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812 lines
22 KiB
812 lines
22 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp |
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* |
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***/ |
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#include "../Pch.h" |
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#pragma hdrstop |
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namespace Ngl { namespace Game { |
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/***************************************************************************** |
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* |
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* Private |
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* |
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***/ |
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struct CliGmConn : AtomicRef { |
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LINK(CliGmConn) link; |
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CCritSect critsect; |
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AsyncSocket sock; |
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AsyncCancelId cancelId; |
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NetCli * cli; |
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NetAddress addr; |
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unsigned seq; |
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bool abandoned; |
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// ping |
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AsyncTimer * pingTimer; |
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unsigned pingSendTimeMs; |
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unsigned lastHeardTimeMs; |
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CliGmConn (); |
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~CliGmConn (); |
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void Send (const unsigned_ptr fields[], unsigned count); |
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}; |
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//============================================================================ |
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// JoinAgeRequestTrans |
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//============================================================================ |
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struct JoinAgeRequestTrans : NetGameTrans { |
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FNetCliGameJoinAgeRequestCallback m_callback; |
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void * m_param; |
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// sent |
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unsigned m_ageMcpId; |
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Uuid m_accountUuid; |
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unsigned m_playerInt; |
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JoinAgeRequestTrans ( |
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unsigned ageMcpId, |
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const Uuid & accountUuid, |
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unsigned playerInt, |
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FNetCliGameJoinAgeRequestCallback callback, |
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void * param |
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); |
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bool Send (); |
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void Post (); |
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bool Recv ( |
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const byte msg[], |
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unsigned bytes |
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); |
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}; |
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//============================================================================ |
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// RcvdPropagatedBufferTrans |
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//============================================================================ |
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struct RcvdPropagatedBufferTrans : NetNotifyTrans { |
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unsigned bufferType; |
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unsigned bufferBytes; |
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byte * bufferData; |
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RcvdPropagatedBufferTrans () : NetNotifyTrans(kGmRcvdPropagatedBufferTrans) {} |
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~RcvdPropagatedBufferTrans (); |
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void Post (); |
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}; |
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//============================================================================ |
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// RcvdGameMgrMsgTrans |
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//============================================================================ |
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struct RcvdGameMgrMsgTrans : NetNotifyTrans { |
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unsigned bufferBytes; |
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byte * bufferData; |
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RcvdGameMgrMsgTrans () : NetNotifyTrans(kGmRcvdGameMgrMsgTrans) {} |
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~RcvdGameMgrMsgTrans (); |
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void Post (); |
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}; |
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/***************************************************************************** |
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* |
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* Private data |
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* |
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***/ |
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enum { |
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kPerfConnCount, |
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kPingDisabled, |
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kNumPerf |
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}; |
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static bool s_running; |
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static CCritSect s_critsect; |
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static LISTDECL(CliGmConn, link) s_conns; |
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static CliGmConn * s_active; |
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static FNetCliGameRecvBufferHandler s_bufHandler; |
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static FNetCliGameRecvGameMgrMsgHandler s_gameMgrMsgHandler; |
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static long s_perf[kNumPerf]; |
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/***************************************************************************** |
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* |
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* Internal functions |
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* |
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***/ |
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//=========================================================================== |
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static unsigned GetNonZeroTimeMs () { |
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if (unsigned ms = TimeGetMs()) |
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return ms; |
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return 1; |
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} |
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//============================================================================ |
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static CliGmConn * GetConnIncRef_CS (const char tag[]) { |
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if (CliGmConn * conn = s_active) |
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if (conn->cli) { |
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conn->IncRef(tag); |
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return conn; |
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} |
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return nil; |
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} |
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//============================================================================ |
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static CliGmConn * GetConnIncRef (const char tag[]) { |
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CliGmConn * conn; |
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s_critsect.Enter(); |
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{ |
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conn = GetConnIncRef_CS(tag); |
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} |
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s_critsect.Leave(); |
