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136 lines
4.8 KiB
136 lines
4.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_TICTACTOE_PNGMTICTACTOE_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_TICTACTOE_PNGMTICTACTOE_H |
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/***************************************************************************** |
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* |
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* Tic-Tac-Toe |
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* |
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***/ |
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enum ETTTInitResult { |
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kTTTInitSuccess, |
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kTTTInitError, |
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kNumTTTInitResults |
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}; |
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enum ETTTGameResult { |
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kTTTGameResultWinner, // there was a winning player |
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kTTTGameResultTied, // players tied (a "cat's game") |
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kTTTGameResultGave, // other player left the game |
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kTTTGameResultError, // something bad happened on the server |
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kNumTTTGameResults |
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}; |
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//============================================================================ |
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// Game type id |
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//============================================================================ |
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const Uuid kGameTypeId_TicTacToe = Uuid(L"a7236529-11d8-4758-9368-59cb43445a83"); |
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//============================================================================ |
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// Network message ids |
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//============================================================================ |
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// Cli2Srv message ids |
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enum { |
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kCli2Srv_TTT_MakeMove = kCli2Srv_NumGameMsgIds, |
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}; |
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// Srv2Cli message ids |
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enum { |
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kSrv2Cli_TTT_GameStarted = kSrv2Cli_NumGameMsgIds, |
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kSrv2Cli_TTT_GameOver, |
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kSrv2Cli_TTT_MoveMade, |
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}; |
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//============================================================================ |
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// Begin networked data scructures |
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#include <PshPack1.h> |
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//============================================================================ |
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//======================================================================== |
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// Message parameters |
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//======================================================================== |
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struct TTT_CreateParam { |
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byte playerCount; // 1 or 2 |
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}; |
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//======================================================================== |
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// Tic-Tac-Toe message structures |
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//======================================================================== |
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// Cli2Srv |
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struct Cli2Srv_TTT_MakeMove : GameMsgHeader { |
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byte row; // 1..3 |
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byte col; // 1..3 |
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}; |
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// Srv2Cli |
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struct Srv2Cli_TTT_GameStarted : GameMsgHeader { |
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bool yourTurn; // randomly selected first player |
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}; |
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struct Srv2Cli_TTT_GameOver : GameMsgHeader { |
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ETTTGameResult result; |
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dword winnerId; |
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}; |
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struct Srv2Cli_TTT_MoveMade : GameMsgHeader { |
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dword playerId; |
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byte row; // 1..3 |
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byte col; // 1..3 |
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}; |
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//============================================================================ |
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// End networked data structures |
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#include <PopPack.h> |
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//============================================================================
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