You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
390 lines
10 KiB
390 lines
10 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include <Python.h> |
|
#include "plgDispatch.h" |
|
#include "pyKey.h" |
|
#include "hsResMgr.h" |
|
#pragma hdrstop |
|
|
|
#include "cyCamera.h" |
|
|
|
#include "pnMessage/plCameraMsg.h" |
|
#include "plMessage/plInputEventMsg.h" |
|
#include "pnKeyedObject/plFixedKey.h" |
|
#include "pnKeyedObject/plUoid.h" |
|
|
|
#include "pfCamera/plVirtualCamNeu.h" |
|
#include "pfCamera/plCameraModifier.h" |
|
#include "pfCamera/plCameraBrain.h" |
|
|
|
cyCamera::cyCamera() |
|
{ |
|
// get _the_ virtual camera |
|
plUoid pU( kVirtualCamera1_KEY ); |
|
hsResMgr* hrm = hsgResMgr::ResMgr(); |
|
if ( hrm) |
|
fTheCam = hrm->FindKey( pU ); |
|
else |
|
fTheCam = nil; |
|
} |
|
|
|
// setters |
|
void cyCamera::SetSender(plKey &sender) |
|
{ |
|
fSender = sender; |
|
} |
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Push |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Save the current state of the virtual camera |
|
// |
|
// NOTE: doesn't work by itself at the moment |
|
// |
|
void cyCamera::Push(pyKey& newCamKey) |
|
{ |
|
// create message |
|
plCameraMsg* pMsg = new plCameraMsg; |
|
if ( fSender ) |
|
pMsg->SetSender(fSender); |
|
|
|
// if we're sending to the virtual camera |
|
if ( fTheCam ) |
|
pMsg->AddReceiver(fTheCam); |
|
else |
|
// otherwise, broadcast by type |
|
pMsg->SetBCastFlag(plMessage::kBCastByType); |
|
|
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kResponderTrigger); |
|
pMsg->SetCmd(plCameraMsg::kRegionPushCamera); |
|
// set the new camera |
|
pMsg->SetNewCam(newCamKey.getKey()); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Pop |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Restore the state of the virtual camera with a previously saved setting |
|
// |
|
void cyCamera::Pop(pyKey& oldCamKey) |
|
{ |
|
// create message |
|
plCameraMsg* pMsg = new plCameraMsg; |
|
if ( fSender ) |
|
pMsg->SetSender(fSender); |
|
|
|
// if we're sending to the virtual camera |
|
if ( fTheCam ) |
|
pMsg->AddReceiver(fTheCam); |
|
else |
|
// otherwise, broadcast by type |
|
pMsg->SetBCastFlag(plMessage::kBCastByType); |
|
|
|
// set command to undo the camera... somehow not saying ResponderTrigger but Push means Pop...whatever |
|
pMsg->SetCmd(plCameraMsg::kRegionPushCamera); |
|
// set the new camera |
|
pMsg->SetNewCam(oldCamKey.getKey()); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ControlKey |
|
// PARAMETERS : controlKey - what command key to simulate being hit |
|
// : activate - whether its being pressed or released (activated or deactivated) |
|
// |
|
// PURPOSE : Send controlKey commands to the virtual camera (should be like a pass thru) |
|
// |
|
void cyCamera::ControlKey(int32_t controlKey, hsBool activated) |
|
{ |
|
// make sure that we have a virtual camera to send this to |
|
if ( fTheCam ) |
|
{ |
|
plControlEventMsg* pMsg = new plControlEventMsg; |
|
// set sender if there is one |
|
if ( fSender ) |
|
pMsg->SetSender(fSender); |
|
|
|
// if we're sending to the virtual camera |
|
pMsg->AddReceiver(fTheCam); |
|
|
|
// set the control key and activateFlag |
|
pMsg->SetControlCode((ControlEventCode)controlKey); |
|
pMsg->SetControlActivated(activated); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : TransitionTo |
|
// PARAMETERS : newCamKey - what to switch the camera to |
|
// : time - how long it takes to transition to new camera |
|
// |
|
// PURPOSE : Transition to a new camera (position and settings) |
|
// |
|
void cyCamera::TransitionTo(pyKey& newCamKey, double time, hsBool save) |
|
{ |
|
// create message |
|