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return conn; |
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} |
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//============================================================================ |
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static void UnlinkAndAbandonConn_CS (CliGmConn * conn) { |
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s_conns.Unlink(conn); |
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conn->abandoned = true; |
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if (conn->cancelId) { |
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AsyncSocketConnectCancel(nil, conn->cancelId); |
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conn->cancelId = 0; |
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} |
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else if (conn->sock) { |
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AsyncSocketDisconnect(conn->sock, true); |
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} |
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else { |
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conn->DecRef("Lifetime"); |
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} |
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} |
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//============================================================================ |
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static bool ConnEncrypt (ENetError error, void * param) { |
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CliGmConn * conn = (CliGmConn *) param; |
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if (IS_NET_SUCCESS(error)) { |
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s_critsect.Enter(); |
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{ |
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SWAP(s_active, conn); |
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} |
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s_critsect.Leave(); |
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} |
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return IS_NET_SUCCESS(error); |
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} |
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//============================================================================ |
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static void NotifyConnSocketConnect (CliGmConn * conn) { |
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conn->TransferRef("Connecting", "Connected"); |
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conn->cli = NetCliConnectAccept( |
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conn->sock, |
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kNetProtocolCli2Game, |
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true, |
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ConnEncrypt, |
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0, |
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nil, |
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conn |
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); |
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} |
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//============================================================================ |
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static void NotifyConnSocketConnectFailed (CliGmConn * conn) { |
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bool notify; |
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s_critsect.Enter(); |
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{ |
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conn->cancelId = 0; |
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s_conns.Unlink(conn); |
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notify |
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= s_running |
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&& !conn->abandoned |
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&& (!s_active || conn == s_active); |
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if (conn == s_active) |
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s_active = nil; |
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} |
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s_critsect.Leave(); |
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NetTransCancelByConnId(conn->seq, kNetErrTimeout); |
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conn->DecRef("Connecting"); |
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conn->DecRef("Lifetime"); |
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if (notify) |
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ReportNetError(kNetProtocolCli2Game, kNetErrConnectFailed); |
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} |
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//============================================================================ |
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static void NotifyConnSocketDisconnect (CliGmConn * conn) { |
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bool notify; |
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s_critsect.Enter(); |
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{ |
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s_conns.Unlink(conn); |
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notify |
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= s_running |
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&& !conn->abandoned |
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&& (!s_active || conn == s_active); |
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if (conn == s_active) |
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s_active = nil; |
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} |
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s_critsect.Leave(); |
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// Cancel all transactions in process on this connection. |
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NetTransCancelByConnId(conn->seq, kNetErrTimeout); |
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conn->DecRef("Connected"); |
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conn->DecRef("Lifetime"); |
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if (notify) |
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ReportNetError(kNetProtocolCli2Game, kNetErrDisconnected); |
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} |
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//============================================================================ |
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static bool NotifyConnSocketRead (CliGmConn * conn, AsyncNotifySocketRead * read) { |
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// TODO: Only dispatch messages from the active game server |
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conn->lastHeardTimeMs = GetNonZeroTimeMs(); |
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bool result = NetCliDispatch(conn->cli, read->buffer, read->bytes, nil); |
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read->bytesProcessed += read->bytes; |
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return result; |
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} |
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//============================================================================ |
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static bool SocketNotifyCallback ( |
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AsyncSocket sock, |
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EAsyncNotifySocket code, |
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AsyncNotifySocket * notify, |
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void ** userState |
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) { |
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bool result = true; |
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CliGmConn * conn; |
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switch (code) { |
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case kNotifySocketConnectSuccess: |
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conn = (CliGmConn *) notify->param; |
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*userState = conn; |
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conn->TransferRef("Connecting", "Connected"); |
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bool abandoned; |
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s_critsect.Enter(); |
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{ |
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conn->sock = sock; |
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conn->cancelId = 0; |
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abandoned = conn->abandoned; |
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} |
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s_critsect.Leave(); |
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if (abandoned) |
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AsyncSocketDisconnect(sock, true); |
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else |
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NotifyConnSocketConnect(conn); |
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break; |
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case kNotifySocketConnectFailed: |
