You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
498 lines
18 KiB
498 lines
18 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef PL_RTLIGHT_BASE_H |
|
#define PL_RTLIGHT_BASE_H |
|
|
|
// Max related headers |
|
#include "max.h" |
|
#include "iparamb2.h" |
|
#include "iparamm2.h" |
|
|
|
// Our generic headers |
|
#include "hsTypes.h" |
|
#include "../MaxPlasmaMtls/Layers/plLayerTex.h" |
|
|
|
|
|
extern TCHAR *GetString(int id); |
|
|
|
|
|
|
|
extern HINSTANCE hInstance; |
|
|
|
#define RTOMNI_LIGHT_CLASSID Class_ID(0x57cf7089, 0x282e5b71) |
|
#define RTSPOT_LIGHT_CLASSID Class_ID(0x2b263fdd, 0x19c4351f) |
|
#define RTTSPOT_LIGHT_CLASSID Class_ID(0x48cb06ab, 0x3c142832) |
|
#define RTDIR_LIGHT_CLASSID Class_ID(0x5a6d278c, 0x780a78b1) |
|
// Projected Directional Light |
|
#define RTPDIR_LIGHT_CLASSID Class_ID(0x2f611934, 0x3681ff0) |
|
|
|
|
|
|
|
#define FOREVER Interval(TIME_NegInfinity, TIME_PosInfinity) |
|
|
|
#define DEF_TDIST 240.0f // 160.0f |
|
|
|
#define NUM_HALF_ARC 5 |
|
#define NUM_ARC_PTS (2*NUM_HALF_ARC+1) |
|
#define NUM_CIRC_PTS 28 |
|
#define SEG_INDEX 7 |
|
|
|
#define ATTEN_START 2 // far |
|
#define ATTEN_END 3 // far |
|
|
|
|
|
#define WM_SET_TYPE WM_USER + 0x04002 |
|
|
|
|
|
inline float MaxF(float a, float b) { return a>b?a:b; } |
|
inline float MinF(float a, float b) { return a<b?a:b; } |
|
|
|
class plMaxNode; |
|
class ClassDesc2; |
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
//// Base LightDlgProc //////////////////////////////////////////////////////// |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
class plRTLightBase; |
|
|
|
class plBaseLightProc : public ParamMap2UserDlgProc |
|
{ |
|
protected: |
|
void ILoadComboBox( HWND hComboBox, const char *names[] ); |
|
void IBuildLightMesh( plRTLightBase *base, float coneSize ); |
|
|
|
public: |
|
virtual BOOL DlgProc( TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); |
|
}; |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
//// plLightTexPBAccessor ///////////////////////////////////////////////////// |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
class plLightTexPBAccessor : public PBAccessor |
|
{ |
|
public: |
|
void Set( PB2Value& val, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t ); |
|
void Get( PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t, Interval &valid ); |
|
|
|
static plLightTexPBAccessor *Instance( void ) { return &fAccessor; } |
|
|
|
protected: |
|
|
|
static plLightTexPBAccessor fAccessor; |
|
}; |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
//// plRTLightBase Class ////////////////////////////////////////////////////// |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
class plRTLightBase : public GenLight |
|
{ |
|
|
|
protected: |
|
ClassDesc2 *fClassDesc; // Must set in derived classes constructor |
|
Color fColor; // Color of mesh |
|
Mesh fMesh; // Mesh to draw |
|
IParamBlock2 *fLightPB; // The derived component's paramblock (optional) |
|
plLayerTex* fTex; |
|
|
|
