You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
404 lines
18 KiB
404 lines
18 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef PL_COMPONENT_BASE_H |
|
#define PL_COMPONENT_BASE_H |
|
|
|
#include "HeadSpin.h" |
|
#include "Max.h" |
|
#include "iparamb2.h" |
|
#include "iparamm2.h" |
|
|
|
#include "HeadSpin.h" |
|
#include "pnKeyedObject/plKey.h" |
|
|
|
extern TCHAR *GetString(int id); |
|
extern HINSTANCE hInstance; |
|
|
|
#define COMPONENT_CLASSID Class_ID(0x758e5142, 0x66c748a) |
|
#define EXT_COMPONENT_CLASSID Class_ID(0x6c277b63, 0x6c626b3f) |
|
|
|
class plMaxNodeBase; |
|
class plKey; |
|
class plMaxNode; |
|
class plAGAnim; |
|
|
|
class plComponentBase : public HelperObject |
|
{ |
|
protected: |
|
ClassDesc2 *fClassDesc; // Must set in derived classes constructor |
|
|
|
IParamBlock2 *fCompPB; // The derived component's paramblock (optional) |
|
IParamBlock2 *fTargsPB; // Nodes this component is attached to |
|
|
|
// Get a unique name based on this components name and the index of this target |
|
// Return value points to a static, so don't try to hold on to it |
|
plString IGetUniqueName(plMaxNodeBase* target); |
|
|
|
public: |
|
// Permanent Block ID's |
|
enum |
|
{ |
|
kBlkComp, |
|
kBlkTargs = 10, // To avoid any conflicts with legacy blocks |
|
}; |
|
// Ref numbers |
|
enum |
|
{ |
|
kRefComp, |
|
kRefTargs, |
|
}; |
|
|
|
plComponentBase(); |
|
virtual ~plComponentBase(); |
|
void DeleteThis() { delete this; } |
|
|
|
uint32_t NumTargets(); |
|
plMaxNodeBase *GetTarget(uint32_t i); |
|
virtual void AddTarget(plMaxNodeBase *target); |
|
virtual void DeleteTarget(plMaxNodeBase *target); |
|
virtual void DeleteAllTargets(); |
|
bool IsTarget(plMaxNodeBase *node); |
|
|
|
plMaxNodeBase *GetINode(); |
|
|
|
virtual void AddReceiverKey(plKey key, plMaxNode* node=nil) {;} |
|
virtual plKey GetLogicKey(plMaxNode* node) {return nil;} |
|
|
|
// Return true if you want to allow yourself to be unhidden. This is for components |
|
// with animatable parameters they want to expose in the TrackView. |
|
virtual bool AllowUnhide() { return false; } |
|
|
|
// Collect up all the non-runtime renderable geometry that's going to wind up |
|
// physical proxies, trigger boxes, soft regions etc. This is normally everything |
|
// that this component is going to call SetDrawable(false) on. The list returned might |
|
// be selected, hidden, have max's renderable property set to false, whatever, you don't |
|
// have to worry about that. All you have to do is, if your component SetDrawable(false)'s |
|
// on anything, try to remember to override this function and add the MaxNodes you're |
|
// making non-drawable to this list when called. Remember, just append to the list. |
|
// If you're going to add everything you're attached to to the list, you can just |
|
// call AddTargetsToList(nonDrawables), so you're overriding function just looks like: |
|
// virtual void CollectNonDrawables(INodeTab& nonDrawables) { AddTargetsToList(nonDrawables); } |
|
virtual void CollectNonDrawables(INodeTab& nonDrawables) { return; } |
|
virtual void AddTargetsToList(INodeTab& list); |
|
|
|
// Return the minimum graphics capability required by objects created by this component. |
|
// Unless a component is generating an object that uses shaders, or has some other |
|
// specific graphics requirement, the default of 0 (meaning no special requirements) |
|
// should not be overriden. |
|
virtual int GetMinCap() { return 0; } |
|
|
|
hsBool IsExternal(); |
|
|
|
// Returns true if the msg that was just sent out was local or from something |
|
// this component ref's. Used by the SceneWatcher to determine if a component |
|
// needs to be reconverted. |
|
virtual bool IsCurMsgLocal(); |
|
|
|
bool IsObsolete(); |
|
|
|
// Returns true if this component has a reference to node (being attached doesn't count) |
|
virtual bool DoReferenceNode(INode* node); |
|
|
|
virtual void CreateRollups(); |
|
virtual void DestroyRollups(); |
|
|
|
