You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
6.0 KiB
123 lines
6.0 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plAutoUIBase_h_inc |
|
#define plAutoUIBase_h_inc |
|
|
|
//#include "max.h" |
|
//#include "plComponentBase.h" |
|
//#include "plComponentReg.h" |
|
|
|
#include "hsTypes.h" |
|
#include "hsWindows.h" |
|
#include <vector> |
|
|
|
class ParamBlockDesc2; |
|
class IParamBlock2; |
|
class Class_ID; |
|
|
|
class plAutoUIParam; |
|
class plAutoUIClassDesc; |
|
|
|
class plAutoUIBase |
|
{ |
|
protected: |
|
HWND fhDlg; |
|
std::vector<plAutoUIParam*> fParams; |
|
|
|
ParamBlockDesc2 *fDesc; |
|
IParamBlock2 *fPBlock; |
|
char *fName; |
|
|
|
HWND fhRollup; |
|
|
|
plAutoUIBase(); |
|
|
|
public: |
|
virtual ~plAutoUIBase(); |
|
|
|
///////////////////////////////////////////////////////////////////////////////////// |
|
// Add control (and associated data). These should only be called at DLL load time. |
|
// The id parameter must be unique, and while you can add and delete id's, you can |
|
// never reuse an id. |
|
// |
|
// 'scriptName' is a MaxScript visible name. Here's what the help file says: |
|
// "They should begin with an alpha character, have only alphanumerics, and have no |
|
// spaces, punctuations, etc. The convention for multi-word names is to use |
|
// studly-caps, eg, paintRadius." |
|
// (Note: if this is nil, one will be generated from 'name'.) |
|
// |
|
// 'name' is the name that will show up in the user interface (a copy is made, so you |
|
// can free the pointer after this function returns if it was allocated) |
|
// |
|
void AddCheckBox (Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
hsBool def=false); |
|
void AddFloatSpinner(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
hsScalar def=0.f, hsScalar min=0.f, hsScalar max=1.f); |
|
void AddIntSpinner (Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
int def=1, int min=0, int max=1); |
|
void AddEditBox (Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
const char *def=nil, int lines=1); |
|
void AddPickNodeList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
std::vector<Class_ID>* filter=nil); |
|
void AddPickNodeButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
std::vector<Class_ID>* filter=nil, bool canConvertToType=false); |
|
void AddPickComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
std::vector<Class_ID>* filter=nil, bool canConvertToType=false); |
|
void AddPickComponentList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
|
std::vector<Class_ID>* filter=nil); |
|
void AddPickActivatorList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickActivatorButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickDynamicTextButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickGUIDialogButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickExcludeRegionButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickAnimationButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickBehaviorButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickMaterialButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickMaterialAnimationButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickWaterComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickSwimCurrentInterfaceButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickClusterComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
|
|
void AddPickGUIPopUpMenuButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
void AddPickGUISkinButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
|
|
void AddDropDownList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<std::string>* options = nil); |
|
void AddPickGrassComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
|
|
|
void CreateAutoRollup(IParamBlock2 *pb); |
|
void DestroyAutoRollup(); |
|
|
|
const char *GetName() { return fName; } |
|
|
|
protected: |
|
char *IMakeScriptName(const char *fullName); |
|
void ICreateControls(); |
|
|
|
static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); |
|
BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); |
|
}; |
|
|
|
#endif // plAutoUIBase_h_inc
|
|
|