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181 lines
5.7 KiB
181 lines
5.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsSearchVersion_inc |
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#define hsSearchVersion_inc |
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#include "hsTypes.h" |
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/* |
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do a template of lists to search for a matching entry. basic idea is that |
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you start off with an array of buckets and you know that you will get at |
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least one, possibly several, in each bucket. when you go to search, you already |
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know which bucket it will be in if it's there. even as the array is being filled, |
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each filled entry in each bucket has a valid forever index, as well as it's key |
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value. so array is fixed length, index into array has no bearing on forever index, |
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elements of array can grow, and at all times the used forever indices form a contiguous |
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set from 0 to max forever index. |
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*/ |
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template <class T> class hsVersionNode { |
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protected: |
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T fData; |
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Int32 fIndex; |
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hsVersionNode<T>* fNext; |
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public: |
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hsVersionNode(const UInt32 idx, const T &data) : fIndex(idx), fNext(nil) { fData = data; } |
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~hsVersionNode() { delete fNext; } |
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hsVersionNode<T>* Next() const { return fNext; } |
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Int32 Index() const { return fIndex; } |
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inline void Append(hsVersionNode<T>* next); |
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inline int operator==(const T& o) const; |
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int operator!=(const T& o) const { return !(this->operator==(o)); } |
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T& GetData() { return fData; } |
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}; |
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template <class T> int hsVersionNode<T>::operator==(const T& data) const |
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{ |
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return fData == data; |
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} |
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template <class T> void hsVersionNode<T>::Append(hsVersionNode<T>* next) |
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{ |
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if( fNext ) |
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fNext->Append(next); |
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else |
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fNext = next; |
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} |
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template <class T> class hsSearchVersion { |
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protected: |
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UInt32 fLength; |
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hsVersionNode<T>** fArray; |
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UInt32 fNextIndex; |
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UInt32 fNumIndex; |
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UInt32 fIncIndex; |
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T** fBackArray; |
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void ICheckBackArray(); |
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public: |
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hsSearchVersion(UInt32 len, UInt32 inc = 0); |
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~hsSearchVersion(); |
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T& operator[]( Int32 index ); |
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Int32 Find(int where, const T& what, hsBool forceUnique=false); |
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UInt32 GetCount() const { return fNextIndex; } |
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}; |
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template <class T> T& hsSearchVersion<T>::operator[]( Int32 index ) |
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{ |
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hsDebugCode(hsThrowIfBadParam((UInt32)index >= (UInt32)fNextIndex);) |
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return *fBackArray[index]; |
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} |
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template <class T> hsSearchVersion<T>::hsSearchVersion(UInt32 len, UInt32 inc) |
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: fNextIndex(0) |
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{ |
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fIncIndex = inc ? inc : len; |
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fLength = len; |
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fArray = TRACKED_NEW hsVersionNode<T>*[fLength]; |
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HSMemory::Clear(fArray, fLength*sizeof(*fArray)); |
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fBackArray = TRACKED_NEW T*[fNumIndex = fLength]; |
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} |
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template <class T> hsSearchVersion<T>::~hsSearchVersion() |
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{ |
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int i; |
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for( i = 0; i < fLength; i++ ) |
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delete fArray[i]; |
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delete [] fArray; |
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delete [] fBackArray; |
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} |
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template <class T> void hsSearchVersion<T>::ICheckBackArray() |
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{ |
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if( fNextIndex >= fNumIndex ) |
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{ |
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T** newBackArray = TRACKED_NEW T*[fNumIndex + fIncIndex]; |
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HSMemory::BlockMove(fBackArray, newBackArray, fNextIndex*sizeof(T*)); |
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delete [] fBackArray; |
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fBackArray = newBackArray; |
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fNumIndex += fIncIndex; |
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} |
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} |
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template <class T> Int32 hsSearchVersion<T>::Find(int where, const T&what, hsBool forceUnique) |
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{ |
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hsVersionNode<T>* curr = fArray[where]; |
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ICheckBackArray(); |
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if( !curr ) |
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{ |
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hsVersionNode<T>* next = TRACKED_NEW hsVersionNode<T>(fNextIndex, what); |
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fArray[where] = next; |
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fBackArray[fNextIndex] = &next->GetData(); |
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return fNextIndex++; |
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} |
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if( *curr == what ) |
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return curr->Index(); |
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while( curr->Next() |
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&& (forceUnique || (*curr->Next() != what)) ) |
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curr = curr->Next(); |
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if( curr->Next() ) |
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return curr->Next()->Index(); |
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hsVersionNode<T>* next = TRACKED_NEW hsVersionNode<T>(fNextIndex, what); |
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curr->Append(next); |
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fBackArray[fNextIndex] = &next->GetData(); |
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return fNextIndex++; |
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} |
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#endif // hsSearchVersion_inc
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