsPoint3(0,0,0),
rad,
mat,
fLightToWorld,
true,
nil,
&idx,
addTo);
return draw;
}
//////////////////////////////////////////////////////////////////////////
// Spot
plSpotLightInfo::plSpotLightInfo()
: fFalloff(1.f),
fSpotInner(M_PI * 0.125f),
fSpotOuter(M_PI * 0.25f),
fCone(nil)
{
}
plSpotLightInfo::~plSpotLightInfo()
{
delete fCone;
}
void plSpotLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
{
plOmniLightInfo::GetStrengthAndScale(bnd, strength, scale);
// Volume - Want to base this on the closest point on the bounds, instead of just the center.
const hsPoint3& pos = bnd.GetCenter();
hsVector3 del;
hsPoint3 wpos = GetWorldPosition();
del.Set(&pos, &wpos);
float invDist = del.MagnitudeSquared();
invDist = hsFastMath::InvSqrtAppr(invDist);
float dot = del.InnerProduct(GetWorldDirection());
dot *= invDist;
float cosInner, cosOuter, t;
hsFastMath::SinCosInRangeAppr(fSpotInner, t, cosInner);
hsFastMath::SinCosInRangeAppr(fSpotOuter, t, cosOuter);
if( dot < cosOuter )
strength = 0;
else if( dot < cosInner )
strength *= (dot - cosOuter) / (cosInner - cosOuter);
}
void plSpotLightInfo::IMakeIsect()
{
fCone = new plConeIsect;
fCone->SetTransform(fLightToWorld, fWorldToLight);
}
void plSpotLightInfo::IRefresh()
{
plLightInfo::IRefresh();
if( !fCone )
IMakeIsect();
float effFOV = fSpotOuter;
fCone->SetAngle(effFOV);
if( IsAttenuated() )
{
fCone->SetLength(GetRadius());
fCone->SetTransform(fLightToWorld, fWorldToLight);
}
if( GetProjection() )
{
float yon = GetRadius();
if( yon < kMinHither )
yon = kMaxYon;
float hither = std::min(kMinHither, yon * 0.5f);
float sinFOV, cosFOV;
hsFastMath::SinCos(effFOV, sinFOV, cosFOV);
hsMatrix44 l2ndc;
l2ndc.Reset();
l2ndc.fMap[0][0] = cosFOV / sinFOV * 0.5f;
l2ndc.fMap[0][2] = -0.5f;
l2ndc.fMap[1][1] = -cosFOV / sinFOV * 0.5f;
l2ndc.fMap[1][2] = -0.5f;
l2ndc.fMap[2][2] = -yon / (yon - hither);
l2ndc.fMap[3][3] = 0;
l2ndc.fMap[3][2] = -1.f;
l2ndc.NotIdentity();
fWorldToProj = l2ndc * fWorldToLight;
}
}
void plSpotLightInfo::Read(hsStream* s, hsResMgr* mgr)
{
plOmniLightInfo::Read(s, mgr);
fFalloff = s->ReadLEScalar();
fSpotInner = s->ReadLEScalar();
fSpotOuter = s->ReadLEScalar();
}
void plSpotLightInfo::Write(hsStream* s, hsResMgr* mgr)
{
plOmniLightInfo::Write(s, mgr);
s->WriteLEScalar(fFalloff);
s->WriteLEScalar(fSpotInner);
s->WriteLEScalar(fSpotOuter);
}
hsVector3 plSpotLightInfo::GetWorldDirection() const
{
return -fLightToWorld.GetAxis( hsMatrix44::kUp );
}
//// ICreateProxy //////////////////////////////////////////////////////
// Generates a new drawable for showing the spotlight's
// sphere of influence.
plDrawableSpans* plSpotLightInfo::CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo)
{
float rad = GetRadius();
float x, y;
if( rad == 0 )
rad = 80;
hsFastMath::SinCosAppr( GetSpotOuter(), x, y );
plDrawableSpans* draw = plDrawableGenerator::GenerateConicalDrawable(rad * x / y, -rad,
mat,
fLightToWorld,
true,
nil,
&idx,
addTo);
return draw;
}