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94 lines
3.5 KiB
94 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H |
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H |
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/***************************************************************************** |
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* |
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* Client-side Game functions |
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* |
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***/ |
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//============================================================================ |
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// Connect |
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//============================================================================ |
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void NetCliGameStartConnect ( |
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const NetAddressNode & node |
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); |
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//============================================================================ |
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// Disconnect |
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//============================================================================ |
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void NetCliGameDisconnect (); |
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//============================================================================ |
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// Join Age |
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//============================================================================ |
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typedef void (*FNetCliGameJoinAgeRequestCallback)( |
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ENetError result, |
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void * param |
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); |
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void NetCliGameJoinAgeRequest ( |
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unsigned ageMcpId, |
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const Uuid & accountUuid, |
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unsigned playerInt, |
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FNetCliGameJoinAgeRequestCallback callback, |
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void * param |
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); |
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//============================================================================ |
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// Propagate app-specific data |
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//============================================================================ |
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typedef void (*FNetCliGameRecvBufferHandler)( |
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unsigned type, |
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unsigned bytes, |
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const byte buffer[] |
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); |
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void NetCliGameSetRecvBufferHandler ( |
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FNetCliGameRecvBufferHandler handler |
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); |
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void NetCliGamePropagateBuffer ( |
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unsigned type, |
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unsigned bytes, |
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const byte buffer[] |
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); |
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//============================================================================ |
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// GameMgrMsg |
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//============================================================================ |
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struct GameMsgHeader; |
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typedef void (*FNetCliGameRecvGameMgrMsgHandler)(GameMsgHeader * msg); |
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void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler); |
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void NetCliGameSendGameMgrMsg (GameMsgHeader * msg);
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