plCameraMsg* pMsg = new plCameraMsg; |
|
if ( fSender ) |
|
pMsg->SetSender(fSender); |
|
// must have a receiver! |
|
if ( fTheCam ) |
|
{ |
|
pMsg->AddReceiver(fTheCam); |
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kTransitionTo); |
|
// set the new camera |
|
pMsg->SetNewCam(newCamKey.getKey()); |
|
// set the transition time |
|
pMsg->SetTransTime(time); |
|
// test to see if they want to save |
|
if ( save ) |
|
pMsg->SetCmd(plCameraMsg::kPush); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
void cyCamera::SetEnableFirstPersonOverride(hsBool state) |
|
{ |
|
// must have a receiver! |
|
if ( fTheCam ) |
|
{ |
|
// create message |
|
plCameraMsg* pMsg = new plCameraMsg; |
|
if ( fSender ) |
|
pMsg->SetSender(fSender); |
|
|
|
pMsg->AddReceiver(fTheCam); |
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); |
|
// set the state |
|
pMsg->SetActivated(state); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
|
|
void cyCamera::UndoFirstPerson() |
|
{ |
|
// create message |
|
plCameraMsg* pMsg = new plCameraMsg; |
|
if ( fSender ) |
|
pMsg->SetSender(fSender); |
|
// must have a receiver! |
|
if ( fTheCam ) |
|
{ |
|
pMsg->AddReceiver(fTheCam); |
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kPythonUndoFirstPerson); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
|
|
float cyCamera::GetFOV() |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
plCameraModifier1* curCam = virtCam->GetCurrentCamera(); |
|
if ( curCam ) |
|
{ |
|
return curCam->GetFOVh(); |
|
} |
|
} |
|
} |
|
return 0.0; |
|
} |
|
|
|
void cyCamera::SetFOV(float fov, double t) |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
plCameraModifier1* curCam = virtCam->GetCurrentCamera(); |
|
if ( curCam ) |
|
{ |
|
plCameraBrain1* camBrain = curCam->GetBrain(); |
|
if (camBrain) |
|
{ |
|
camBrain->SetFOVGoal(fov,t); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
void cyCamera::SetSmootherCam(hsBool state) |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
if (state) |
|
{ |
|
virtCam->fUseAccelOverride = false; |
|
} |
|
else |
|
{ |
|
virtCam->fAccel = 50.0; |
|
virtCam->fDecel = 50.0; |
|
virtCam->fVel = 100.0; |
|
virtCam->fUseAccelOverride = true; |
|
} |
|
|
|
} |
|
} |
|
} |
|
|
|
hsBool cyCamera::IsSmootherCam() |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
if ( virtCam->fUseAccelOverride ) |
|
return false; |
|
else |
|
return true; |
|
} |
|
|
|
} |
|
return false; |
|
} |
|
|
|
void cyCamera::SetWalkAndVerticalPan(hsBool state) |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
if (state) |
|
virtCam->WalkPan3rdPerson = true; |
|
else |
|
virtCam->WalkPan3rdPerson = false; |
|
|
|
} |
|
} |
|
} |
|
|
|
|
|
hsBool cyCamera::IsWalkAndVerticalPan() |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
return virtCam->WalkPan3rdPerson; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
|
|
void cyCamera::SetStayInFirstPerson(hsBool state) |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
if (state) |
|
virtCam->StayInFirstPersonForever = true; |
|
else |
|
virtCam->StayInFirstPersonForever = false; |
|
} |
|
} |
|
} |
|
|
|
hsBool cyCamera::IsStayInFirstPerson() |
|
{ |
|
if ( fTheCam ) |
|
{ |
|
plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() ); |
|
if ( virtCam ) |
|
{ |
|
return virtCam->StayInFirstPersonForever; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
void cyCamera::SetAspectRatio(float aspectratio) |
|
{ |
|
plVirtualCam1::SetAspectRatio(aspectratio); |
|
} |
|
|
|
float cyCamera::GetAspectRatio() |
|
{ |
|
return plVirtualCam1::GetAspectRatio(); |
|
} |
|
|
|
void cyCamera::RefreshFOV() |
|
{ |
|
plVirtualCam1::SetFOV(plVirtualCam1::GetFOVw(), plVirtualCam1::GetFOVh()); |
|
}
|
|
|