/////////////////////////////////////////////////////////////////////////////////////// |
|
// Required Max functions |
|
// |
|
TCHAR* GetObjectName() { return (TCHAR*)fClassDesc->ClassName(); } |
|
void InitNodeName(TSTR& s) { s = fClassDesc->InternalName(); } |
|
void GetClassName(TSTR& s) { s = fClassDesc->ClassName(); } |
|
Class_ID ClassID() { return fClassDesc->ClassID(); } |
|
|
|
RefTargetHandle Clone(RemapDir &remap); |
|
|
|
int NumRefs(); |
|
RefTargetHandle GetReference(int i); |
|
void SetReference(int i, RefTargetHandle rtarg); |
|
RefResult NotifyRefChanged(Interval changeInt,RefTargetHandle hTarget, PartID& partID, RefMessage message); |
|
|
|
// allow retreival of our paramblock from other plug-ins |
|
// and the max core |
|
int NumParamBlocks(); |
|
IParamBlock2* GetParamBlock(int i); |
|
IParamBlock2* GetParamBlockByID(BlockID id); |
|
|
|
// So our animatables will show up in the trackview |
|
int NumSubs(); |
|
Animatable* SubAnim(int i); |
|
TSTR SubAnimName(int i); |
|
virtual hsBool AddToAnim(plAGAnim *anim, plMaxNode *node) { return false; } |
|
|
|
// plug-in mouse creation callback |
|
CreateMouseCallBack* GetCreateMouseCallBack(); |
|
|
|
void BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev); |
|
void EndEditParams(IObjParam *ip, ULONG flags, Animatable *next); |
|
|
|
void BuildMesh(TimeValue t); |
|
void FreeCaches(); |
|
void GetLocalBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); |
|
void GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); |
|
int Display(TimeValue t, INode *node, ViewExp *vpt, int flags); |
|
int HitTest(TimeValue t, INode *node, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt); |
|
ObjectState Eval(TimeValue t) { return ObjectState(this); } |
|
|
|
IOResult Save(ISave* isave); |
|
IOResult Load(ILoad* iload); |
|
|
|
int CanConvertToType(Class_ID obtype) { return (obtype == COMPONENT_CLASSID) ? 1 : 0; } |
|
|
|
const char *GetCategory() { return fClassDesc->Category(); } |
|
}; |
|
|
|
// Look through the nodes in 'nodes' and find components that they all share. |
|
// Store those in 'components'. |
|
// Returns the number of shared components |
|
int plSharedComponents(INodeTab& nodes, INodeTab& components); |
|
|
|
// Takes care of the dirty little secrets of components |
|
class plComponentShow |
|
{ |
|
public: |
|
static void Init(); |
|
|
|
// Call this to update the visibility of the components in the scene, ie, if you |
|
// changed the return value of your AllowUnhide function |
|
static void Update(); |
|
}; |
|
|
|
#endif |
|
|
|
/************************************************************************************************ |
|
** |
|
** Information regarding the development of Components for Plasma 2.0 |
|
** |
|
** Date: 3/2/2001 |
|
** Version: Plasma 2.00 |
|
** Needs: A working knowledge of max sdk (Specifically the ParamBlocks...) |
|
** A working knowledge of C++ |
|
** |
|
** |
|
** As the components are heavily reliant on the use of the MAX paramblock, the following methodology |
|
** should be used in their implementation: |
|
** |
|
** In order for the paramblock to not be thrown away during linking, we have started the use of a |
|
** dummy function such as: |
|
** |
|
** void DummyCodeIncludeStartPointFunc() |
|
** { |
|
** } |
|
** |
|
** This is called within the code for the GlobalUtility function, currently. |
|
** |
|
** Next create a derived class from the plComponent class with three public functions, |
|
** being its constunctor, its custom destructor and the converter. Currently, we have the |
|
** converter returning an hsBool to let you know how successful the conversion process has been |
|
** during export to the .prd format. |
|
** |
|
** After the class above has been declared, the param block stuff follows: |
|
** |
|
** (Note all the imformation specifics regarding how to develop the paramblocks can be found |
|
** in the help included in the maxsdk.) |
|
** |
|
** CLASS_DESC is a macro that Max has created that helps stuff your data into a param block. It |
|
** takes in the following formal parameters: |
|