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conn = (CliGmConn *) notify->param; |
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NotifyConnSocketConnectFailed(conn); |
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break; |
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case kNotifySocketDisconnect: |
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conn = (CliGmConn *) *userState; |
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NotifyConnSocketDisconnect(conn); |
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break; |
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case kNotifySocketRead: |
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conn = (CliGmConn *) *userState; |
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result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify); |
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break; |
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} |
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return result; |
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} |
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//============================================================================ |
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static void Connect ( |
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const NetAddress & addr |
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) { |
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CliGmConn * conn = NEWZERO(CliGmConn); |
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conn->addr = addr; |
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conn->seq = ConnNextSequence(); |
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conn->lastHeardTimeMs = GetNonZeroTimeMs(); |
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conn->IncRef("Lifetime"); |
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conn->IncRef("Connecting"); |
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s_critsect.Enter(); |
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{ |
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while (CliGmConn * conn = s_conns.Head()) |
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UnlinkAndAbandonConn_CS(conn); |
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s_conns.Link(conn); |
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} |
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s_critsect.Leave(); |
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Cli2Game_Connect connect; |
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connect.hdr.connType = kConnTypeCliToGame; |
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connect.hdr.hdrBytes = sizeof(connect.hdr); |
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connect.hdr.buildId = BuildId(); |
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connect.hdr.buildType = BUILD_TYPE_LIVE; |
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connect.hdr.branchId = BranchId(); |
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connect.hdr.productId = ProductId(); |
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connect.data.dataBytes = sizeof(connect.data); |
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AsyncSocketConnect( |
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&conn->cancelId, |
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addr, |
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SocketNotifyCallback, |
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conn, |
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&connect, |
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sizeof(connect), |
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0, |
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0 |
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); |
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} |
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/***************************************************************************** |
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* |
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* CliGmConn |
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* |
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***/ |
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//============================================================================ |
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CliGmConn::CliGmConn () { |
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AtomicAdd(&s_perf[kPerfConnCount], 1); |
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} |
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//============================================================================ |
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CliGmConn::~CliGmConn () { |
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if (cli) |
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NetCliDelete(cli, true); |
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AtomicAdd(&s_perf[kPerfConnCount], -1); |
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} |
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//============================================================================ |
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void CliGmConn::Send (const unsigned_ptr fields[], unsigned count) { |
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critsect.Enter(); |
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{ |
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NetCliSend(cli, fields, count); |
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NetCliFlush(cli); |
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} |
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critsect.Leave(); |
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} |
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/***************************************************************************** |
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* |
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* Cli2Game protocol |
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* |
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***/ |
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//============================================================================ |
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static bool Recv_PingReply ( |
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const byte msg[], |
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unsigned bytes, |
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void * param |
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) { |
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return true; |
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} |
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//============================================================================ |
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static bool Recv_JoinAgeReply ( |
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const byte msg[], |
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unsigned bytes, |
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void * param |
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) { |
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const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *)msg; |
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if (sizeof(reply) != bytes) |
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return false; |
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NetTransRecv(reply.transId, msg, bytes); |
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return true; |
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} |
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//============================================================================ |
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static bool Recv_PropagateBuffer ( |
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const byte msg[], |
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unsigned bytes, |
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void * param |
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) { |
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const Game2Cli_PropagateBuffer & reply = *(const Game2Cli_PropagateBuffer *)msg; |
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RcvdPropagatedBufferTrans * trans = NEW(RcvdPropagatedBufferTrans); |
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trans->bufferType = reply.type; |
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trans->bufferBytes = reply.bytes; |
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trans->bufferData = (byte *)ALLOC(reply.bytes); |
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MemCopy(trans->bufferData, reply.buffer, reply.bytes); |
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NetTransSend(trans); |
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return true; |
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} |
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//============================================================================ |
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static bool Recv_GameMgrMsg ( |
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const byte msg[], |
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unsigned bytes, |