|
|
virtual hsBool IHasAttenuation( void ) { return false; } |
|
virtual void IBuildMeshes( BOOL isNew ) {} |
|
|
|
void BuildStaticMeshes(); |
|
void BuildSpotMesh(float coneSize); |
|
int meshBuilt; |
|
int extDispFlags; |
|
|
|
|
|
Mesh staticMesh[2]; |
|
Mesh spotMesh; |
|
|
|
|
|
public: |
|
friend class plBaseLightProc; |
|
friend class plLightTexPBAccessor; |
|
friend class SetTypeRest; |
|
|
|
ExclList exclList; |
|
IObjParam *fIP; |
|
|
|
|
|
|
|
enum LightType |
|
{ |
|
RT_OMNI, |
|
RT_TARGET_SPOT, |
|
RT_FREE_SPOT, |
|
RT_TARGET_DIR, |
|
RT_FREE_DIR |
|
}; |
|
|
|
|
|
//// NOTE ///////////////////////////////////////////////////////////////////// |
|
// I would've overhauled this entire system to be far more sane, but doing |
|
// so would break every scene with RT lights that the artists have (as in |
|
// they would crash and burn, or at best just not read in). As a result, |
|
// as much as it annoys me to death, we can't do a damn thing about it. |
|
// Hopefully, in the future we will be able to clean all of this out somehow |
|
// (a conversion utility might come in handy, dunno). |
|
// |
|
// For reference, the setup SHOULD have separate paramBlocks for each rollout, |
|
// using the P_USE_PARAMS to duplicate the shared ones, and all the rollouts |
|
// should have *IDENTICAL* block and ref #s, so the shared code actually looks |
|
// sane. The final block/ref #s needed would be kBlkMain, kBlkAnim, kBlkProj |
|
// (for spots and proj dir) and kBlkAttenuation (projMaps don't need ref #s, |
|
// since they're part of the paramBlocks). |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
// Blk Numbers |
|
enum BlkNumber |
|
{ |
|
// Old numbers. Phase out when possible |
|
kBlkGeneralLightProp, |
|
kBlkAttenLightProp, |
|
kBlkOmniLightProp, |
|
kBlkOtherLightProp, |
|
kBlkOmniLight, |
|
kBlkSpotLight, |
|
kBlkTSpotLight, |
|
kBlkDirLight, |
|
kBlkTDirLight, |
|
|
|
// New ones |
|
kBlkMain = 0, |
|
kBlkAnim = 9, |
|
|
|
kBlkDerivedStart = 20 |
|
}; |
|
|
|
// Ref numbers |
|
enum RefNumber |
|
{ |
|
kRefGeneralLightProp, |
|
kRefProjMap, |
|
kRefShadowProjMap, |
|
kRefShadowType, |
|
kRefOmniLight, |
|
kRefSpotLight, |
|
kRefTSpotLight, |
|
kRefDirLight, |
|
kRefTDirLight, |
|
kRefProjDirLight, |
|
kRefAnimParams_DEAD, |
|
|
|
kNumRefs, |
|
|
|
kRefDerivedStart = 30 |
|
}; |
|
|
|
//Multimap Support? |
|
enum MapChoice |
|
{ |
|
kLightMap1, |
|
kLightMap2, |
|
kLightMap3, |
|
kLightMap4, |
|
kLightMap5, |
|
kLightMap6 |
|
}; |
|
|
|
enum ParamVals |
|
{ |
|
kLightType, //Inserted in v1, Removed in v4 |
|
kAffectDiffuse, //Inserted in v1 |
|
kLightColor, //Inserted in v1 |
|
kLightExclude, //Inserted in v1 |
|
kCastShadows, //Inserted in v2, OBSOLETE |
|
kIntensity, //Inserted in v1 |
|
kContrast, //Inserted in v1 |
|
kDiffSoft, //Inserted in v1 |
|
kDiffOn, //Inserted in v1 |
|
kSpec, //Inserted in v1 |
|
kAmbiOnly, //Inserted in v1 |
|
kStartAttenNear, //Inserted in v1, Removed in v3 |
|
kEndAttenNear, //Inserted in v1, Removed in v3 |