** |
|
** CLASS_DESC(plStartingPointComponent, gStartPtDesc, "StartingPoint", "StartingPointComp", Class_ID(0x2a127b68, 0xdc7367a)) |
|
** |
|
** 1st parameter : The C++ class that is going to be accessing this function (assumed to be passed by reference) |
|
** 2nd parameter : The Instance of the class descriptor that will be used specifically for |
|
** the following param block. It is type int. |
|
** 3rd parameter : The Short name description string for this paramblock. |
|
** 4th parameter : The long name description string for this paramblock. |
|
** 5th parameter : The unique CLASS_ID created via the included GEN_ID.exe that comes with maxsdk. |
|
** |
|
** Following this macro, an enum array is useful to store the relatively unique ID constants for the paramblock. |
|
** |
|
** The format of the definitions in this shown below, but basically is in the form of a sequence of fixed specs followed by a variable number of tagged optional specs for each parameter. |
|
** |
|
** |
|
** Next, the actual param block is declared such as the following: |
|
** |
|
** ParamBlockDesc2 gStartPtBk |
|
** ( |
|
** 1, _T(""), 0, &gStartPtDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, 0, |
|
** |
|
** //rollout |
|
** IDD_COMP_STARTINGPOINT, IDS_COMP_STARTINGPOINTS, 0, 0, NULL, |
|
** |
|
** // params |
|
** kPlayerStartingPoint, _T("Start Point:"), TYPE_STRING, 0, 0, |
|
** p_ui, TYPE_EDITBOX, IDC_COMP_STARTPOINT, |
|
** end, |
|
** |
|
** end |
|
** ); |
|
** |
|
** First is the name of the descriptor method that is to be used, in this case the ParamBlockDesc2 |
|
** type. Second is the unique name of this this paramblock. Following, a collection of comma delimited |
|
** parameters ensue. The exact details as well as other flags to use herein can be found in the MaxR4 sdk |
|
** Help file. We shall explain the above parameters to help give you an idea of the layout. |
|
** All paramblocks have the following format: |
|
** |
|
** 1. Required block specs & per-block flags, followed by, |
|
** 2. Optional owning object reference number for the block if auto-construct, followed by, |
|
** 3. Optional parameter map specs if auto-ui, followed by, |
|
** 4. Zero or more parameter specs, comprising: |
|
** a. Required parameter specs, followed by, |
|
** b. Zero or more optional parameter specs, each with is own leading tag, |
|
** the list terminated by an 'end' tag, followed by, |
|
** 5. an 'end' tag |
|
** |
|
** THE BLOCK SPECS: |
|
** |
|
** BlockParameter 1: |
|
** "1" is the permanent block ID for the parameter block2. It must be unique |
|
** to the block. Considering that you can have several blocks stored together in the same window, |
|
** you may want to enum this as well. THIS IS A REQUIRED FIELD. |
|
** |
|
** BlockParameter 2: |
|
** The internal name string. This name is not localized. Internal names are meant |
|
** to be parsable as identifiers. As such they should begin with an alpha character, have only |
|
** alphanumerics, and have no spaces, punctuations, etc. The convention for multi-uint16_t names |
|
** is to use studly-caps, eg, paintRadius. THIS IS A REQUIRED FIELD. |
|
** |
|
** BlockParameter 3: |
|
** The resource ID of the localized (sub-anim) name string. It is of type int. THIS IS |
|
** A REQUIRED FIELD. |
|
** |
|
** BlockParameter 4: |
|
** Points to the class descriptor2 of the owning class. This is used to add this |
|
** descriptor to the ClassDesc2's table of block descriptors for the class. Note: This value may |
|
** be passed as NULL for situations where the blocks owning ClassDesc2 is not available for static |
|
** initializations (such as in a separate file). Before using the descriptor for any block |
|
** construction, the ClassDesc2* must be initialized with the method: |
|
** |
|
** void ParamBlockDesc2::SetClassDesc(ClassDesc2* cd); |
|
** |
|
** You can only call this method once on a descriptor and then only if it has been |
|
** constructed initially with a NULL cd. |
|
** |
|
