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100 lines
3.4 KiB
100 lines
3.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plSDLModifierMsg_INC |
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#define plSDLModifierMsg_INC |
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#include "pnMessage/plMessage.h" |
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#include "hsUtils.h" |
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// |
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// A msg sent to an SDL modifier to tell it send or recv state. |
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// |
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class hsStream; |
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class hsResMgr; |
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class plStateDataRecord; |
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class plSDLModifierMsg : public plMessage |
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{ |
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public: |
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enum Action |
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{ |
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kActionNone = 0, |
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kRecv, |
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kSendToServer, |
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kSendToServerAndClients |
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}; |
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protected: |
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char* fSDLName; // the state descriptor name (ie. "physical") |
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Action fAction; |
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plStateDataRecord* fState; // for recving state |
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bool fManageStateMem; // delete fState? |
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UInt32 fPlayerID; |
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UInt32 fFlags; |
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public: |
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plSDLModifierMsg(const char* sdlName=nil, Action a=kActionNone); |
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~plSDLModifierMsg(); |
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CLASSNAME_REGISTER( plSDLModifierMsg ); |
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GETINTERFACE_ANY( plSDLModifierMsg, plMessage ); |
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UInt32 GetFlags() const { return fFlags; } |
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void SetFlags(UInt32 f) { fFlags = f; } |
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Action GetAction() const { return fAction; } |
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void SetAction(Action t) { fAction=t; } |
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plStateDataRecord* GetState(bool unManageState=false) { if ( unManageState ) fManageStateMem=false; return fState; } |
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void SetState(plStateDataRecord* s, bool manageState) { fState=s; fManageStateMem=manageState; } |
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const char* GetSDLName() const { return fSDLName; } |
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void SetSDLName(const char* s) { delete [] fSDLName; fSDLName=hsStrcpy(s); } |
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UInt32 GetPlayerID() const { return fPlayerID; } |
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void SetPlayerID(UInt32 p) { fPlayerID=p; } |
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// IO |
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void Read(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); } |
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void Write(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); } |
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}; |
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#endif // plSDLModifierMsg_INC
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