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void * param |
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) { |
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const Game2Cli_GameMgrMsg & reply = *(const Game2Cli_GameMgrMsg *)msg; |
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RcvdGameMgrMsgTrans * trans = NEW(RcvdGameMgrMsgTrans); |
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trans->bufferBytes = reply.bytes; |
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trans->bufferData = (byte *)ALLOC(reply.bytes); |
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MemCopy(trans->bufferData, reply.buffer, reply.bytes); |
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NetTransSend(trans); |
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return true; |
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} |
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//============================================================================ |
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// Send/Recv protocol handler init |
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//============================================================================ |
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#define MSG(s) kNetMsg_Cli2Game_##s |
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static NetMsgInitSend s_send[] = { |
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{ MSG(PingRequest), }, |
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{ MSG(JoinAgeRequest), }, |
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{ MSG(PropagateBuffer), }, |
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{ MSG(GameMgrMsg), }, |
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}; |
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#undef MSG |
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#define MSG(s) kNetMsg_Game2Cli_##s, Recv_##s |
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static NetMsgInitRecv s_recv[] = { |
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{ MSG(PingReply) }, |
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{ MSG(JoinAgeReply), }, |
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{ MSG(PropagateBuffer), }, |
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{ MSG(GameMgrMsg), }, |
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}; |
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#undef MSG |
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|
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/***************************************************************************** |
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* |
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* JoinAgeRequestTrans |
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* |
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***/ |
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|
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//============================================================================ |
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JoinAgeRequestTrans::JoinAgeRequestTrans ( |
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unsigned ageMcpId, |
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const Uuid & accountUuid, |
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unsigned playerInt, |
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FNetCliGameJoinAgeRequestCallback callback, |
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void * param |
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) : NetGameTrans(kJoinAgeRequestTrans) |
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, m_ageMcpId(ageMcpId) |
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, m_accountUuid(accountUuid) |
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, m_playerInt(playerInt) |
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, m_callback(callback) |
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, m_param(param) |
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{ |
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} |
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|
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//============================================================================ |
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bool JoinAgeRequestTrans::Send () { |
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if (!AcquireConn()) |
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return false; |
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|
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const unsigned_ptr msg[] = { |
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kCli2Game_JoinAgeRequest, |
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m_transId, |
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m_ageMcpId, |
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(unsigned_ptr) &m_accountUuid, |
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m_playerInt, |
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}; |
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m_conn->Send(msg, arrsize(msg)); |
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|
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return true; |
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} |
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|
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//============================================================================ |
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void JoinAgeRequestTrans::Post () { |
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m_callback( |
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m_result, |
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m_param |
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); |
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} |
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|
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//============================================================================ |
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bool JoinAgeRequestTrans::Recv ( |
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const byte msg[], |
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unsigned bytes |
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) { |
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const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *) msg; |
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m_result = reply.result; |
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m_state = kTransStateComplete; |
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return true; |
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} |
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|
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/***************************************************************************** |
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* |
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* RcvdPropagatedBufferTrans |
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* |
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***/ |
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|
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//============================================================================ |
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RcvdPropagatedBufferTrans::~RcvdPropagatedBufferTrans () { |
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FREE(bufferData); |
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} |
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|
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//============================================================================ |
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void RcvdPropagatedBufferTrans::Post () { |
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if (s_bufHandler) |
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s_bufHandler(bufferType, bufferBytes, bufferData); |
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} |
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|
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/***************************************************************************** |
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* |
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* RcvdGameMgrMsgTrans |
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* |
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***/ |
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|
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//============================================================================ |
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RcvdGameMgrMsgTrans::~RcvdGameMgrMsgTrans () { |
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FREE(bufferData); |
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} |
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|
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//============================================================================ |
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void RcvdGameMgrMsgTrans::Post () { |
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if (s_gameMgrMsgHandler) |
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s_gameMgrMsgHandler((GameMsgHeader *)bufferData); |