|
kUseNearAtten, //Inserted in v1, Removed in v3 |
|
kShowNearAttenRanges,//Inserted in v1, Removed in v3 |
|
kStartAttenFar, //Inserted in v1, Removed in v3 |
|
kEndAttenFar, //Inserted in v1, Removed in v3 |
|
kUseFarAtten, //Inserted in v1, Removed in v3 |
|
kShowFarAttenRanges, //Inserted in v1, Removed in v3 |
|
kLightDecay, //Inserted in v1, Removed in v3 |
|
kDecayEdit, //Inserted in v1, Removed in v3 |
|
kShowDecay, //Inserted in v1, Removed in v3 |
|
kUseProjectBool, //Inserted in v1 |
|
kProjMapTexButton, //Inserted in v1 |
|
kShowConeBool, //Inserted in v1 |
|
kOvershootBool, //Inserted in v1, Removed in v2 |
|
kHotSpot, //Inserted in v1 |
|
kFallOff, //Inserted in v1 |
|
kLightShapeRadio, //Inserted in v1, Removed in v2 |
|
kAspect, //Inserted in v1, Removed in v2 |
|
kUseProjectorBool, //Inserted in v1 |
|
kProjMapTexButton2, //Inserted in v1 |
|
kTargetDist, //Inserted in v1 |
|
|
|
kShadowOn, //Inserted in v2 |
|
kShadowChoice, //Inserted in v2 |
|
kUseShadGlobal, //Inserted in v2 |
|
kShadowColor, //Inserted in v2 |
|
kShadowDensity, //Inserted in v2 |
|
kUseShadMapBool, //Inserted in v2 |
|
kShadMapButton, //Inserted in v2 |
|
kLightColorEffects, //Inserted in v2 |
|
kAtmosShadowsBool, //Inserted in v2 |
|
kAtmosShadOpacity, //Inserted in v2 |
|
kAtmosShadColor, //Inserted in v2 |
|
kShadMapBias, //Inserted in v2 |
|
kShadMapSize, //Inserted in v2 |
|
kShadSampleRange, //Inserted in v2 |
|
kAbsoluteShadBias, //Inserted in v2 |
|
|
|
kUseAttenuationBool,//Inserted in v3 |
|
kAttenMaxFalloffEdit, //Inserted in v3 |
|
kAttenTypeRadio, //Inserted in v3 |
|
kSpecularColorSwatch,//Inserted in v3 |
|
|
|
kAttenSlider, |
|
kLightOn, |
|
kAmbientOnlyStub, |
|
|
|
kProjTypeRadio, |
|
kProjNoCompress, |
|
kProjNoMip |
|
}; |
|
|
|
// Projection types. |
|
enum |
|
{ |
|
kIlluminate, |
|
kAdd, |
|
kMult, |
|
kMADD |
|
}; |
|
|
|
// Animation rollout parameters |
|
enum |
|
{ |
|
kAnimName, |
|
kAnimAutoStart, |
|
kAnimLoop, |
|
kAnimLoopName |
|
}; |
|
|
|
plRTLightBase() { }//meshBuilt = 0; fClassDesc = NULL; fLightPB = NULL; fIP = NULL; BuildMeshes(true); } |
|
virtual ~plRTLightBase(); |
|
void DeleteThis() { delete this; } |
|
|
|
static ParamBlockDesc2 *GetAnimPBDesc( void ); |
|
|
|
TCHAR* GetObjectName() { return (TCHAR*)fClassDesc->ClassName(); } |
|
void GetClassName(TSTR& s) { s = fClassDesc->ClassName(); } |
|
|
|
virtual IParamBlock2 *GetParamBlock( int i ); |
|
virtual IParamBlock2* GetParamBlock2(); |
|
virtual IParamBlock2* GetParamBlockByID(short id); |
|
plLayerTex* GetTex() { return fTex; } |
|
// So our animatables will show up in the trackview |
|
virtual int NumParamBlocks() { return 1; } |
|
virtual int NumSubs(); |
|
virtual Animatable* SubAnim(int i); |
|
virtual TSTR SubAnimName(int i); |
|
|
|
// plug-in mouse creation callback |
|
CreateMouseCallBack* GetCreateMouseCallBack(); |
|
RefTargetHandle Clone(RemapDir &remap = NoRemap()){ plRTLightBase* thisObj = TRACKED_NEW plRTLightBase(); BaseClone(this, thisObj, remap); return thisObj;} |
