You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
199 lines
5.6 KiB
199 lines
5.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
// hsHashTable.h |
|
|
|
#ifndef _hsHashTable_Included_ |
|
#define _hsHashTable_Included_ |
|
|
|
#include "hsTemplates.h" |
|
|
|
template <class T> |
|
class hsHashTableIterator |
|
{ |
|
public: |
|
hsHashTableIterator() : fList(nil), fIndex(-1) { } |
|
explicit hsHashTableIterator(hsTArray<T>* list, uint32_t idx) : fList(list), fIndex(idx) { } |
|
|
|
T* operator->() const { return &((*fList)[fIndex]); } |
|
T& operator*() const { return (*fList)[fIndex]; } |
|
|
|
hsHashTableIterator<T>& operator++() { fIndex--; return *this; } |
|
const hsHashTableIterator<T>& operator++(int) { hsHashTableIterator<T> temp(*this); --(*this); return temp; } |
|
|
|
hsHashTableIterator<T>& operator--() { fIndex++; return *this; } |
|
const hsHashTableIterator<T>& operator--(int) { hsHashTableIterator<T> temp(*this); ++(*this); return temp; } |
|
|
|
bool operator==(const hsHashTableIterator<T>& other) const { return fList==other.fList && fIndex==other.fIndex; } |
|
bool operator!=(const hsHashTableIterator<T>& other) const { return !(*this == other); } |
|
|
|
private: |
|
hsTArray<T>* fList; |
|
uint32_t fIndex; |
|
}; |
|
|
|
|
|
template <class T> |
|
class hsHashTable |
|
{ |
|
public: |
|
hsHashTable(uint32_t size=150001, uint32_t step=1); |
|
~hsHashTable(); |
|
|
|
typedef hsHashTableIterator<T> iterator; |
|
|
|
iterator begin() { return iterator(&fItemList,fItemList.Count()-1); } |
|
iterator end() { return iterator(&fItemList,0); } |
|
void clear(); |
|
|
|
uint32_t count() { return fItemList.Count()-1; } |
|
uint32_t size() { return fSize; } |
|
|
|
uint32_t CollisionCount() { return fCollisionCount; } |
|
|
|
inline void insert(T& item); |
|
inline void erase(T& item); |
|
inline iterator find(const T& item); |
|
|
|
iterator GetItem(uint32_t i); |
|
|
|
private: |
|
hsTArray<T> fItemList; |
|
hsTArray<uint32_t> fClearList; |
|
|
|
uint32_t* fHashTable; |
|
uint32_t fSize; |
|
uint32_t fCollisionStep; |
|
uint32_t fCollisionCount; |
|
|
|
// No copy or assignment |
|
hsHashTable(const hsHashTable&); |
|
hsHashTable &operator=(const hsHashTable&); |
|
}; |
|
|
|
template <class T> |
|
hsHashTable<T>::hsHashTable(uint32_t size, uint32_t step) : |
|
fSize(size), |
|
fCollisionStep(step), |
|
fCollisionCount(0) |
|
{ |
|
fItemList.SetCount(1); |
|
fHashTable = new uint32_t[fSize]; |
|
memset(fHashTable,0,fSize*sizeof(uint32_t)); |
|
} |
|
|
|
template <class T> |
|
hsHashTable<T>::~hsHashTable() |
|
{ |
|
delete [] fHashTable; |
|
} |
|
|
|
template <class T> |
|
void hsHashTable<T>::clear() |
|
{ |
|
fItemList.SetCount(1); |
|
for (int32_t i=0; i<fClearList.Count(); i++) |
|
fHashTable[ fClearList[i] ] = 0; |
|
fClearList.Reset(); |
|
} |
|
|
|
template <class T> |
|
void hsHashTable<T>::insert(T& item) |
|
{ |
|
hsAssert(fClearList.Count() < fSize,"Hash table overflow! Increase the table size."); |
|
uint32_t h = item.GetHash(); |
|
h %= fSize; |
|
while (uint32_t it = fHashTable[h]) |
|
{ |
|
if ( fItemList[it] == item) |
|
{ |
|
fItemList[it] = item; |
|
return; |
|
} |
|
h += fCollisionStep; |
|
h %= fSize; |
|
fCollisionCount++; |
|
} |
|
fHashTable[h] = fItemList.Count(); |
|
fItemList.Append(item); |
|
fClearList.Append(h); |
|
} |
|
|
|
template <class T> |
|
void hsHashTable<T>::erase(T& item) |
|
{ |
|
uint32_t h = item.GetHash(); |
|
h %= fSize; |
|
while (uint32_t it = fHashTable[h]) |
|
{ |
|
if ( fItemList[it] == item ) |
|
{ |
|
fHashTable[h] = 0; |
|
return; |
|
} |
|
} |
|
} |
|
|
|
template <class T> |
|
hsHashTableIterator<T> hsHashTable<T>::find(const T& item) |
|
{ |
|
uint32_t h = item.GetHash(); |
|
h %= fSize; |
|
while (uint32_t it = fHashTable[h]) |
|
{ |
|
if ( fItemList[it] == item ) |
|
{ |
|
return iterator(&fItemList,it); |
|
} |
|
h += fCollisionStep; |
|
h %= fSize; |
|
fCollisionCount++; |
|
} |
|
return end(); |
|
} |
|
|
|
template <class T> |
|
hsHashTableIterator<T> hsHashTable<T>::GetItem(uint32_t i) |
|
{ |
|
return iterator(&fItemList,i+1); |
|
} |
|
|
|
#endif // _hsHashTable_Included_
|
|
|