You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
103 lines
2.7 KiB
103 lines
2.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include "hsTypes.h" |
|
#include "plShaderTable.h" |
|
|
|
#include "plShader.h" |
|
|
|
using namespace plShaderID; |
|
|
|
/////////////////////////////////////////////////////////////////////// |
|
// Includes for compiled shaders |
|
/////////////////////////////////////////////////////////////////////// |
|
#include "vs_WaveFixedFin6.h" |
|
#include "ps_WaveFixed.h" |
|
#include "vs_CompCosines.h" |
|
#include "ps_CompCosines.h" |
|
#include "vs_ShoreLeave6.h" |
|
#include "ps_ShoreLeave6.h" |
|
#include "vs_WaveRip.h" |
|
#include "ps_WaveRip.h" |
|
#include "vs_WaveDec1Lay.h" |
|
#include "vs_WaveDec2Lay11.h" |
|
#include "vs_WaveDec2Lay12.h" |
|
#include "vs_WaveDecEnv.h" |
|
#include "ps_CbaseAbase.h" |
|
#include "ps_CalphaAbase.h" |
|
#include "ps_CalphaAMult.h" |
|
#include "ps_CalphaAadd.h" |
|
#include "ps_CaddAbase.h" |
|
#include "ps_CaddAMult.h" |
|
#include "ps_CaddAAdd.h" |
|
#include "ps_CmultAbase.h" |
|
#include "ps_CmultAMult.h" |
|
#include "ps_CmultAAdd.h" |
|
#include "ps_WaveDecEnv.h" |
|
#include "vs_WaveGraph2.h" |
|
#include "ps_WaveGraph.h" |
|
#include "vs_WaveGridFin.h" |
|
#include "ps_WaveGrid.h" |
|
#include "vs_BiasNormals.h" |
|
#include "ps_BiasNormals.h" |
|
#include "vs_ShoreLeave7.h" |
|
#include "vs_WaveRip7.h" |
|
#include "ps_MoreCosines.h" |
|
#include "vs_WaveDec1Lay_7.h" |
|
#include "vs_WaveDec2Lay11_7.h" |
|
#include "vs_WaveDec2Lay12_7.h" |
|
#include "vs_WaveDecEnv_7.h" |
|
#include "vs_WaveFixedFin7.h" |
|
#include "vs_GrassShader.h" |
|
#include "ps_GrassShader.h" |
|
|
|
|
|
plShaderTableInst::plShaderTableInst() |
|
: fFlags(0) |
|
{ |
|
} |
|
|
|
plShaderTableInst::~plShaderTableInst() |
|
{ |
|
} |
|
|
|
void plShaderTableInst::Register(const plShaderDecl* decl) |
|
{ |
|
hsAssert(decl->GetID() && (decl->GetID() < plShaderID::kNumShaders), "Unexpected registration"); |
|
fTable[decl->GetID()] = decl; |
|
} |
|
|
|
plShaderTableInst& plShaderTable::IMakeInstance() |
|
{ |
|
static plShaderTableInst inst; |
|
fInst = &inst; |
|
|
|
return *fInst; |
|
} |
|
|
|
|
|
plShaderTableInst* plShaderTable::fInst; |
|
|
|
|