|
|
|
virtual void BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev); |
|
virtual void EndEditParams(IObjParam *ip, ULONG flags, Animatable *next); |
|
|
|
// main function that will build our mesh |
|
void FreeCaches(); |
|
|
|
// retreives bounding box in object space/world space |
|
void GetLocalBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); |
|
void GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); |
|
|
|
// main display function for this object |
|
int Display(TimeValue t, INode *node, ViewExp *vpt, int flags); |
|
virtual int DrawConeAndLine(TimeValue t, INode* inode, GraphicsWindow *gw, int drawing ); |
|
void GetConePoints(TimeValue t, float aspect, float angle, float dist, Point3 *q); |
|
virtual void DrawCone(TimeValue t, GraphicsWindow *gw, float dist); |
|
int GetSpotShape(void){ return 0; } |
|
void SetExtendedDisplay(int flags){ extDispFlags = flags; } |
|
void BoxCircle(TimeValue t, float r, float d, Box3& box, int extraPt, Matrix3 *tm); |
|
void BoxDirPoints(TimeValue t, float angle, float dist, Box3 &box, Matrix3 *tm); |
|
void BoxPoints(TimeValue t, float angle, float dist, Box3 &box, Matrix3 *tm); |
|
|
|
void DrawArrow( TimeValue t, GraphicsWindow *gw, Point3 &direction, float dist ); |
|
|
|
void GetAttenPoints(TimeValue t, float rad, Point3 *q); |
|
int GetRectXPoints(TimeValue t, float angle, float dist, Point3 *q); |
|
int GetCirXPoints(TimeValue t, float angle, float dist, Point3 *q); |
|
void DrawSphereArcs(TimeValue t, GraphicsWindow *gw, float r, Point3 *q); |
|
|
|
// |
|
void DrawX(TimeValue t, float asp, int npts, float dist, GraphicsWindow *gw, int indx); |
|
void DrawCircleX(TimeValue t, GraphicsWindow *gw, float angle, float dist, Point3 *q); |
|
void DrawWarpRect(TimeValue t, GraphicsWindow *gw, float angle, float dist, Point3 *q); |
|
void DrawAttenCirOrRect(TimeValue t, GraphicsWindow *gw, float dist, BOOL froze, int uicol); |
|
int DrawAtten(TimeValue t, INode *inode, GraphicsWindow *gw); |
|
|
|
|
|
|
|
|
|
//void SetType(int tp); |
|
|
|
|
|
|
|
// hit testing of this object |
|
int HitTest(TimeValue t, INode *node, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt); |
|
|
|
void Snap(TimeValue t, INode* inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt); |
|
void GetDeformBBox(TimeValue t, Box3& box, Matrix3 *tm, BOOL useSel ); |
|
|
|
|
|
//Internal routines |
|
void BoxLight(TimeValue t, INode *inode, Box3& box, Matrix3 *tm); |
|
void GetMat(TimeValue t, INode* inode, ViewExp *vpt, Matrix3& tm); |
|
|
|
virtual RefTargetHandle GetReference(int i); |
|
virtual void SetReference(int ref, RefTargetHandle rtarg); |
|
virtual int NumRefs() { return kNumRefs;} |
|
|
|
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID& partID, RefMessage message); |
|
|
|
// Called to retreive the state of this object at the specified time. |
|
ObjectState Eval(TimeValue t) { return ObjectState(this); } |
|
|
|
const char *GetCategory(){ return fClassDesc->Category(); } |