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} |
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|
|
|
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} using namespace Game; |
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|
|
|
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/***************************************************************************** |
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* |
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* NetGameTrans |
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* |
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***/ |
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|
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//============================================================================ |
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NetGameTrans::NetGameTrans (ETransType transType) |
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: NetTrans(kNetProtocolCli2Game, transType) |
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, m_conn(nil) |
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{ |
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} |
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|
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//============================================================================ |
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NetGameTrans::~NetGameTrans () { |
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ReleaseConn(); |
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} |
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|
|
//============================================================================ |
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bool NetGameTrans::AcquireConn () { |
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if (!m_conn) |
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m_conn = GetConnIncRef("AcquireConn"); |
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return m_conn != nil; |
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} |
|
|
|
//============================================================================ |
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void NetGameTrans::ReleaseConn () { |
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if (m_conn) { |
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m_conn->DecRef("AcquireConn"); |
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m_conn = nil; |
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} |
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} |
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|
|
|
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/***************************************************************************** |
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* |
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* Protected functions |
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* |
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***/ |
|
|
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//============================================================================ |
|
void GameInitialize () { |
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s_running = true; |
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NetMsgProtocolRegister( |
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kNetProtocolCli2Game, |
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false, |
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s_send, arrsize(s_send), |
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s_recv, arrsize(s_recv), |
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kGameDhGValue, |
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BigNum(sizeof(kGameDhXData), kGameDhXData), |
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BigNum(sizeof(kGameDhNData), kGameDhNData) |
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); |
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} |
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|
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//============================================================================ |
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void GameDestroy (bool wait) { |
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s_running = false; |
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s_bufHandler = nil; |
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s_gameMgrMsgHandler = nil; |
|
|
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NetTransCancelByProtocol( |
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kNetProtocolCli2Game, |
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kNetErrRemoteShutdown |
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); |
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NetMsgProtocolDestroy( |
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kNetProtocolCli2Game, |
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false |
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); |
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|
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s_critsect.Enter(); |
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{ |
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while (CliGmConn * conn = s_conns.Head()) |
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UnlinkAndAbandonConn_CS(conn); |
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s_active = nil; |
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} |
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s_critsect.Leave(); |
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|
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if (!wait) |
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return; |
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|
|
while (s_perf[kPerfConnCount]) { |
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NetTransUpdate(); |
|
AsyncSleep(10); |
|
} |
|
} |
|
|
|
//============================================================================ |
|
bool GameQueryConnected () { |
|
bool result; |
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s_critsect.Enter(); |
|
{ |
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if (nil != (result = s_active)) |
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result &= (nil != s_active->cli); |
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} |
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s_critsect.Leave(); |
|
return result; |
|
} |
|
|
|
//============================================================================ |
|
unsigned GameGetConnId () { |
|
unsigned connId; |
|
s_critsect.Enter(); |
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connId = (s_active) ? s_active->seq : 0; |
|
s_critsect.Leave(); |
|
return connId; |
|
} |
|
|
|
//============================================================================ |
|
void GamePingEnable (bool enable) { |
|
s_perf[kPingDisabled] = !enable; |
|
} |
|
|
|
} using namespace Ngl; |
|
|
|
|
|
/***************************************************************************** |
|
* |
|
* Exported functions |
|
* |
|
***/ |
|
|
|
//============================================================================ |
|
void NetCliGameStartConnect ( |
|
const NetAddressNode & node |
|
) { |
|
NetAddress addr; |
|
NetAddressFromNode(node, kNetDefaultClientPort, &addr); |
|
Connect(addr); |
|
} |
|
|
|
//============================================================================ |
|
void NetCliGameDisconnect () { |
|
|
|
s_critsect.Enter(); |
|
{ |
|
while (CliGmConn * conn = s_conns.Head()) |
|
UnlinkAndAbandonConn_CS(conn); |
|
s_active = nil; |
|
} |
|
s_critsect.Leave(); |
|
} |
|
|
|
//============================================================================ |
|
void NetCliGameJoinAgeRequest ( |
|
unsigned ageMcpId, |
|
const Uuid & accountUuid, |
|
unsigned playerInt, |
|
FNetCliGameJoinAgeRequestCallback callback, |
|
void * param |
|
) { |
|
JoinAgeRequestTrans * trans = NEWZERO(JoinAgeRequestTrans)( |
|
ageMcpId, |
|
accountUuid, |
|
playerInt, |
|
callback, |
|
param |
|
); |
|
NetTransSend(trans); |
|
} |
|
|
|
//============================================================================ |
|
void NetCliGameSetRecvBufferHandler ( |
|
FNetCliGameRecvBufferHandler handler |
|
) { |
|
s_bufHandler = handler; |
|
} |
|
|
|
//============================================================================ |
|
void NetCliGamePropagateBuffer ( |
|
unsigned type, |
|
unsigned bytes, |
|
const byte buffer[] |
|
) { |
|
CliGmConn * conn = GetConnIncRef("PropBuffer"); |
|
if (!conn) |
|
return; |
|
|
|
const unsigned_ptr msg[] = { |
|
kCli2Game_PropagateBuffer, |
|
type, |
|
bytes, |
|
(unsigned_ptr) buffer, |
|
}; |
|
|
|
conn->Send(msg, arrsize(msg)); |
|
|
|
conn->DecRef("PropBuffer"); |
|
} |
|
|
|
//============================================================================ |
|
void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler) { |
|
s_gameMgrMsgHandler = handler; |
|
} |
|
|
|
//============================================================================ |
|
void NetCliGameSendGameMgrMsg (GameMsgHeader * msgHdr) { |
|
CliGmConn * conn = GetConnIncRef("GameMgrMsg"); |
|
if (!conn) |
|
return; |
|
|
|
const unsigned_ptr msg[] = { |
|
kCli2Game_GameMgrMsg, |
|
msgHdr->messageBytes, |
|
(unsigned_ptr) msgHdr, |
|
}; |
|
|
|
conn->Send(msg, arrsize(msg)); |
|
|
|
conn->DecRef("GameMgrMsg"); |
|
}
|
|
|