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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __PLAVATARCOMPONENT_H__
#define __PLAVATARCOMPONENT_H__
#include "max.h"
#include "../plAvatar/plCritterCommands.h"
#include "../plAvatar/plPuppetCommands.h"
#define AVATAR_CLASS_ID Class_ID(0x49247847, 0xd3908fe)
#define LOD_AVATAR_CLASS_ID Class_ID(0x50100640, 0x72f94120)
#define CRITTER_CLASS_ID Class_ID(0x3bd003b6, 0x66a85756)
#define PUPPET_CLASS_ID Class_ID(0x26545a35, 0x2a5000b)
class plHKPhysical;
class plErrorMsg;
class plArmatureMod;
class plMaxNode;
class plSceneObject;
class plShadowCaster;
class hsGMaterial;
class AvatarCompDlgProc;
extern AvatarCompDlgProc gAvatarCompDlgProc;
/** \class plArmatureComponent
Base class for all the components that creature armatures or, in the case of the
compound controller, simply multi-channel animation controllers (plAGMasterMod.)
*/
class plArmatureComponent : public plComponent
{
private:
void ISetArmatureSORecurse(plMaxNode *node, plSceneObject *so);
plHKPhysical* IConvertArmaturePhysicsProxy(plMaxNode *node, plMaxNode *proxyNode);
protected:
plArmatureMod *fArmMod;
plArmatureComponent() : fArmMod(nil) {}
plArmatureMod* IGenerateMyArmMod(plHKPhysical* myHKPhys, plMaxNode* node);
hsBool IVerifyUsedNode(INode* thisNode, plErrorMsg *pErrMsg, hsBool isHull);
virtual void IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg) = 0;
virtual void ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg) {}
virtual void ISetupAvatarRenderPropsRecurse(plMaxNode *node);
virtual void IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster); // Apply supplied shadowcaster modifier
public:
enum {
kBounceEventGroupBoolTab_DEAD = 99,
kReportEventGroupBoolTab_DEAD,
kBounceEventGroupChoice_DEAD,
kReportEventGroupChoice_DEAD,
kBounceGroups,
kReportGroups,
};
// Constants for brain selection UI
enum
{
kBrainHuman,
kBrainCritter,
kMaxBrainType,
};
//static const char *BrainStrings[];
virtual hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
virtual hsBool PreConvert(plMaxNode* node, plErrorMsg* pErrMsg);
virtual hsBool Convert(plMaxNode* node, plErrorMsg* pErrMsg);
void DeleteThis() { delete this; }
};
class plAvatarComponent : public plArmatureComponent
{
private:
void IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg);
public:
plAvatarComponent();
// Do not change any of the entries in this list. Only add at the end.
// All existing ones must be kept for backward compatibility.
enum
{
kWeightRadio, //Insert in v1, removed version 3 (14.07.01)
kAgilityRadio, //Insert in v1, " " " "
kModelRoot, //Insert in v1, removed version 2 (05/09/01)
kPhysicsProxyFeet_DEAD, //Insert in v1,
kFriction, //Insert in v3,
kMaxVelocity, //Insert in v3,
kAcceleration, //Insert in v3,
kTurnForce, //Insert in v3,
kWalkAnim, //Insert in v3,
kRunAnim, //Insert in v3,
kUseAnimationsBool, //Insert in v4,
kRootNode, //Insert in v5,
kMeshNode, //Insert in v5,
kClothingGroup, //Insert in v6,
kBrainType, //Insert in v7,
kSkeleton, //Insert in v8,
kPhysicsProxyTorso_DEAD,
kPhysicsProxyHead_DEAD,
kPhysicsHeight,
kPhysicsWidth,
kBodyAgeName,
kBodyFootstepSoundPage,
kAnimationPrefix,
};
virtual void ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg);
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode* node, plErrorMsg* pErrMsg) { return (plArmatureComponent::PreConvert(node, pErrMsg)); }
hsBool Convert(plMaxNode* node, plErrorMsg* pErrMsg) { return (plArmatureComponent::Convert(node, pErrMsg)); }
void DeleteThis() { delete this; }
};
class plLODAvatarComponent : public plArmatureComponent
{
private:
void IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg);
protected:
virtual void ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg);
// Create a single shadowcaster modifier, and apply it to the
// sceneobject hierarchies for each LOD.
virtual void IAttachShadowCastToLODs(plMaxNode* rootNode);
virtual void IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster);
hsGMaterial *fMaterial;
public:
VCharArray fLODLevels; //Initialized in the CTR.
// Do not change any of the entries in this list. Only add at the end.
// All existing ones must be kept for backward compatibility.
enum
{
kPhysicsProxyFeet_DEAD, //Insert in v1,
kFriction, //Insert in v1,
kMaxVelocity, //Insert in v1,
kAcceleration, //Insert in v1,
kTurnForce, //Insert in v1,
kWalkAnim, //Insert in v1,
kRunAnim, //Insert in v1,
kUseAnimationsBool, //Insert in v1,
kLODLevel, //Insert in v1,
kLODState, //Insert in v1,
kRootNodeTab, //Insert in v1,
kMeshNodeTab, //Insert in v1,
kRootNodeAddBtn, //Insert in v1,
kMeshNodeAddBtn, //Insert in v1,
kClothingGroup, //Insert in v2,
kBrainType, //Insert in v3,
kGroupIdx, //Insert in v4,
kBoneList, //Insert in v4,
kGroupTotals, //Insert in v4,
kLastPick, //Insert in v4,
kSkeleton, //Insert in v5,
kMaterial, //Insert in v6,
kPhysicsProxyTorso_DEAD,
kPhysicsProxyHead_DEAD,
kPhysicsHeight,
kPhysicsWidth,
kBodyFootstepSoundPage,
kAnimationPrefix,
};
enum
{
kMaxNumLODLevels = 3,
};
plLODAvatarComponent();
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool Convert(plMaxNode* node, plErrorMsg* pErrMsg);
void DeleteThis() { delete this; }
void RemoveBone(int index);
void AddSelectedBone();
int GetCurGroupIdx();
int GetStartIndex(int group);
int GetEndIndex(int group);
};
class plAnimatronicComponent : public plLODAvatarComponent
{
};
#endif