|
|
|
// |
|
// LightObject Specific Stuff below |
|
// |
|
// |
|
|
|
virtual BOOL IsSpot( void ) { return FALSE; } |
|
virtual BOOL IsDir( void ) { return FALSE; } |
|
|
|
RefResult EvalLightState(TimeValue time, Interval& valid, LightState *ls); |
|
ObjLightDesc *CreateLightDesc(INode *n, BOOL forceShadowBuffer=FALSE); |
|
void SetUseLight(int onOff) { fLightPB->SetValue(kLightOn, 0, onOff); NotifyDependents(FOREVER, PART_OBJ, REFMSG_CHANGE); } |
|
BOOL GetUseLight(void) { BOOL v; fLightPB->GetValue(kLightOn, 0, v, FOREVER); return v; } |
|
void SetHotspot(TimeValue time, float f); |
|
float GetHotspot(TimeValue t, Interval& valid = Interval(0,0)); |
|
void SetFallsize(TimeValue time, float f); |
|
float GetFallsize(TimeValue t, Interval& valid = Interval(0,0)); |
|
void SetAtten(TimeValue time, int which, float f); |
|
float GetAtten(TimeValue t, int which, Interval& valid = Interval(0,0)); |
|
|
|
// TDist funcs needs implementation as of 31/5/01 |
|
void SetTDist(TimeValue time, float f); |
|
float GetTDist(TimeValue t, Interval& valid = Interval(0,0)); |
|
|
|
void SetConeDisplay(int s, int notify=TRUE); |
|
BOOL GetConeDisplay(void); |
|
|
|
void SetRGBColor(TimeValue t, Point3& rgb); //fLightPB->SetValue(kRGB, t, rgb); NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);} |
|
Point3 GetRGBColor(TimeValue t, Interval &valid = Interval(0,0)); //return fLightPB->GetPoint3(kRGB, t); } |
|
void SetIntensity(TimeValue t, float f) { fLightPB->SetValue(kIntensity, t, f); NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);} |
|
float GetIntensity(TimeValue t, Interval& valid = Interval(0,0)) {return fLightPB->GetFloat(kIntensity, t); } |
|
void SetAspect(TimeValue t, float f) {} |
|
float GetAspect(TimeValue t, Interval& valid = Interval(0,0)) { return 0.0; } |
|
void SetUseAtten(int s){ fLightPB->SetValue(kUseAttenuationBool, 0, s); NotifyDependents(FOREVER, PART_OBJ, REFMSG_CHANGE); } |
|
BOOL GetUseAtten(void) {return fLightPB->GetInt(kUseAttenuationBool, 0);} |
|
void SetUseAttenNear(int s) { } |
|
BOOL GetUseAttenNear(void) {return false;} |
|
void SetAttenDisplay(int s){ } |
|
BOOL GetAttenDisplay(void) {return fLightPB->GetInt(kUseAttenuationBool, 0);} |
|
void SetAttenDisplayNear(int s){ } |
|
BOOL GetAttenDisplayNear(void){return false;} |
|
void Enable(int enab) { fLightPB->SetValue(kLightOn, 0, enab); } |
|
void SetMapBias(TimeValue t, float f) {} |
|
float GetMapBias(TimeValue t, Interval& valid = Interval(0,0)){return 0.0f;} |
|
void SetMapRange(TimeValue t, float f) {} |
|
float GetMapRange(TimeValue t, Interval& valid = Interval(0,0)) {return 0.0f;} |
|
void SetMapSize(TimeValue t, int f) {} |
|
int GetMapSize(TimeValue t, Interval& valid = Interval(0,0)){return 0;} |
|
void SetRayBias(TimeValue t, float f) {} |
|
float GetRayBias(TimeValue t, Interval& valid = Interval(0,0)) {return 0.0;} //{return 0.0f;} |
|
int GetAbsMapBias() {return 0;} |
|
void SetAbsMapBias(int a) {} |
|
int GetOvershoot(){return 0;} |
|