** BlockParameter 5: One or more BYTE flags. In this instance, we are only using: |
|
** |
|
** P_AUTO_CONSTRUCT |
|
** Indicates the parameter block2 will be constructed and referenced automatically |
|
** to its owner in the call to ClassDesc2::MakeAutoParamBlocks(). If this flag is |
|
** set, the parameter block's reference number in the owning object should be given |
|
** immediately following the flag uint16_t in the descriptor constructor. See |
|
** <auto_construct_block_refno>. |
|
** |
|
** P_AUTO_UI |
|
** Indicates this block supports automatic UI rollout management in calls to |
|
** ClassDesc2::BeginEditParams(), ClassDesc2::EndEditParams(),ClassDesc2::CreateParamDlg(), |
|
** ClassDesc2::CreateParamDialog(), etc. |
|
** |
|
*8 The <auto_ui_parammap_specs> must be supplied in the descriptor constructor. |
|
** |
|
** BlockParameter 6: Because we used the AUTO_UI the following parameters are REQUIRED. |
|
** |
|
** int dialog_template_ID, |
|
** (in this case IDD_COMP_something from an .rc file) |
|
** int dialog_title_res_ID, |
|
** (in this case IDS_COMP_something from the String Table) |
|
** int flag_mask, |
|
** (This is used by ClassDesc2::BeginEditParams() and ClassDesc2::EndEditParams() |
|
** to determine whether the ParamMap2 shold be created/deleted on this call. |
|
** All the bits in the supplied mask must be on in the Begin/EndEditParams |
|
** flag longuint16_t for the action to take place. For this example we have 0.) |
|
** int rollup_flags |
|
** (This flag is used to control rollup creation. You may pass |
|
** APPENDROLL_CLOSED to have the rollup added in the closed (rolled up) state. |
|
** Otherwise pass 0.) |
|
** ParamMap2UserDlgProc* proc |
|
** (If there are controls in the dialog that require special processing this user |
|
** If not used then NULL should be passed.) |
|
** |
|
** THE PARAM SPECS: |
|
** |
|
** Param Parameter 1: ParamID id |
|
** (The permanent, position-independent ID for the parameter. In this case, it is |
|
** the constant kStartingPoint.) |
|
** Param Parameter 2: TCHAR* internal_name |
|
** (The internal name for the parameter. In our case "Start Point:". This is what is written on the |
|
** button, spinner, whizbang, foozle, etc.) |
|
** Param Parameter 3: ParamType type |
|
** (The type of parameter. See List of ParamType Choices. In this case it is TYPE_STRING. It could be |
|
** TYPE_INT, TYPE_FLOAT, etc, etc, etc.) |
|
** Param Parameter 4: [int table_size] |
|
** (If the type is one of the Tab<> types, you need to supply an initial table size |
|
** which can be 0. Which it is in our case above.) |
|
** Param Parameter 5: int flags |
|
** (These flags are ORed together. We don't use any, hence 0. They include useful things such as |
|
** p_SubAnim which allow track view acess...) |
|
** Param Parameter 6: int local_name_res_ID |
|
** (Here lies that relatively unique enum mentioned above. Hence, the kStartingPoint.) |
|
** |
|
** OPTIONAL STUFF: |
|
** |
|
** As param blocks don't necessarily need a visual GUI, any that you include are optional. |
|
** |
|
** p_ui, |
|
** (This declares that a GUI will be instantiated. The parameter hereafter will declare the type.) |
|
** GUI_Type |
|
** (This is the type of GUI that you are going to use. In our case it is a CUSTOM editbox. |
|
** |
|
** NOTE: MAX prefers that you create CUSTOM instances of all GUI resources (such as spinners, |
|
** editboxes, etc) |
|
** ) |
|
** |
|
** ID |
|
** (This is the implementor defined name that this GUI is using. It is the name of the object that |
|
** you created a resource of. We created an IDC_COMP_STARTINGPOINT which was of a CustEdit type.) |
|
** |
|
** end |
|
** (This lets the constructor that makes uses to know that you have finished one of the p_ui param |
|
** blocks.) |
|
** |
|
** |
|
** FINAL REQUISITE STUFF: |
|
** |
|
** end |
|
** ); |
|
** (This is the conclusion of the Block descriptor. Sort of intuitive...) |
|
** |
|
*************************************************************************************************/ |