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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// local includes
#include "plAvBrainDrive.h"
#include "plArmatureMod.h"
#include "plAvCallbackAction.h"
// global includes
#include "hsTimer.h"
#include "hsGeometry3.h"
// other includes
#include "hsQuat.h"
#include "plMessage/plSimStateMsg.h"
#include "pnMessage/plCameraMsg.h"
// messages
#include "plMessage/plInputEventMsg.h"
// CTOR default
plAvBrainDrive::plAvBrainDrive()
: fMaxVelocity(20), fTurnRate(1)
{
}
// CTOR max velocity, turn rate
plAvBrainDrive::plAvBrainDrive(hsScalar maxVelocity, hsScalar turnRate)
: fMaxVelocity(maxVelocity), fTurnRate(turnRate)
{
}
// ACTIVATE
void plAvBrainDrive::Activate(plArmatureModBase *avMod)
{
plArmatureBrain::Activate(avMod);
IEnablePhysics(false, avMod->GetTarget(0)->GetKey());
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
pMsg->SetCmd(plCameraMsg::kNonPhysOn);
pMsg->SetBCastFlag(plMessage::kBCastByExactType);
pMsg->Send();
}
// DEACTIVATE
void plAvBrainDrive::Deactivate()
{
if (fAvMod)
{
IEnablePhysics(true, fAvMod->GetTarget(0)->GetKey());
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
pMsg->SetCmd(plCameraMsg::kNonPhysOff);
pMsg->SetBCastFlag(plMessage::kBCastByExactType);
pMsg->Send();
}
}
void plAvBrainDrive::IEnablePhysics(bool enable, plKey avKey)
{
fAvMod->EnablePhysics(enable);
}
// APPLY
hsBool plAvBrainDrive::Apply(double timeNow, hsScalar elapsed)
{
plSceneObject * avSO = fAvMod->GetTarget(0);
hsScalar eTime = hsTimer::GetDelSysSeconds();
hsMatrix44 targetMatrix = avSO->GetLocalToWorld();
hsPoint3 playerPos = targetMatrix.GetTranslate();
hsVector3 view, up, right;
targetMatrix.GetAxis(&view, &up, &right);
hsScalar speed = fMaxVelocity;
hsScalar turn = fTurnRate;
if (fAvMod->FastKeyDown())
{
turn *= 0.25;
speed *= 3.5;
}
if (fAvMod->GetInputFlag(B_CONTROL_MOVE_FORWARD))
{
playerPos += view * speed * eTime;
}
if (fAvMod->GetInputFlag(B_CONTROL_MOVE_BACKWARD))
{
playerPos += view * speed * eTime * -1;
}
if (fAvMod->StrafeLeftKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnLeftKeyDown()))
{
playerPos += right * speed * eTime * -1;
}
if (fAvMod->StrafeRightKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnRightKeyDown()))
{
playerPos += right * speed * eTime;
}
if (fAvMod->GetInputFlag(B_CONTROL_MOVE_DOWN))
{
playerPos += up * speed * eTime * -1;
}
if (fAvMod->GetInputFlag(B_CONTROL_MOVE_UP))
{
playerPos += up * speed * eTime;
}
hsPoint3 desiredPosition = playerPos;
// calculate rotation matrix
hsVector3 rotUp(0,0,1);
hsVector3 rotRight(1,0,0);
hsMatrix44 rot;
hsScalar angle = 0;
if ( fAvMod->GetInputFlag( B_CONTROL_ROTATE_RIGHT ) || fAvMod->GetInputFlag( B_CONTROL_ROTATE_LEFT ) || fAvMod->GetInputFlag( A_CONTROL_TURN ) )
{
angle = fTurnRate * eTime * fAvMod->GetTurnStrength();
}
hsMatrix44 justRot(targetMatrix);
hsPoint3 zero(0,0,0);
justRot.SetTranslate(&zero);
if( angle ) {
hsQuat q( angle, &rotUp );
q.NormalizeIfNeeded();
q.MakeMatrix( &rot );
justRot = rot * justRot;
targetMatrix = rot * targetMatrix;
}
// use the desired rotation matrix to set position and rotation:
hsMatrix44 inv;
targetMatrix.SetTranslate( &desiredPosition );
targetMatrix.GetInverse( &inv );
avSO->SetTransform( targetMatrix, inv );
avSO->FlushTransform();
return true;
}
// IHANDLECONTROLMSG
hsBool plAvBrainDrive::MsgReceive(plMessage* msg)
{
plControlEventMsg *ctrlMsg = plControlEventMsg::ConvertNoRef(msg);
if(ctrlMsg)
{
if( ctrlMsg->ControlActivated() )
{
if(ctrlMsg->GetControlCode() == B_CONTROL_TOGGLE_PHYSICAL)
{
fAvMod->PopBrain();
return true;
}
}
}
return false;
}