void SetOvershoot(int a){} |
|
virtual int GetProjector() { return 0; } |
|
void SetProjector(int a){fLightPB->SetValue(kUseProjectorBool, 0, a); } |
|
ExclList* GetExclList(){return NULL;} |
|
BOOL Include() {return false;} |
|
virtual Texmap* GetProjMap(); //{ Interval valid = Interval(0,0); Texmap* MyMap; fLightPB->GetValue(kProjMapTexButton, 0, MyMap, valid); return MyMap; } |
|
void SetProjMap(BitmapInfo* pmap); |
|
void UpdateTargDistance(TimeValue t, INode* inode); |
|
|
|
// GenLight Specific Stuff below |
|
|
|
BOOL GetUseGlobal() { return false; } //Global Shadow param |
|
void SetUseGlobal(int a) {} |
|
BOOL GetShadow(); |
|
void SetShadow(int a); |
|
BOOL GetShadowType() { return -1; } //No Shadows generated .... |
|
void SetShadowType(int a) {} //Until implemented.... |
|
GenLight* NewLight(int type) { return NULL;} |
|
int Type() {return -1;} |
|
void SetSpotShape(int a) {} |
|
void SetHSVColor(TimeValue t, class Point3 &b); |
|
Point3 GetHSVColor(TimeValue t, Interval& b); |
|
void SetContrast(int a, float other) {} // fLightPB->SetValue(kContrast, a, other); NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);} |
|
float GetContrast(int a, Interval &valid) {return 0.0;} //float f; f = fLightPB->GetFloat(kContrast, a); return f;} |
|
void SetAttenNearDisplay(int a) {} |
|
BOOL GetAttenNearDisplay() {return false;} |
|
ExclList& GetExclusionList() {return exclList;} |
|
void SetExclusionList(ExclList & a) {} |
|
BOOL SetHotSpotControl(Control* a) {fLightPB->SetController(ParamID(kHotSpot),0, a); return true;} |
|
BOOL SetFalloffControl(Control* a) {fLightPB->SetController(ParamID(kFallOff),0, a); return true;} |
|
Control* GetHotSpotControl() {return fLightPB->GetController(ParamID(kHotSpot));} |
|
Control* GetFalloffControl() {return fLightPB->GetController(ParamID(kFallOff));} |
|
BOOL SetColorControl(Control * a) {fLightPB->SetController(ParamID(kLightColor),0, a); return true;} |
|
Control* GetColorControl() {return fLightPB->GetController(ParamID(kLightColor)); } |
|
|
|
BOOL GetDecayType() { return fLightPB->GetInt(kAttenTypeRadio, 0) + 1;} //Offset for the radio. |
|
void SetDecayType(BOOL onOff) {if (!onOff) return; else {fLightPB->SetValue(kAttenTypeRadio, 0, ((int) onOff - 1)); return;} } |
|
void SetDecayRadius(TimeValue time, float f) { fLightPB->SetValue(kAttenMaxFalloffEdit, time, f); } |
|
float GetDecayRadius(TimeValue t, Interval& valid = Interval(0,0)) {return fLightPB->GetFloat(kAttenMaxFalloffEdit, t); } |
|
|
|
void SetDiffuseSoft(TimeValue time, float f) {}//fLightPB->SetValue(kDiffSoft, time, f);} |
|
float GetDiffuseSoft(TimeValue t, Interval& valid = Interval(0,0)) {return 0.0;} //return fLightPB->GetFloat(kDiffSoft, t);} |
|
void SetAffectDiffuse(BOOL onOff) {}//fLightPB->SetValue(kDiffOn, 0, onOff); } |
|
BOOL GetAffectDiffuse() {return false; } //fLightPB->GetInt(kDiffOn, 0); } |
|
|
|
LRESULT CALLBACK TrackViewWinProc( HWND hwnd, UINT message, |
|
WPARAM wParam, LPARAM lParam ){return(0);} |
|
}; |
|
|
|
#endif
|
|
|