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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyVaultPlayerNode_h_
#define pyVaultPlayerNode_h_
//////////////////////////////////////////////////////////////////////
//
// pyVaultPlayerNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "pyGlueHelpers.h"
#include <string>
#include "pyVaultNode.h"
class pyAgeInfoStruct;
struct RelVaultNode;
class pyVaultPlayerNode : public pyVaultNode
{
protected:
// should only be created from C++ side
pyVaultPlayerNode(RelVaultNode *nfsNode);
//create from the Python side
pyVaultPlayerNode();
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerNode);
PYTHON_CLASS_NEW_DEFINITION;
static PyObject *New(RelVaultNode *nfsNode);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerNode object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerNode); // converts a PyObject to a pyVaultPlayerNode (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
//==================================================================
// class plVaultPlayerInfoNode : public plVaultNode
//
PyObject *GetInbox(); // returns pyVaultFolderNode
PyObject *GetPlayerInfo(); // returns pyVaultPlayerInfoNode
PyObject *GetAvatarOutfitFolder(); // returns pyVaultFolderNode
PyObject *GetAvatarClosetFolder(); // returns pyVaultFolderNode
PyObject *GetChronicleFolder(); // returns pyVaultFolderNode
PyObject *GetAgeJournalsFolder(); // returns pyVaultFolderNode
PyObject *GetIgnoreListFolder(); // returns pyVaultPlayerInfoListNode
PyObject *GetBuddyListFolder(); // returns pyVaultPlayerInfoListNode
PyObject *GetPeopleIKnowAboutFolder(); // returns pyVaultPlayerInfoListNode
PyObject *GetAgesICanVisitFolder(); // returns pyVaultFolderNode
PyObject *GetAgesIOwnFolder(); // returns pyVaultFolderNode
PyObject *GetLinkToMyNeighborhood(); // returns pyVaultAgeLinkNode
PyObject *GetLinkToCity(); // returns pyVaultAgeLinkNode
PyObject *GetOwnedAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode
void RemoveOwnedAgeLink(const char* guid);
PyObject *GetVisitAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode
void RemoveVisitAgeLink(const char* guid);
PyObject *FindChronicleEntry(const char *entryName); // returns pyVaultChronicleNode
void SetPlayerName(const char *value);
std::string GetPlayerName();
void SetAvatarShapeName(const char *value);
std::string GetAvatarShapeName();
void SetDisabled(bool value);
bool IsDisabled();
void SetOnlineTime(uint32_t value);
uint32_t GetOnlineTime();
void SetExplorer (bool b);
hsBool IsExplorer ();
};
#endif // pyVaultPlayerNode_h_