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160 lines
4.7 KiB
160 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plResponderSDLModifier.h" |
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#include "../plSDL/plSDL.h" |
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#include "plResponderModifier.h" |
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// static vars |
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char plResponderSDLModifier::kStrCurState[]="curState"; |
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char plResponderSDLModifier::kStrEnabled[]="enabled"; |
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char plResponderSDLModifier::kStrCurCommand[]="curCommand"; |
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char plResponderSDLModifier::kStrNetRequest[]="netRequest"; |
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char plResponderSDLModifier::kStrCompletedEvents[]="completedEvents"; |
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char plResponderSDLModifier::kStrPlayerKey[]="playerKey"; |
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char plResponderSDLModifier::kStrTriggerer[]="triggerer"; |
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plKey plResponderSDLModifier::GetStateOwnerKey() const |
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{ |
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return fResponder ? fResponder->GetKey() : nil; |
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} |
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// |
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// get current state from responder |
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// fill out state data rec |
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// |
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void plResponderSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) |
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{ |
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hsAssert(fResponder, "nil responder?"); |
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dstState->FindVar(kStrCurState)->Set((int)fResponder->fCurState); |
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dstState->FindVar(kStrEnabled)->Set(fResponder->fEnabled); |
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dstState->FindVar(kStrCurCommand)->Set((int)fResponder->fCurCommand); |
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dstState->FindVar(kStrNetRequest)->Set(fResponder->fNetRequest); |
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int i; |
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int num=fResponder->fCompletedEvents.GetNumBitVectors(); |
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dstState->FindVar(kStrCompletedEvents)->Alloc(num); |
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for(i=0;i<num; i++) |
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{ |
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int ev = fResponder->fCompletedEvents.GetBitVector(i); |
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dstState->FindVar(kStrCompletedEvents)->Set(ev, i); |
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} |
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dstState->FindVar(kStrPlayerKey)->Set(fResponder->fPlayerKey); |
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dstState->FindVar(kStrTriggerer)->Set(fResponder->fTriggerer); |
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} |
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// |
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// apply incoming state to responder |
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// |
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void plResponderSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) |
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{ |
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hsAssert(fResponder, "nil responder?"); |
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int curState = fResponder->fCurState; |
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int curCommand = fResponder->fCurCommand; |
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bool enabled = fResponder->fEnabled; |
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bool netRequest = fResponder->fNetRequest; |
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hsBitVector completedEvents = fResponder->fCompletedEvents; |
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plKey playerKey = fResponder->fPlayerKey; |
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plKey triggerer = fResponder->fTriggerer; |
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plStateDataRecord::SimpleVarsList vars; |
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int numVars = srcState->GetUsedVars(&vars); |
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for (int i = 0; i < numVars; i++) |
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{ |
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if (vars[i]->IsNamed(kStrCurState)) |
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{ |
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vars[i]->Get(&curState); |
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} |
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else if (vars[i]->IsNamed(kStrEnabled)) |
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{ |
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vars[i]->Get(&enabled); |
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} |
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else if (vars[i]->IsNamed(kStrCurCommand)) |
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{ |
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vars[i]->Get(&curCommand); |
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} |
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else if (vars[i]->IsNamed(kStrNetRequest)) |
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{ |
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vars[i]->Get(&netRequest); |
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} |
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else if (vars[i]->IsNamed(kStrCompletedEvents)) |
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{ |
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int numEvents = vars[i]->GetCount(); |
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completedEvents.SetNumBitVectors(numEvents); |
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for (int j = 0; j < numEvents; j++) |
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{ |
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int bv; |
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vars[i]->Get(&bv, j); |
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completedEvents.SetBitVector(j, bv); |
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} |
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} |
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else if (vars[i]->IsNamed(kStrPlayerKey)) |
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{ |
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vars[i]->Get(&playerKey); |
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} |
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else if (vars[i]->IsNamed(kStrTriggerer)) |
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{ |
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vars[i]->Get(&triggerer); |
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} |
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else |
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{ |
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hsAssert(false, "Unknown var name"); |
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} |
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} |
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if (numVars) |
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{ |
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bool stateValid = (curState >= 0 && curState < fResponder->fStates.Count()); |
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hsAssert(stateValid, "Received invalid responder state"); |
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if (!stateValid) |
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return; |
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bool cmdValid = curCommand == -1 || (curCommand >= 0 && curCommand < fResponder->fStates[curState].fCmds.Count()); |
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hsAssert(stateValid, "Received invalid responder command"); |
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if (!cmdValid) |
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return; |
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// Could try to validate the completed events, but if someone hacked that |
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// all they could do is set events that we don't look at |
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fResponder->fCurState = curState; |
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fResponder->fCurCommand = curCommand; |
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fResponder->fEnabled = enabled; |
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fResponder->fNetRequest = netRequest; |
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fResponder->fCompletedEvents = completedEvents; |
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fResponder->fPlayerKey = playerKey; |
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fResponder->fTriggerer = triggerer; |
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fResponder->Restore(); |
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} |
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} |
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