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184 lines
6.8 KiB
184 lines
6.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plMorphSequenceSDLMod.h" |
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#include "plMorphSequence.h" |
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#include "plSharedMesh.h" |
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#include "hsResMgr.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnMessage/plSDLModifierMsg.h" |
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#include "plSDL/plSDL.h" |
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// static vars |
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char plMorphSequenceSDLMod::kStrMorphArrayDescName[]="MorphArray"; |
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char plMorphSequenceSDLMod::kStrWeights[]="weights"; |
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char plMorphSequenceSDLMod::kStrMorphSetDescName[]="MorphSet"; |
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char plMorphSequenceSDLMod::kStrMesh[]="mesh"; |
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char plMorphSequenceSDLMod::kStrArrays[]="arrays"; |
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char plMorphSequenceSDLMod::kStrTargetID[]="targetID"; |
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char plMorphSequenceSDLMod::kStrMorphs[]="morphs"; |
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void plMorphSequenceSDLMod::PutCurrentStateIn(plStateDataRecord* dstState) |
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{ |
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IPutCurrentStateIn(dstState); |
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} |
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void plMorphSequenceSDLMod::IPutCurrentStateIn(plStateDataRecord* dstState) |
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{ |
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plSceneObject* sobj=GetTarget(); |
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hsAssert(sobj, "plMorphSequenceSDLMod, nil target"); |
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const plMorphSequence *kMorphMod = nil; |
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int i, j; |
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kMorphMod = plMorphSequence::ConvertNoRef(sobj->GetModifierByType(plMorphSequence::Index())); |
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if (!kMorphMod) |
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{ |
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hsAssert(false, "Couldn't find a morph sequence."); |
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return; |
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} |
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plMorphSequence *morphMod = const_cast<plMorphSequence*>(kMorphMod); |
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//dstState->FindVar(kStrTarget)->Set(morphMod->GetKey()); |
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plSDStateVariable *morphSD = dstState->FindSDVar(kStrMorphs); |
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int numMorphs = morphMod->fSharedMeshes.GetCount() + 1; // 1 for the non-sharedMesh morph |
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hsTArray<plKey> keys; |
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for (i = 0; i < numMorphs; i++) |
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{ |
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if (i == morphMod->fSharedMeshes.GetCount()) |
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{ |
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// the non-sharedMesh morph |
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if (morphMod->GetNumLayers(nil) != 0) |
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keys.Append(nil); |
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} |
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else |
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{ |
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if (!(morphMod->fSharedMeshes[i].fMesh->fFlags & plSharedMesh::kDontSaveMorphState)) |
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keys.Append(morphMod->fSharedMeshes[i].fMesh->GetKey()); |
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} |
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} |
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if (morphSD->GetCount() != keys.GetCount()) |
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morphSD->Alloc(keys.GetCount()); |
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for (i = 0; i < keys.GetCount(); i++) |
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{ |
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plKey meshKey = keys[i]; |
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morphSD->GetStateDataRecord(i)->FindVar(kStrMesh)->Set(meshKey); |
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plSimpleStateVariable *weights = morphSD->GetStateDataRecord(i)->FindVar(kStrWeights); |
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int numLayers = morphMod->GetNumLayers(meshKey); |
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if (weights->GetCount() != numLayers) |
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weights->Alloc(numLayers); |
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for (j = 0; j < numLayers; j++) |
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{ |
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int numDeltas = morphMod->GetNumDeltas(j, meshKey); |
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if (numDeltas != 2) |
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continue; // plMorphSequenceSDLMod assumes 2 deltas (pos/neg) per layer, so that we can |
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// store both in a single byte |
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// Translate the range [-1.0, 1.0] into a 0-255 byte |
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uint8_t weight = (uint8_t)((1.f + morphMod->GetWeight(j, 0, meshKey) - morphMod->GetWeight(j, 1, meshKey)) * 255 / 2); |
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weights->Set(&weight, j); |
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} |
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} |
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} |
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void plMorphSequenceSDLMod::SetCurrentStateFrom(const plStateDataRecord* srcState) |
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{ |
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ISetCurrentStateFrom(srcState); |
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} |
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void plMorphSequenceSDLMod::ISetCurrentStateFrom(const plStateDataRecord* srcState) |
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{ |
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plSceneObject* sobj=GetTarget(); |
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hsAssert(sobj, "plMorphSequenceSDLMod, nil target"); |
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if (srcState->GetDescriptor()->GetName() != kSDLMorphSequence) |
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{ |
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hsAssert(false, "Wrong type of state data record passed into plMorphSequenceSDLMod."); |
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return; |
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} |
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int i, j; |
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const plMorphSequence *kMorphMod = plMorphSequence::ConvertNoRef(sobj->GetModifierByType(plMorphSequence::Index())); |
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if (!kMorphMod) |
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{ |
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hsAssert(false, "Couldn't find a morph sequence."); |
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return; |
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} |
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plMorphSequence *morphMod = const_cast<plMorphSequence*>(kMorphMod); |
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plSDStateVariable *morphSD = srcState->FindSDVar(kStrMorphs); |
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for (i = 0; i < morphSD->GetCount(); i++) |
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{ |
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plKey meshKey; |
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morphSD->GetStateDataRecord(i)->FindVar(kStrMesh)->Get(&meshKey); |
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if (meshKey && meshKey->GetUoid().GetClassType() != plSharedMesh::Index()) |
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continue; |
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// meshKey will be nil when dealing with non-sharedMesh data |
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if (meshKey) |
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hsgResMgr::ResMgr()->AddViaNotify(meshKey, new plGenRefMsg(morphMod->GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kPassiveRef); |
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plSimpleStateVariable *weights = morphSD->GetStateDataRecord(i)->FindVar(kStrWeights); |
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// Count down so that we do the high index first and the pending state struct |
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// of plMorphSequence only has to resize the array once. |
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for (j = weights->GetCount() - 1; j >= 0; j--) |
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{ |
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uint8_t weight; |
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weights->Get(&weight, j); |
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float posWeight = weight * 2.f / 255.f - 1.f; |
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float negWeight = 0; |
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if (posWeight < 0) |
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{ |
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negWeight = -posWeight; |
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posWeight = 0; |
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} |
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morphMod->SetWeight(j, 1, negWeight, meshKey); |
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morphMod->SetWeight(j, 0, posWeight, meshKey); |
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} |
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} |
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}
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