You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

63 lines
2.5 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plPXConvert_h_inc
#define plPXConvert_h_inc
#include "hsGeometry3.h"
#include "hsQuat.h"
#include "hsMatrix44.h"
#include <NxVec3.h>
#include <NxQuat.h>
#include <NxMat34.h>
// Converts to and from the PhysX types
namespace plPXConvert
{
// The following conversions are just casts, due to the fact that the Plasma
// and PhysX vector and quat classes don't have any virtual fuctions and have
// all their data in the same offsets.
inline NxVec3& Point(hsPoint3& vec) { return *((NxVec3*)&vec); }
inline const NxVec3& Point(const hsPoint3& vec) { return *((NxVec3*)&vec); }
inline hsPoint3& Point(NxVec3& vec) { return *((hsPoint3*)&vec); }
inline const hsPoint3& Point(const NxVec3& vec) { return *((hsPoint3*)&vec); }
inline NxVec3& Vector(hsVector3& vel) { return *((NxVec3*)&vel); }
inline const NxVec3& Vector(const hsVector3& vel){ return *((NxVec3*)&vel); }
inline hsVector3& Vector(NxVec3& vec) { return *((hsVector3*)&vec); }
inline const hsVector3& Vector(const NxVec3& vec) { return *((hsVector3*)&vec); }
inline const NxQuat& Quat(const hsQuat& quat) { return *((NxQuat*)&quat); }
inline const hsQuat& Quat(const NxQuat& quat) { return *((hsQuat*)&quat); }
// The matrix data doesn't match up, so we have to convert it
inline void Matrix(const hsMatrix44& fromMat, NxMat34& toMat) { toMat.setRowMajor44(&fromMat.fMap[0][0]); }
inline void Matrix(const NxMat34& fromMat, hsMatrix44& toMat) { toMat.NotIdentity(); fromMat.getRowMajor44(&toMat.fMap[0][0]); }
bool Validate();
};
#endif // plPXConvert_h_inc