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42 lines
1.5 KiB
42 lines
1.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pnMessage/plSimulationMsg.h" |
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#include "hsGeometry3.h" |
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class plAngularVelocityMsg : public plSimulationMsg |
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{ |
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public: |
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// pass-through constructors |
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plAngularVelocityMsg() : plSimulationMsg() {}; |
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plAngularVelocityMsg (const plKey &sender, const plKey &receiver, const double *time) |
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: plSimulationMsg(sender,receiver, time), fAngularVelocity(0.0f,0.0f,0.0f){}; |
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CLASSNAME_REGISTER( plAngularVelocityMsg ); |
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GETINTERFACE_ANY( plAngularVelocityMsg , plSimulationMsg); |
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void AngularVelocity(hsVector3& vel){fAngularVelocity=vel;} |
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const hsVector3& AngularVelocity(){return fAngularVelocity;} |
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protected: |
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hsVector3 fAngularVelocity; |
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}; |