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236 lines
7.5 KiB
236 lines
7.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plPlates - Header file for the plates and plPlateManager // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plPlates_h |
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#define _plPlates_h |
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#include "hsTypes.h" |
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#include "hsStlUtils.h" |
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#include "hsColorRGBA.h" |
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#include "hsTemplates.h" |
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#include "hsUtils.h" |
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#include "hsMatrix44.h" |
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//// plPlate Class Definition //////////////////////////////////////////////// |
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// plPlate is the actual plate object that represents one plate on the |
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// screen. It has a transform matrix (which includes position, scale and |
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// rotation), a material, a depth value and a color that is applied to all |
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// four corners. All plates are parallelograms. |
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class plPlateManager; |
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class hsGMaterial; |
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class plMipmap; |
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class plBitmap; |
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class plPlate |
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{ |
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friend class plPlateManager; |
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protected: |
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hsMatrix44 fXformMatrix; |
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hsGMaterial *fMaterial; |
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plMipmap *fMipmap; |
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hsScalar fDepth, fOpacity; |
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UInt32 fFlags; |
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char fTitle[ 64 ]; |
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plPlate *fNext; |
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plPlate **fPrevPtr; |
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plPlate **fOwningHandle; |
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static UInt32 fMagicUniqueKeyInt; |
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plPlate( plPlate** owningHandle ); |
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virtual ~plPlate(); |
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void ILink( plPlate **back ); |
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void IUnlink( void ) |
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{ |
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hsAssert( fPrevPtr, "Plate not in list" ); |
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if( fNext ) |
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fNext->fPrevPtr = fPrevPtr; |
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*fPrevPtr = fNext; |
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fNext = nil; |
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fPrevPtr = nil; |
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} |
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void ISetResourceAlphas(UInt32 colorKey); |
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public: |
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enum |
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{ |
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kFlagVisible = 0x00000001, |
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kFlagLocalMaterial = 0x00000002, |
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kFlagIsAGraph = 0x00000004 |
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}; |
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/// Basic properties |
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void SetTransform( hsMatrix44 &matrix, hsBool reSort = true ); |
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void SetMaterial( hsGMaterial *material ); |
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void SetTexture(plBitmap *texture); // Creates a new single layer material to use the texture. |
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void SetTitle( const char *title ) { if( title != nil ) strncpy( fTitle, title, sizeof( fTitle ) ); else fTitle[ 0 ] = 0; } |
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hsGMaterial *GetMaterial( void ) { return fMaterial; } |
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hsMatrix44 &GetTransform( void ) { return fXformMatrix; } |
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const char *GetTitle( void ) { return fTitle; } |
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UInt32 GetFlags( void ) { return fFlags; } |
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void SetVisible( hsBool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; } |
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hsBool IsVisible( void ); |
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void SetOpacity( hsScalar opacity = 1.f ); |
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plPlate *GetNext( void ) { return fNext; } |
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/// Helper functions |
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void SetDepth( hsScalar depth) { fDepth = depth; } |
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void SetPosition( hsScalar x, hsScalar y, hsScalar z = -1.0f ); |
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void SetSize( hsScalar width, hsScalar height, bool adjustByAspectRatio = false ); |
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plMipmap *CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture = NULL ); |
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void CreateFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff ); |
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void ReloadFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff ); |
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void CreateFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff ); |
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void ReloadFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff ); |
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}; |
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//// plGraphPlate Class Definition /////////////////////////////////////////// |
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// A derivation of plPlate that maintains a procedural texture which displays |
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// a scrolling graph of data. |
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class plGraphPlate : public plPlate |
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{ |
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protected: |
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UInt32 fBGHexColor, fAxesHexColor, fGraphHexColor; |
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std::vector<UInt32> fDataHexColors; |
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UInt32 fMin, fMax, fLabelMin, fLabelMax; |
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std::vector<Int32> fLastValues; |
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std::vector<std::string> fLabelText; |
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UInt32 IMakePow2( UInt32 value ); |
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void IDrawNumber( UInt32 number, UInt32 *dataPtr, UInt32 stride, UInt32 color ); |
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void IDrawDigit( char digit, UInt32 *dataPtr, UInt32 stride, UInt32 color ); |
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public: |
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plGraphPlate( plPlate **owningHandle ); |
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virtual ~plGraphPlate(); |
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void SetDataRange( UInt32 min, UInt32 max, UInt32 width ); |
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void SetDataLabels( UInt32 min, UInt32 max ); |
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void SetLabelText( char *text1, char *text2 = nil, char *text3 = nil, char *text4 = nil ); |
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void SetLabelText( const std::vector<std::string> & text ); |
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void ClearData( void ); |
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void AddData( Int32 value, Int32 value2 = -1, Int32 value3 = -1, Int32 value4 = -1 ); |
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void AddData( std::vector<Int32> values ); |
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void SetColors( UInt32 bgHexColor = 0x80000000, UInt32 axesHexColor = 0xffffffff, UInt32 dataHexColor = 0xff00ff00, UInt32 graphHexColor = 0x80ff0000 ); |
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void SetDataColors( UInt32 hexColor1 = 0xff00ff00, UInt32 hexColor2 = 0xff0000ff, UInt32 hexColor3 = 0xffffff00, UInt32 hexColor4 = 0xffff00ff ); |
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void SetDataColors( const std::vector<UInt32> & hexColors ); |
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const char *GetLabelText( int i ) { return fLabelText[ i ].c_str(); } |
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const UInt32 GetDataColor( int i ) { return fDataHexColors[ i ]; } |
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const UInt32 GetNumLabels() { return fLabelText.size(); } |
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const UInt32 GetNumColors() { return fDataHexColors.size(); } |
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}; |
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//// plPlateManager Class Definition ///////////////////////////////////////// |
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// This class handles all the plates--it keeps track of all the plates, |
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// creates and destroys them, and draws them when the pipeline tells it to. |
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class plPipeline; |
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class plPlateManager |
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{ |
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friend class plPlate; |
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private: |
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static plPlateManager *fInstance; |
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protected: |
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plPlate *fPlates; |
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plPipeline *fOwner; |
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hsBool fCreatedSucessfully; |
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plPlateManager( plPipeline *pipe ) |
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{ |
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fInstance = this; |
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fPlates = nil; |
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fOwner = pipe; |
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fCreatedSucessfully = true; |
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} |
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virtual void IDrawToDevice( plPipeline *pipe ) = 0; |
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void IResortPlate( plPlate *plate, bool fromCurrent ); |
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public: |
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virtual ~plPlateManager(); |
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static plPlateManager &Instance( void ) { return *fInstance; } |
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static bool InstanceValid( void ) { return fInstance != nil; } |
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void CreatePlate( plPlate **handle ); |
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void CreatePlate( plPlate **handle, hsScalar width, hsScalar height ); |
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void CreatePlate( plPlate **handle, hsScalar x, hsScalar y, hsScalar width, hsScalar height ); |
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void CreateGraphPlate( plGraphPlate **handle ); |
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void DestroyPlate( plPlate *plate ); |
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void SetPlateScreenPos( plPlate *plate, UInt32 x, UInt32 y ); |
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void SetPlatePixelSize( plPlate *plate, UInt32 pWidth, UInt32 pHeight ); |
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UInt32 GetPipeWidth( void ); |
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UInt32 GetPipeHeight( void ); |
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void DrawToDevice( plPipeline *pipe ); |
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hsBool IsValid( void ) { return fCreatedSucessfully; } |
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}; |
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// Sets the hInstance that we load our resources from. A SceneViewer hack. |
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void SetHInstance(void *instance); |
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#endif //_plPlates_h |
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